[LIVE] 11.30.05 (LU 17) - Interface Changes
*** Commands, Controls, and User Interface ***
*** UI Modders ***
Changed: eq2ui_arenachampions_arenamain.xml eq2ui_arenachampions_arenamatch.xml eq2ui_CheckboxStyles.xml eq2ui_commonelements.xml eq2ui_community.xml eq2ui_examine.xml eq2ui_generictexttemplate.xml eq2ui_hud.xml eq2ui_hud_choice.xml eq2ui_ime.xml eq2ui_inventory_bag.xml eq2ui_inventory_guildbank.xml eq2ui_inventory.xml.xml eq2ui_inventory_inventory.xml eq2ui_inventory_loot.xml eq2ui_inventory_market.xml eq2ui_inventory_merchant.xml eq2ui_inventory_store.xml eq2ui_journals_active.xml eq2ui_journals_quest.xml eq2ui_ListboxStyles.xml eq2ui_mainhud_advancementchoice.xml eq2ui_mainhud_chatoptions.xml eq2ui_mainhud_clock.xml eq2ui_mainhud_compass.xml eq2ui_mainhud_editmacro.xml eq2ui_mainhud_help.xml eq2ui_mainhud_hotkey.xml eq2ui_mainhud_junctionchoice.xml eq2ui_mainhud_knowledge.xml eq2ui_mainhud_lotto.xml eq2ui_mainhud_mainchat.xml eq2ui_mainhud_map.xml eq2ui_mainhud_openedmail.xml eq2ui_mainhud_persona.xml eq2ui_mainhud_pet.xml eq2ui_mainhud_player.xml eq2ui_mainhud_raid.xml eq2ui_mainhud_replydialog.xml eq2ui_mainhud_skills.xml eq2ui_mainhud_socials.xml eq2ui_mainhud_society.xml eq2ui_mainhud_target.xml eq2ui_mainhud_tracking.xml eq2ui_mainhud_windowsettings.xml eq2ui_newcharscene.xml eq2ui_options.xml eq2ui_playerhousing.xml eq2ui_popup.xml eq2ui_popup_feedback.xml eq2ui_popup_loadskin.xml eq2ui_popup_questionnaire.xml eq2ui_popup_rewardpack.xml eq2ui_proxyactor.xml eq2ui_tradeskills.xml eq2ui_windowelements.xml FontArialBold15.xml FontZapf15.xml FontZapf16.xml FontZapf18.xml FontZapf20.xml FontZapf24.xml images\icons\icon_transp1.dds images\mugshots_female.dds images\specialelements.dds images\window_elements_specific.dds new: images\frontend\window_elements_specific.dds eq2ui_hud_slider.xml eq2ui_popup_houseitems.xml |
Lets concentrate on some important issues :P
here's an example.
LU17 is out. They added resizable icons for yer hotbars. The didn't make the hotbar changer, the up and down arrows, do the same thing. So no matter what size you make yer icons, the window size is the same. I used my mini-hotbar window that I downloaded off of here. It still works, without any version numbers at all. Only thing I can't do, is resize it. So. I mean, how many windows were actually changed this patch? Not many, less then 10, I believe. Using Fetish, all my windows still worked and the only window I really got an error on is my persona window. With that, I'm not missing anything really :) A program could be written to take into account individual window pieces and an 'edit' all button so if they only work with a few windows to add/remove something, you can do those few pieces. I honestly feel that adding these version lines makes it harder on modders. First you have to find out what pieces were changed. Changing the look of a window, ie, keeping the same things the window actually does, and not changing as in adding/removing items from the piece, really doesn't do anything to a window mod. Same info is still passed along, just set up differently by the modification. When you remove/add something to that window, there's where the difference comes in. So, they change the look of a window. Now modders have to find out the version, paste/type that version into the modded window piece. 1 file is nothing to do that to, it seems, but how many UI pieces are there? Hundreds? I mean, I think its just an unneccessary addition. The time spent on doing that, could have been spent on rectifying more important issues like the horrible pathing in undergroung/tunneled areas, ie, keep them mobs outta the roof, floor, and walls so we don't wipe on one green that we can't hit :eek: |
/Agree with Kharzon,
Personaly not inc my alt windows there would be approx 400 ish files I will have to set version numbers for across 3 UI's in total :( Imo a total waste of my resources.. Meaning that for somthing silly like this I may have to stop updating some of the UI's due to limited time etc... All very sad, Turning somthing that was fun into more of a chore.. Also I notcied that some version numbers are like "1.1.1" and others is "1.1" meaning even if you did / could parse all the files and edit them in one fell swoop would the extra ".0" or whatever break the window ? maybe maybe not.. Dont get me wrong I am all for progress but only progress in the right direction so to speak..... Also why the hell does SoE need version numbers???? they only have 1 default UI and they just overwrite old windows anyways... Is this surposed to be to benefit us? the UI modders? .... Maybe it's fine for the guy that has just a few mods and variations of but full UI's no way is this a benefit .... If you could set the version of the full UI in the skin info page and that would cover all windows contained in your folder then yeh kool .. even if it would tell you that 1 was borked and decline to load the custom UI then that would be kool also as you would have to fix the bleeding window anyways lol...... I just dunno....... Will typing any of this make any difference at all anyways? ... Somhow I doubt it /shrug |
They put it in for us, not for them...
Also, what happens if we don't have the version parameter in our custom windows? Does it affect anything? To me reading it only affected it is if you had an old version number in there, not if there wasn't a version number at all... /shrug So do we need to put them in? Didn't come across that way to me. *edit* And why would it affect windows that aren't part of the default UI? Why would it be checking version numbers on your 300 extra windows? That doesn't make any sense to me. *edit2* Quote:
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Considering how many times a big patch has not only broken custom UI's, but made the game unplayable for those using them, I call this a good thing, and I think every custom UI should incorporate the version numbers. Yes, I understand it's more work, but if it means and unexpected change won't load a window that willl crash the game, it's worth it.
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Thats just the way I see it..... Im not realy complaining that badly, To me I am more so voiceing my oppinion and asking as to why at the same time sort of thing....... Exactly the same as what your doing by quoteing me on it m8 ;) lol :) |
So people will get some errors, and hope that the author updates them in time. The worst case senario, you filter it to a tab you never check! :D
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I realy like the idea just not the process. If they would have one file with all the ver numbers in it, kind of like the eq2ui_skininfo.xml page it would be a lot better. About not having a version propertie at all, I'll bet you my next pay check that will be changed. They are letting things slide for now so every UI will not be broke and letting authors play catch up but in the next couple of LU Im sure it'll change.
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So how much is your next paycheck? :p
I doubt that will change, as all it does now if theres no value is default to I think 1.0.0 or something like that. Bobble said it in another thread. Theres no reason for them to require an entry there as ALL properties have a default if its omitted. |
Ok, someone create a program that searches for all XML files under a directory (sub folders included), or just default XMLs, and have it update their versions to what you want. Also, let it "ask you" before each file change ;) Then, all should be super again! :rolleyes:
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Sorry I misread your statement to be "They'll force the use of a version number". Yeah eventually the major version will be higher than the default so at that time if you don't include a version number it won't work :)
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oXygen/ , an XML editor. Will do the job, until Landiin gets a specific version for EQ2 up and running. And it can do whole directories at a time. Wulfy |
I really don't see how a program will really make things all that much easier. Different windows may have different current versions..if its a major version change the window will most likely need to be fixed anyway as well.
I dunno.. seems to me the best bet is just to not have the warnings on minro versions and for us to tell our users if its a minor version ewarning (IE if they get a warning but the window still loads) then just ignore it. I think theres actually an option in the options window to supress minor warnings. |
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