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Category: Group windowUlitimate SageUI Group Window
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Name: Ulitimate SageUI Group Window   Popular!
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Date: 06-04-2006 02:26 PM
Size: 2.35 Kb
Version: 1.0
Rate Addon:  out of 5 with 0 votes  
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Nice Clean Look and Great Funtions
 
Description
Loved Coldy's layout and idea. Started with his window and made the click to cast programming free. Has been a part of SageUI for awhile but I recently updated it to work better so I figured everyone else would like it too as an add-on. Just click an effect to counter it. The mod will cast the highest level counter you have in your knowledge book. I have also added the ability to cast a specific spell you decide on. This does require you to add the spell name to the mod. Edit the file with notepad. Use the search and replace function on the edit tab in the toolbar. Search for "YOURSPELLHERE". There will be five instances of it for each group member. Type the name of the spell you like to use (i.e. a buff spell, heal spell, etc.) exactly as it is spelled in-game including capitalization. Exit and save. To use this feature in-game just click on the lower right player level box which duals as the cast button now. You may have to target the player first by clicking their name and then the cast button. This is a quick way to cast spells on other members of the grp. Great for priests and some other casters. The F# button on the lower left still acts as a toggle to autofollow and you have LFG options still available when not in a grp as in the origional Coldy mod. Enjoy!

Sage
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Unread 08-26-2006, 09:02 AM  
ShadowProwler420
A Griffon
 
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Server: Permafrost
Forum posts: 660
File comments: 10
Uploads: 0
Cosmetic question for ya.....

Are the F2's in the bottom right corners in the 3rd - 6th party member slots intentional? Or is it an overlook?
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Unread 07-21-2006, 11:12 PM  
wraithkwk
A Coastal Crab

Server: Antonia Bayle
Forum posts: 1
File comments: 2
Uploads: 0
Issue?

I Added this mod to Fetish nightfall and i cant see peoples health its just black boxes

Any idea's?
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Unread 07-11-2006, 11:19 PM  
eqpymp
A Brown Bear

Server: Antonia Bayle
Forum posts: 8
File comments: 4
Uploads: 0
Re: Thanks for reply..

Anychance you will remake your player window to fit this theme? I really like it
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Unread 06-11-2006, 09:33 PM  
atenae68
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 4
Uploads: 0
Thanks for reply..

Quote:
Originally posted by michsageman242
I think I know what you are seeing. This mode attempts to cast all known counters for a particular effect regardless of class. In doing so you will get an in game error stating "spell not found" for the spells that correspond to a different class. This makes it easier for install since you do not have to program anything. If you want to remove those spells to get rid of the error for your class you can go in and edit the file. Do a search for useability and delete any lines that are not of the templar type. The mod works to counter effects for that class so it isn't neccessary for it to work properly but it would remove the error messages you get when using. I have not included the grp counters yet but I am planning on doing so soon. I am going to add a button specifically for grp counters. Wont be for a bit though as I am taking a two week vacation here soon, but it is planned for the next SageUI update.

Sage

Thanks for reply

Some spam message makes no problem at all...

I can not remember all problem of previous version..

I checked this version only one point..

useability Greater Restoration ; useability Cure Noxious

this code used for cure noxious...
but templa has Grester Restoration at 46 level.
so when i clicked noxious button, Greater Restoration is activated..first..
and .. this spell is healing spell.. not cure spell..

I like to use this mod.. because this mod is what I really want..

at first I tried to fix it, myself...
I can handle the problem..

but.. other problems.. i can not remember now.. are too difficult for me..
I think other porblems are associated to skill match.. wrong spell activation..

this mod is fantastic.. if only to matched exact skill name..

maybe.. that is problem.. noone can know all cure spell of 24 charcter's skill..

this mod be tested for 24 character, at least.. some man has problem.. others has no problem at all..

for Templa.. this mod has problem yet..

once again, plz forgive my shortness of english..

Last edited by atenae68 : 06-11-2006 at 10:21 PM.
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Unread 06-10-2006, 11:02 AM  
michsageman242
An Undead Settler
 
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Interface Author - Click to view interfaces

Server: Nektulos
Forum posts: 90
File comments: 37
Uploads: 42
Re: good idea, but...

Quote:
Originally posted by atenae68
still bugged.. maybe..

privious version has some problem, especillay Templa (that's me)

a few icon matched to wrong spell name..

i did not used this version not yet..

some wrong spell code still existe..

(plz forgive my shortness of english)
I think I know what you are seeing. This mode attempts to cast all known counters for a particular effect regardless of class. In doing so you will get an in game error stating "spell not found" for the spells that correspond to a different class. This makes it easier for install since you do not have to program anything. If you want to remove those spells to get rid of the error for your class you can go in and edit the file. Do a search for useability and delete any lines that are not of the templar type. The mod works to counter effects for that class so it isn't neccessary for it to work properly but it would remove the error messages you get when using. I have not included the grp counters yet but I am planning on doing so soon. I am going to add a button specifically for grp counters. Wont be for a bit though as I am taking a two week vacation here soon, but it is planned for the next SageUI update.

Sage
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Unread 06-09-2006, 08:27 AM  
michsageman242
An Undead Settler
 
michsageman242's Avatar
Interface Author - Click to view interfaces

Server: Nektulos
Forum posts: 90
File comments: 37
Uploads: 42
Re: good idea, but...

Quote:
Originally posted by atenae68
still bugged.. maybe..

privious version has some problem, especillay Templa (that's me)

a few icon matched to wrong spell name..

i did not used this version not yet..

some wrong spell code still existe..

(plz forgive my shortness of english)
I will check into this. Thank you for letting me know. Do you happen to know which counter is missing? It would help to know this but I will look it up if not. Look for the update tomorrow. I will work on tonight as this is my last night to do so for the next two weeks (vacation).

Sage
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Unread 06-05-2006, 11:02 PM  
atenae68
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 4
Uploads: 0
good idea, but...

still bugged.. maybe..

privious version has some problem, especillay Templa (that's me)

a few icon matched to wrong spell name..

i did not used this version not yet..

some wrong spell code still existe..

(plz forgive my shortness of english)
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