New Qeynos Maps
4 Attachment(s)
Some new maps for the site.
Might take a day or to until they get added. |
All done, i did it much faster then i thought i could do.
Now is the issue with the small villages that has no icons. They were rewamped to but SOE don't suply any icons for them. I can import them from the old maps, they use the same maps as berfore so there is no problem doing that. But as i don't play, more then for testing, i have no clue if there are major changes to them. Please tell me your opinion what we should do. Pim PS There are still some isues to fix, Elddar Grove and Harbor icons loc's don't match so i can't combine them yet as it would be a mess. Might need to delete Elddar icons on Harbor map and the other way around to fix this, then combine them. No clue why they use 2 maps for this part, can't see any reason for that. |
Most likely a lag issue... even in 2 zones they're pretty laggy, combined into 1 it'd probably be even worse (and significantly worse than Freeport) since they didn't change the underlying zones, just merged and added the walls/citadel.
The neighborhood zones (willow wood, nettleville, castleview hamlet, graystone yard, baubleshire) can all have their POIs wiped. They're now only used for quests, all the old content in them is gone. |
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Ah, they used to be separate zones so the offset was most likely necessary.
If it's a fixed offset, the same for all POIs in a zone, it shouldn't be too bad to apply it and import them onto the new map. If you need a new POI for a specific few NPCs or something to calculate it just say which you want. |
I think i do a cleanup and then combine them.
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