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Unread 12-13-2004, 01:35 PM
Barillius Barillius is offline
A Young Mystail Rat
 
Join Date: Dec 2004
Server: Antonia Bayle
Posts: 3
Default Unclear on the concept



May I ask a favor, please? I am completely unclear on the concept of customizable UIs and the way they work. If I had an understanding of the basic mechanics perhaps I could be able to reconfigure my game to a point that would be both efficient and enjoyable.

I see interfaces, complete and partial, pieces and parts of an individual whole that I have to assemble myself, but I am stuck.

Please forgive the non-geek questions, but I have to ask:

Code:
cl_ui_skinname custom
cl_ui_subdir UI/
Does what?


Code:
C:\Program Files\Sony\EverQuest II\UI\Custom
is a file that I have to create in order for the first code to work?

--- and here is the part that is really confusing me... If I wanted to JUST install the fancy exp bar into my default UI, I download it into the custom file all by itself? What about all the other files? Does the game seek out the default files first and then replace them with customs, or do I have to copy the complete Default file and then change the ones that I want changed???!!


Shadoerider has written that his (self made) eq2.ini file file looks like this:

Code:
cl_ui_subdir UI/
cl_ui_skinname EQ2Interface
cl_ui_skinname statbar
cl_ui_skinname QuestJournal
Am I seeing that his UI is going to access 3 files for each game? Shouldn't the statbar and questjournal be inside the eq2interface skin?


As you can see, I am unclear on the concept. I would appreciate a generic overview of how this all ties together so that I can, as I said, piece together an interface that is both entertaining and efficient.

Thank you.
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