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Unread 03-13-2005, 04:04 PM
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Kosmos Kosmos is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
Default Hi!

So, it's important to note that the name of the file of the mod is not important. It's the name of the folder!
Here are the instructions that I wrote for one of my mods, trying to make things as clear as possible.

If the reference in the eq2.ini needs to be to a directory. NOT a file.

Maybe this example will help.
I have all my mods in one folder called 'Custom'
and the eq2.ini is pointed to the Custom Directory.
Not to any specific mod.
it will just look in that folder for alternative versions of the files.

Quote:
How to Install a Custom User Interface Piece. (General)


Step 1. Download the *.zip file that contains the interface you wish to use.

Step 2. In your EverQuest II UI folder, create a new folder with any name BUT with no spaces or special charaters.
(Example: C:\Program Files\Sony\EverQuest II\UI\Custom)

Step 3. Unzip the user interface pacakge into your newly created folder.
Please make sure you dont have a folder inside of a folder when you do this.
Example: C:\Program Files\Sony\Everquest II\UI\Custom\*.xml (correct)
Example: C:\Program Files\Sony\Everquest II\UI\Custom\Mods\*.xml (incorrect)

Step 4. Open Windows NotePad.
From your windows desktop click the windows [StartButton],
Select [Programs], [Accessories], [NotePad]
In the new window that is now open -
Type:
cl_ui_subdir UI/
cl_ui_skinname Custom

Choose [File], [Save As], Navigate to your main EverQuest II directory
Example; C:\Program Files\Sony\Everquest II\
In [File Name] Type: “eq2.ini” (WITH QUATATION MARKS,
Click [SAVE].

Step 6. Load up Everquest II and your new interface should be working.
Also, some mods do not automatically show up.
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