[LIVE] 10.19.05 (LU 15) - Interface Changes
*** Commands, Controls, and User Interface ***
This following is a compare between the old default interface (pre 10.19.05 on the left) and the new default interface (post 10.19.05 on the right) changes are in red. Use the context & line numbers to help find your way to make the changes needed to your custom interface. Changed: eq2ui_commonelements.xml eq2ui_community.xml eq2ui_examine.xml eq2ui_inventory_exchange.xml eq2ui_inventory_inventory.xml eq2ui_journals_active.xml eq2ui_journals_quest.xml eq2ui_listrank_template.xml eq2ui_mainhud_advancementbutton.xml eq2ui_mainhud_advancementchoice.xml eq2ui_mainhud_breath.xml eq2ui_mainhud_casting.xml eq2ui_mainhud_clock.xml eq2ui_mainhud_compass.xml eq2ui_mainhud_effects.xml eq2ui_mainhud_experience.xml eq2ui_mainhud_groupmembers.xml eq2ui_mainhud_help.xml eq2ui_mainhud_heroic.xml eq2ui_mainhud_hotkey.xml eq2ui_mainhud_impliedtarget.xml eq2ui_mainhud_inspectplayer.xml eq2ui_mainhud_junctionchoice.xml eq2ui_mainhud_knowledge.xml eq2ui_mainhud_knowledgesort.xml eq2ui_mainhud_lotto.xml eq2ui_mainhud_mail.xml eq2ui_mainhud_maintained.xml eq2ui_mainhud_map.xml eq2ui_mainhud_onscreenmessage.xml eq2ui_mainhud_openedmail.xml eq2ui_mainhud_pet.xml eq2ui_mainhud_player.xml eq2ui_mainhud_quantityselector.xml eq2ui_mainhud_restarttrialbutton.xml eq2ui_mainhud_shutdown.xml eq2ui_mainhud_skills.xml eq2ui_mainhud_socials.xml eq2ui_mainhud_society.xml eq2ui_mainhud_startbutton.xml eq2ui_mainhud_target.xml eq2ui_options.xml eq2ui_playerhousing.xml eq2ui_popup_bugreport.xml eq2ui_popup_groupoptions.xml eq2ui_popup_rewardpack.xml eq2ui_popup_typoreport.xml eq2ui_popup_zoneteleporter.xml eq2ui_proxyactor.xml eq2ui_specialelements.xml eq2ui_tradeskills.xml eq2ui_windowelements.xml images\commonelements.dds New: eq2ui_listboxrow_system_template.xml |
Okay, some of these UI changes are REALLY bad... mainly...
eq2ui_journals_active.xml eq2ui_mainhud_effects.xml eq2ui_mainhud_maintained.xml Can someone upload the original versions of these 3 files? |
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I agree, so much so I may work on making something that looks better. I feel anything on the mainhud shouldnt have large thick borders and a busy background. What was there before was near perfect. I dont know if you want to use these because the structure of the frames have been changed sapusidly to make them easier to modify. So you may just want to remove the frame from the new file and remove the graphic background. The following are the pre 10.19.05 patch files. |
The structure of the frames actually make it HARDER to mod... the items are simply stored in a folder isntead of in the root, that is the only difference.
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Anyways just open up the UI builder, go to the window in the tree, click on Frame and change the RStyleDefault to /FrameStyles.single_pixel to get the thin gold line. Then in the Bkg remove the RStyleDefault value all together.. |
Just one of many reasons my stuff uses its own styles for everything. None of these cosmetic changes from SOE had any impact on the Fetish sets.
The structural changes from LU14 however did cause breakage. |
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I do the same, I try to prevent any style changes from affecting my mods as well. I just fall victim to structure. (Of course, I borrow many awesome styles from the authors on this site, Thanks again to al lI borrow from!) |
I don't see how you guys think the new frame structure makes it harder. Its a cookie cutter now. Just paste, resize and you done. No more dealing with 6 objects, just paste the windowframe and resize the main page and rename the title and you done.
I did have to restructure my stylesheets so they matched SOE's, that was a pain but now that thats done its just a matter of adding my style name. Yea i do agree its a must to have your own styles. |
It seems in the recent patching today (Oct 20th) they updated a lot of files again, doh...
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anyone else knowtice that LU15 totaly broke all compases? for some reasion when i'm running north my compas says west.... its like the magnetic north poll of norath has mysterious shifted 1/4 the way counter clockwise to the west side
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- The compass will point in the right direction if resized. |
About the compass, are we going to have to resize the compass on every log on?
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I am resizing my compass, BUT, it is not correcting itself. Probably because mine is a modded compass (Jaxel's compass to be exact). Any suggestions to get the dumb compass to point the right direction?
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Fixed it. Had to edit the file in UIBuilder, but it works now. I move the scroll part over about 12 pixels and shrunk it by the same number.
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