[Test] 10.01.07 (GU39) - Interface Changes
UI Notes:
Here are the following XML Changes found on the test server 10.1.07. The left side is what is on Live server and the right side is what is on the Test server. Changes are shown in red and some xml above and below the changes are left in for context. Changed: eq2ui_fonts.xml eq2ui_gamedata.xml eq2ui_inventory.xml eq2ui_inventory_guildbank.xml eq2ui_mainhud.xml eq2ui_mainhud_effects.xml eq2ui_mainhud_inspectplayer.xml eq2ui_playerhousing.xml New: eq2ui_inventory_guildbanksettings.xml eq2ui_mainhud_detrimental_effects.xml |
Thanks for now linking new files as well Dolby.
For maintained window modders, as previously announced we now have: <DynamicData Name="AmountRemaining"/> |
Has anyone tried using the AmountRemaining DynamicData in the maintained window? I've been testing it but it doesn't show up.
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The DynamicData works fine and the value is properly pushed and updated. However, it is forced to Visible="false", overriding even a DynamicDataFilter="0000".
There is however an easy workaround. You can manually set Visible=true OnShow of the window. Works fine even if you zone. I have still /bugged this, because I would like the visibility data to toggle some other text. |
Ah ok, sounds like a bug since the Visible information works well for all the other DynamicData types.
Hmm, you use OnShow to force Visible=true for all 30 icons? I'll try that. |
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Ok, I'm working on a way to force the AmountRemaining to show up. I think DynamicDataFilters are ignored when you're zoning or logging in and that's what's hiding it. I set the DynamicDataFilter="FFFE" (everything except Visible) and it's still hiding the text.
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Oh yes, forgot to mention that, you still have to filter the visibility information (FFFE is what I used as well) or otherwise the OnShow method doesn't work. So the filter does work, but only in one direction...
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Thanks gm9! I was just about to stop messing with it today after spending most of last night working on it.
Here's what I came up with: The Visible flag thing will be fixed hopefully, but at least this works for now. |
Zoltaroth just fixed the visibility issue with the AmountRemaining data. Coming to a hotfix near you soon.
PS: Yeah necroposting is bad but I felt it was appropriate in this case because it nicely illustrates the time it took. ;) |
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When I saw this in recent post I was like what kind of ass necro posted this thread ha! But your reasoning is spot on!
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