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Unread 11-30-2007, 02:00 PM
FloridaFringe FloridaFringe is offline
A Griffon
 
Join Date: Sep 2005
Server: Lucan DLere
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That is correct. Well, technically, the only file you really need from the zip file is the eq2_mainhud_experience.xml file but the others won't hurt to have them extracted as well.

At any rate, your EQ2MAP directory is now the "home" for all of your custom mods. It is the directory that the game will first look in to see if there are any custom files, regardless of which mod those files pertain to. Therefore, when the game looks in that directory and finds the file mentioned above it will then use that particular file over the one that's in the Default directory.

Notice that I said EQ2MAP directory and not the eq2map directory inside of that one. Therefore, your custom mod directory is:

Drive/Sony/EverQuest II/ui/EQ2MAP (or something rather similar)
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