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Unread 02-28-2007, 06:17 PM
DNeufeldSOE DNeufeldSOE is offline
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Join Date: Feb 2005
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The atlas tag is being used internally right now, but the next version of UIBuilder we ship will include support for it. We are working on a texture optimization tool that will take all the little texture pieces and put them into large texture atlases automatically. Atlas="none" means don't do that. You can also explicitly specify an atlas by using any string, I believe NCS2 does this by tagging stuff as Atlas="NCS2"
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