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04-16-2018, 05:16 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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would it be possible to add disruption to stat monitor then?
for me that would be a easy way to always have a look if my snacks have run out.
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04-17-2018, 03:13 PM
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A Forest Scavenger
Server: Antonia Bayle
Forum posts: 16
File comments: 34
Uploads: 0
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Sorry for taking a while but i couldnt find any reason for the bugged symbols. The appeared and disappeared at random, in random zones, after random zoning. Around 2-3 weeks ago it stopped, only Shows up during zoning but goes away after again. Hope it never Comes back.
Thanks for the Support though and the effort to help Fixing!
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04-18-2018, 06:51 AM
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A Griffon
Forum posts: 850
File comments: 920
Uploads: 9
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Quote:
Originally posted by mytoss
would it be possible to add disruption to stat monitor then?
for me that would be a easy way to always have a look if my snacks have run out.
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I'm looking at adding skills to the stat monitor. Skills are different from stats since they don't have dynamic data, and most of them are in the form of 950/950 so an alert would be a fairly heavy lift. If it's do-able at all it may end up being like the harvesting stats on the XP bar.
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04-18-2018, 06:53 AM
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A Griffon
Forum posts: 850
File comments: 920
Uploads: 9
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Quote:
Originally posted by Ebarel
Sorry for taking a while but i couldnt find any reason for the bugged symbols. The appeared and disappeared at random, in random zones, after random zoning. Around 2-3 weeks ago it stopped, only Shows up during zoning but goes away after again. Hope it never Comes back.
Thanks for the Support though and the effort to help Fixing!
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Thanks for reporting back, Ebarel. I'm convinced that it's something on Daybreak's end since it also happens with the default UI. And from your description it appears they may be addressing it.
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05-24-2018, 11:52 AM
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A Young Mystail Rat
Server: Unkown
Forum posts: 5
File comments: 13
Uploads: 0
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Any way u can give us an option with DarqUI to use the old examine window?
The current examine window is a lot less useful than the old one in my opinion.
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05-24-2018, 01:57 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 5
File comments: 1
Uploads: 0
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Gu106 update?
Normally just update darqui files from DarqUI unified utility and its not showing any updated files for today yet. Can't really do much without new item window functionality. Am I doing something wrong or have the files just not been pushed to utility yet?
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05-24-2018, 04:19 PM
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A Griffon
Forum posts: 850
File comments: 920
Uploads: 9
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Re: Gu106 update?
Quote:
Originally posted by niteshade99
Normally just update darqui files from DarqUI unified utility and its not showing any updated files for today yet. Can't really do much without new item window functionality. Am I doing something wrong or have the files just not been pushed to utility yet?
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Check your Examine window version number from the updater -- the new version is 3.004. It was added to the update server about two hours before today's downtime.
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05-24-2018, 04:23 PM
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A Griffon
Forum posts: 850
File comments: 920
Uploads: 9
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Quote:
Originally posted by ThaiTanic
Any way u can give us an option with DarqUI to use the old examine window?
The current examine window is a lot less useful than the old one in my opinion.
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Examine window layout, combined attributes, etc. are all controlled from the game server, so there is virtually nothing that can be done to revert to the earlier style.
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05-24-2018, 05:29 PM
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A Brown Bear
Server: Antonia Bayle
Forum posts: 9
File comments: 3
Uploads: 0
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I can't figure out where to change the group window. I don't see it in the darku_unified.exe utility, and I don't see it in the window manager in game.
I would also like to use some larger pieces for higher resolutions, but I don't see those either.
I am probably missing something basic.
Thanks.
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05-24-2018, 09:31 PM
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A Griffon
Forum posts: 850
File comments: 920
Uploads: 9
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Quote:
Originally posted by Zendi
I can't figure out where to change the group window. I don't see it in the darku_unified.exe utility, and I don't see it in the window manager in game.
I would also like to use some larger pieces for higher resolutions, but I don't see those either.
I am probably missing something basic.
Thanks.
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To choose large or normal size windows, check for updates with the utility then right-click the "Sz" column for options.
To configure the Group window from inside the game, click the blue gem button in the upper left-hand corner of the Group window.
To configure the Group window using the utility, choose your character's name and Group from the dropdowns. Make sure you are in Component Mode as shown here.
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05-29-2018, 02:35 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 8
Uploads: 0
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Hotbar Keybind Label Size
Hey I'm liking this addon a lot so far. Something I'm getting annoyed with is the text on the hotbar button indicating the key bound to it. I use the number pad (left handed) for hotbar keys, and every button reads "...NUMPAD X>", is truncated, and overlaps 2 buttons. It's literally impossible to read.
My understanding was that if I set the hotbar settings to Minimal, the game would abbreviate the text, but that doesn't appear to be working. I can hide the text altogether, but that also hides the cooldown timer.
I searched a bit looking for a file to edit the text to something like "N5", "CN5", etc. but it looks like that is internal only.
I also took a look at the text sizing options you provided in the DarqUI hotbar manager, but I couldn't make sense of it, and nothing I set it to had any effect.
I run at 2560x1440, with hotbar buttons sized to 42, and want the text to either fit that size, or I want to disable the keybind text but allow the cooldown text.
Can you help with this? Thanks in advance.
Btw, I wonder if it would be possible to disable or hide the game's internal keybind text altogether and just implement your own, which reads from an editable config file; that way we could abbreviate to our liking in a way that would actually serve its purpose. Just a thought.
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05-29-2018, 07:20 PM
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A Griffon
Forum posts: 850
File comments: 920
Uploads: 9
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Re: Hotbar Keybind Label Size
Quote:
Originally posted by Furiant
Hey I'm liking this addon a lot so far. Something I'm getting annoyed with is the text on the hotbar button indicating the key bound to it. I use the number pad (left handed) for hotbar keys, and every button reads "...NUMPAD X>", is truncated, and overlaps 2 buttons. It's literally impossible to read.
My understanding was that if I set the hotbar settings to Minimal, the game would abbreviate the text, but that doesn't appear to be working. I can hide the text altogether, but that also hides the cooldown timer.
I searched a bit looking for a file to edit the text to something like "N5", "CN5", etc. but it looks like that is internal only.
I also took a look at the text sizing options you provided in the DarqUI hotbar manager, but I couldn't make sense of it, and nothing I set it to had any effect.
I run at 2560x1440, with hotbar buttons sized to 42, and want the text to either fit that size, or I want to disable the keybind text but allow the cooldown text.
Can you help with this? Thanks in advance.
Btw, I wonder if it would be possible to disable or hide the game's internal keybind text altogether and just implement your own, which reads from an editable config file; that way we could abbreviate to our liking in a way that would actually serve its purpose. Just a thought.
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You can turn off key binding text by choosing "none" in hotbar options for each hotbar. Turning off the text in this way won't affect cooldown timers. It should be possible to build a routine for displaying custom text from a list, but I'm not optimistic about it automatically populating from your key bindings. You would most likely have to maintain the list manually for all 120 hotkeys. I'll see what can be done as long as it doesn't require too much overhead.
The controls for cooldown font size aren't exactly intuitive, but to simplify it -- if you are using the default font size breakpoints, then any hotbar with icons larger than 34 will display the largest of three cooldown font sizes. The feature was originally designed to reduce text size for players with very small hotbar icons. It might make sense these days to add an extra-large font size option since resolutions are getting higher and some players might have hotbars larger than 42 pixels.
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05-31-2018, 01:02 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 8
Uploads: 0
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Re: Re: Hotbar Keybind Label Size
Quote:
Originally posted by Darqwood
You can turn off key binding text by choosing "none" in hotbar options for each hotbar. Turning off the text in this way won't affect cooldown timers. It should be possible to build a routine for displaying custom text from a list, but I'm not optimistic about it automatically populating from your key bindings. You would most likely have to maintain the list manually for all 120 hotkeys. I'll see what can be done as long as it doesn't require too much overhead.
The controls for cooldown font size aren't exactly intuitive, but to simplify it -- if you are using the default font size breakpoints, then any hotbar with icons larger than 34 will display the largest of three cooldown font sizes. The feature was originally designed to reduce text size for players with very small hotbar icons. It might make sense these days to add an extra-large font size option since resolutions are getting higher and some players might have hotbars larger than 42 pixels.
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Thanks for the info. Honestly I don't think I'd use something that I had to manually update for all hotkeys, so if that's the only option I wouldn't ask you to do that.
I'll look into the hotbar settings again, but I did turn it to none just so I could see the icon. But this has disabled the cooldown text. I can live with it. Really, if the keybind label wasn't so absurdly verbose it wouldn't be a problem. Whomever approved a format like <Ctrl NumPad 9> was clearly past caring.
EDIT: So to clarify, certain abilities, like Call to Home, do show cooldown labels; none of my combat ones do though.
Last edited by Furiant : 06-01-2018 at 11:35 AM.
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06-03-2018, 11:28 AM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 1
Uploads: 0
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DarqUI 3114 and Mercs
Hi,
I am trying to train and equip my merc and can not find a way to access that window.
Am I missing something?
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06-03-2018, 12:34 PM
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A Griffon
Forum posts: 850
File comments: 920
Uploads: 9
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Re: DarqUI 3114 and Mercs
Quote:
Originally posted by tlsample
Hi,
I am trying to train and equip my merc and can not find a way to access that window.
Am I missing something?
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In the Character window on the Mercenary tab, click the large blue icon at the top. This will switch to the page where you can equip and train your merc. To go back to the mercenary list, click the icon under the mercenary paperdoll.
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