EQ2Interface

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-   -   [Live] 11.13.07 (RoK / GU40) - Interface Changes (https://www.eq2interface.com/forums/showthread.php?t=9648)

Dolby 11-13-2007 01:01 PM

[Live] 11.13.07 (RoK / GU40) - Interface Changes
 
UI Notes:
Haven't been posted yet.

The following is a compare between the old default interface on 11.11.07 and the new default interface 11.13.07 RoK/GU40 on the right with changes in red. Use the context & line numbers to help find your way to make the changes needed to your custom interface.


Changed:
eq2ui.xml
eq2ui_ButtonStyles.xml
eq2ui_examine.xml
eq2ui_fonts.xml
eq2ui_gamedata.xml
eq2ui_hud_zoning.xml
eq2ui_inventory_guildbanksettings.xml
eq2ui_inventory_merchant.xml
eq2ui_loginscene.xml
eq2ui_mainhud.xml
eq2ui_mainhud_achievements.xml
eq2ui_mainhud_casting.xml
eq2ui_mainhud_editmacro.xml
eq2ui_mainhud_guildcreation.xml
eq2ui_mainhud_mail.xml
eq2ui_mainhud_map.xml
eq2ui_mainhud_onscreenmessage.xml
eq2ui_mainhud_openedmail.xml
eq2ui_mainhud_persona.xml
eq2ui_mainhud_startmenu.xml
eq2ui_mainhud_tcgdialog.xml
eq2ui_newcharscene2.xml
eq2ui_playerhousing.xml
eq2ui_popup_groupoptions.xml
eq2ui_specialelements.xml
eq2ui_textstyles.xml
eq2ui_tradeskills.xml
eq2ui_windowelements.xml
images\frontend\splash_logos.dds
images\icons\icon_ss22.dds
images\cities_buttons.dds
images\map_starting_city.dds
images\map_starting_city_de.dds
images\map_starting_city_fr.dds
images\map_starting_city_jp.dds
images\map_starting_city_ru.dds
images\mugshots_female.dds
images\mugshots_male.dds
images\splashbkg.dds

New:
eq2ui_custom.xml
eq2ui_mainhud_display_case.xml
eq2ui_mainhud_windowmanager.xml
images\icons\icon_is100.dds
images\icons\icon_is101.dds
images\icons\icon_is102.dds
images\icons\icon_is103.dds
images\icons\icon_is104.dds
images\maps\exp04_world_map.dds
images\maps\map_exp04_city_gorowyn_bottom.dds
images\maps\map_exp04_city_gorowyn_top.dds
images\maps\map_exp04_dgn_sebilis_lvl2.dds
images\maps\map_exp04_dun_chardok_west.dds
images\cities3.dds
images\deity_symbol_burtox.dds
images\deity_symbol_karana.dds
images\deity_symbol_tribunal.dds
images\window_elements_tradeskill.dds

kindred 11-13-2007 10:27 PM

Thanks. :)

uberfuzzy 11-14-2007 04:18 PM

eq2ui_mainhud_display_case.xml ?

FloridaFringe 11-15-2007 09:59 PM

Can anyone else say "OH YEAH"?

"Fixed a bug that caused you to sometimes get drag the wrong icon if you clicked close to the border between two icons in hotbars or bags."

I just tested this for myself and it's absolutely perfect. Thank you. Thank you. Thank you.

Now if we could only get that dang Quest Splitter to remember it's position between play sessions...Hint Hint :)

Othesus 11-15-2007 10:05 PM

Quote:

Originally Posted by FloridaFringe (Post 66002)
Can anyone else say "OH YEAH"?
Now if we could only get that dang Quest Splitter to remember it's position between play sessions...Hint Hint :)

Do you really move the quest splitter around much? Those splitters aren't saved for any window. If you really want it in a special place all the time you'll have to modify the xml file directly.

FloridaFringe 11-15-2007 10:10 PM

Whenever I log in, the first time that I open the Quest Journal I move the splitter to the center of the window. It remembers it's position after that but only until I log off. Then I have to move it again the next time I log on. I repeat this process for my quests and the Group Quest tab.

Please for the sake of all that is holy, tell me what to edit and I'll do it. I'm using the quest journal from FetishNightFall v9.5 if that makes any difference.

Also, the 3 people that I always group with do the same thing. All of us like it in the middle of the window so each of us have to move it for both tabs for each character, each time we log on. They would love it if I could update their file for them as well.

Any insight would be highly appreciated. Thank you.

Othesus 11-16-2007 01:18 PM

Ok, there's not a really simple way to do it quite yet, but if the UIBuilder gets fixed it shouldn't be too hard. The UIBuilder is able to save just one file (eq2ui_journals_quest.xml in your case) now but it doesn't operate in run mode.

FloridaFringe 11-16-2007 03:31 PM

Well thanks for considering the fix anyhow. I'll just keep my fingers crossed that they will make this change down the road. I've sent in feedback about on a couple of occasions, same with my friends, so now it's just a wait and see situation.

Thanks again.

dragowulf 11-16-2007 09:05 PM

Does </include> work when saving a file with that inside it in UIBuilder?

Landiin 11-16-2007 10:22 PM

Quote:

Originally Posted by dragowulf (Post 66140)
Does </include> work when saving a file with that inside it in UIBuilder?

It seems to save them as well. So if you have MainHud highlighted and click save, every thing in MainHud will get saved. I havn't tested it with mainhud but it does save includes in window files.


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