[added] The Hollow Hedge
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<ImageStyle Name="live_haunted_cauldroncove" displayname="The Hollow Hedge" menugroup="DLere" zonerect="-1050, -650, -849, -470"> dagger 875 8 -505 doll 865 8 -585 journal 915 8 -640 skull 917 8 -525 gnome 1018 8 -581 |
[Map] Hollow Hedge
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</ImageStyle><ImageStyle Name="live_haunted_cauldroncove" displayname="The Hollow Hedge" menugroup="DLere" zonerect="-1045, -674, -852, -453"> Attachment 6996 POIs: 997.42, 10.11, -547.19 Old Man Dave (right click door and choose treat to spawn) 874.30, 8.26, -504.15 dagger for Train to Zone! quest 883.61, 10.06, -565.58 A Headless Knight (click bag to spawn) 931.54, 7.87, -598.27 animated hedge 914.11, 10.08, -622.32 grime-covered chest 916.96, 8.19, -638.84 journal for Train to Zone! quest 1012.85, 8.19, -628.90 Raven 864.81, 8.19, -584.97 doll for Train to Zone! quest 891.58, 8.19, -636.25 risen corpse - kill for key to grime-covered chest 1018.01, 8.19, -579.96 a terrified gnome - starts Train to Zone! quest 949.2, 8.19, -579.91 Statue - click to enter center of maze 946.75, 7.83, -551.70 Altius Volfban 943.38, 7.83, -580.38 Statue - click to exit center of maze 999.28, 8.75, -583.41 terrified Norrathians 994.79, 7.99, -528.38 gleaming chest (only spawns on returning to zone after completing first quest 918.15, 8.19, -537.94 hedge section - disappears after killing Old Man Dave 965.61, 7.90, -561.17 hedge section - disappears after opening grime-covered chest |
Threads merged. :eek:
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Which map looks more like the actual zone?
Brammator's map looks pretty nice, but Lyssia's map looks nice as well. My initial vote would be for Brammator's, it has a better contrast between the hedge, the buildings, and the ground. Lyssia's is nice, but there's so much gray/dark green it all seems to bleed together. |
I'd have said Lyssia for better use of zone textures and more of a "haunted" look. All that without ever having seen the zone though. ;)
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well, she missed one part with penetrable wall 1-) upper left portion of map.
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How do I get this map into EQ2Maps? Not sure what that DDS file is for. I need this thing so bad because walking through that maze in first person gets me sick! lol
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I chose the gray/green colors as they match the zone itself. *edit* You missed one as well. ;) You are missing the section just below the one I missed. |
/random 1000 in game and tell us what u got :P
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How...
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Here are the updated/corrected files. Illusion hedge section added and lines made a bit more defined to help with contrast between path/hedges.
Attachment 7000 Attachment 7001 |
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You can find tutorials in the EQ2Map forums, which is how I learned to do it, or you can wait a little bit and I'm sure one of the maps posted here will be added to the autoupdater soon. |
Integration details can be found in section 6 of the mapping tutorial, found here:
http://maps.eq2interface.com/index.p...aptutorial&p=7 You do not need to create a POI file, since the website does that automatically. |
If it's much more like it looks in the zone, then I revise my 'vote' to Lyssia's, I always like it when the maps look like the zone.
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I prefer Brammator's. Much easier to actually see.
Lyssia's might be more accurate to what's actually in-game, but usability over aesthetics in my book. The contrasting colors makes Brammator's MUCH easier to use. Lyssia's map also has the hedge size too thick, Brammator's is more precise to the actual thickness of the hedge. |
There's a mistake with the "965.61, 7.90, -561.17" waypoint. The wall can be crossed only if you have killed Raven.
I didn't see anything behind except a shiny. |
4 Attachment(s)
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<ImageStyle Name="live_haunted_cauldroncove" displayname="The Hollow Hedge" menugroup="DLere" zonerect="-1053, -663, -844, -459"> |
4 Attachment(s)
After reading over the comments in this thread and the poll thread, I've modified my map slightly. The background is now a bit lighter which gives a bit more contrast, and I added steps to the buildings. I made two versions of the modified map, with and without shadows.
Attachment 7025 Attachment 7026 Attachment 7027 Attachment 7028 |
1st: great maps! Esp. the one without shadows should now also be easy enough to read for most people. :nana:
At least I will use your map. Please keep up the good work. It would be a shame to loose a talent like you. :) |
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