Examine Window
Are the Examine windows hard coded? I modded the examine xml window, loaded to my mod dir and I still get the default one?
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NM think I modded the wrong window. I modded eq2ui_inventory_examine and not eq2ui_examine. Let me see if that makes a diff...
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Examine window sizes are semi-hardcoded, kinda like the bag windows. Most of them figure out the size of the contents, then pad the window size assuming you're using the default frame. Results in an annoy amount of extra space at the bottom if you're doing a streamlined skin.
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Going to go frameless and see what I can get....
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Depechenode, love you're 3/4 bags mod. There any way to remove the bag names when NOT hovering over with the mouse?
:nana: :nana: :nana: :nana: :nana: for you if ya can help me out, thanks! |
Might I suggest ger's mod.. I used his to make mine. All I did was add the titles on the window when is not over window.
I would link to his file, but for some reason it is no longer up. Let me make a non title version of mine. I will preserve the on hover mouse turns on control buttons. |
Many Thanks, both for the request and the super fast response.
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Not a prob. file is uploaded and awaiting approval! Look for depechenode's Advanced 3/4 Bag w/o TITLES.
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:nana: :nana: :nana: :nana: :nana: :nana: :nana: :nana: :nana:
:nana: :nana: :nana: :nana: :nana: :nana: :nana: :nana: :nana: |
It's awaiting reapproval. I fixed a mistake I made in slot naming on the full-size, removed the problematic click-through code, and changed the grab handle to have the bag name as its tooltip. ;)
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Cool Idea on the grab handle ger!!
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