View Single Post
  #18  
Unread 03-07-2005, 12:37 AM
Talyns's Avatar
Talyns Talyns is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Jul 2004
Server: Everfrost
Posts: 604
Default

Quote:
Originally Posted by Quib
Gah you did a lot while I was busy this evening. So here's the deal: we DEFINATELY will get this worked in. Default will be empty files (like Eloa's eventual quest plug-in). Like Eloa's quest plug-in, I want the "slot" for the minimap to be able to be used for other functions should the end user see fit (well and some modder to come up with something). Give me a little time to look over the new stuff and see how it works. So that I'm not going in blind, can you explain (again, sorry) why the split in mapborder.xml?

Killarny, no worries, was just giving you a fair response to your question about the minimize button; I only saw you as asking a question, not criticizing or anything.

Quib
The reason for splitting it is so the frame is on top of the map at all times because the map moves around the window.. I don't use the mapoverlay in the proposal version when in minimode but some modder might use it for something..

The underlay stays under the map.. Its basically the tan color..
I use the under lay to hide the tabpane when in minimode..

That change isn't 100% needed.. But it makes things so much easier.. Also, it's something skinners can use when modding..

Edit: Also I would add one extra Window_Overlay thats on top of everything.. Just incase a modder finds some use for it..

Edit2: I would suggest removing the QM_Loc window from titlebar to it's own window and put it on top of the minimap so I can make it visible in docked mode!! Maybe include the include statement in the window_overlay from the above edit!!
__________________
Talyns

Last edited by Talyns : 03-07-2005 at 01:06 AM.
Reply With Quote