Quote:
Originally Posted by jnils
You should have changed the zonerect instead, is a bit tricky but not impossible.
Not sure why the zonerect calculation went wrong .
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I did try changing zonerect. I could not get that to work for both the outline and the interior walls. So I ended up with a zonerect that works for the outline and I manually moved the interior walls a bit in the SVG until they worked in-game.
I'm now thinking I should move the blue crosshairs in the SVG so X & Y distances are an integer multiple of the eventual map size. Would that work?
Do you need me to re-do it? The one I posted works, but if you're uncomfortable with it, I can try again. If moving the cross-hairs does not work though, I'm not sure what else to try.