So much for that theory. I just tried the following:
Code:
<Page AbsorbsInput="false" Location="8,62" Name="SpellsPage" OnShow="Loop.Press=true" ScrollExtent="570,367" Size="570,367">
<Button Name="Loop" OnPress="Entry0.Name.Text=Entry0.Icon.Tooltip
Entry1.Name.Text=Entry1.Icon.Tooltip
Entry2.Name.Text=Entry2.Icon.Tooltip
Entry3.Name.Text=Entry3.Icon.Tooltip
Entry4.Name.Text=Entry4.Icon.Tooltip
Entry5.Name.Text=Entry5.Icon.Tooltip
Entry6.Name.Text=Entry6.Icon.Tooltip
Entry7.Name.Text=Entry7.Icon.Tooltip
Entry8.Name.Text=Entry8.Icon.Tooltip
Entry9.Name.Text=Entry9.Icon.Tooltip
Entry10.Name.Text=Entry10.Icon.Tooltip
Entry11.Name.Text=Entry11.Icon.Tooltip
Entry12.Name.Text=Entry12.Icon.Tooltip
Entry13.Name.Text=Entry13.Icon.Tooltip
Entry14.Name.Text=Entry14.Icon.Tooltip
Entry15.Name.Text=Entry15.Icon.Tooltip
Press=Parent.Visible" ScrollExtent="1,1" Size="1,1" Visible="false"></Button>
{Other usual spell page stuff}
</Page>
The second I clicked the 'Spells' tab in my Knowledge window my game froze. About 15 seconds later it crashed silently to the desktop. So it seems we'll neither bring the servers nor the client machines to their knees, just the client application.