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Category: Complete SetsRazc!
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Name: Razc!   Popular!
Author:
Date: 08-23-2015 02:02 PM
Size: 81.03 Kb
Version: 6.79d
Rate Addon: 5 out of 5 with 3 votes  
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Description
While I test these files, I am not perfect; so, please report bugs and give feedback. I will fix issues when I have free time.

This UI was designed to be minimalistic but still maintain advanced functionality. Everything you need is included. To install, simply extract the contents of this zip file into your EverQuest II folder. Due to the way EQ2 designs UIs, I recommend disabling smooth fonts and using simple frames.

Changed files:
Zoning
Bags
Auto attack
Casting
Detrimental effects
Effects
Experience
Group members
Heroic opportunity
Hotkeys
Implied target
Chat window
Maintained
Pet
Player
Raid
Socials
Target
Tracking
Beastlord
Channeler
eq2ui_ShadowStyles
/images/icons/icon_transp1.dds

Added files:
r_options
r_pos
r_settings
r_styles
/images/bars.dds

6.79d:
Fixed click to cure in group window (How has no-one reported this?)
Fixed an issue with click to cure when logging directly from a mage to priest
Group window set to always on bottom
Disconnect added to zoning window
Overall improvements to zoning window



6.79c:
Fixed bugs with target, implied target, and maintained window.

6.79b:
Maintained window frame10 fix

6.79:
Fixed a bug with targeting roleplaying group members while in detailed frames (seriously?)
Maintained window will right align now

6.7:
Target and implied target styling improved
Raid window group hide will now hide the proper group
***MainChat will now hide input if its titlebar is hidden***

6.62:
"Fixed" target and implied target window with anon players

6.6:
New settings added to eq2.ini file
Pet health bar will now function properly in the player window
Maintained window received minor improvements
Tracking window has its proper background again
Chat window will scale to different widths again
Hotkey padding was reduced
Target and implied target windows reworked:
*Anon and roleplaying players in your group will now display level and class when targeted
*Epic targets will be denoted with 5 up arrows instead of 3 (Simple frames only. SONY PLZ!!!)
*Padding was reduced
*Maximum name length improved
*Tagging symbols added
*Fixed target window sometimes jumping around when switching con modes

6.5:
Maintained window no longer alwaysontop
Maintained window target ERROR "fixed"
Cleaned up options window (was calling settings that no longer existed)
Bag window backdrop adjusted to properly fit
Chat window input shadow properly sized
More windows added to window control
Target and implied target effects adjusted (fixed an issue where it was hard to examin the first row)
Target and implied target info forced into same style as name
***Red aggro text glow made thicker (I did this change because I have vision problems and it is hard to see. If you dislike it, delete the eq2ui_ShadowStyles file.)***

6.4:
Fixed target and implied target to properly adjust for simple frames
Adjusted chat input padding
Added Beastlord and Channeler windows to fix dead space bug in the top left of the screen (GG SONY GG!)

6.32:
Labels added to backdrop of windows for easier positioning (hide them by reducing window frame opacity)

6.3:
Maintained window fix

6.2:
Heroic opportunity window now accepts right clicks
Tracking window remembers filter settings
Tracking window easier to resize
Tracking window create path button moved
Experience text changed
Added window control (found in options)

6.1:
Item counts return to bags
Maintained icon text increased from 40% to 80%
Created workaround for maintained target label bug when out of range

6.0:
Fixed crashing
Major rework of all files
New settings window
New experience window
New raid window
New auto attack bar
New casting bar
New heroic opportunity window
New tracking window


Credits:
Chat window (modified) by Drumstix42
Examples used to catch back up on UI code Drumstix42 and Darqwood
Archive List (Old Versions)
File Name
Version
Size
Author
Date
6.79c
80.74 Kb
razieh
08-20-2015 02:28 AM
6.79b
80.45 Kb
razieh
08-17-2015 06:04 PM
6.79
80.44 Kb
razieh
08-17-2015 03:47 PM
6.7
78.73 Kb
razieh
08-16-2015 05:55 PM
6.62
78.51 Kb
razieh
08-15-2015 01:19 AM
6.6
78.67 Kb
razieh
08-14-2015 06:47 PM
6.5
76.66 Kb
razieh
08-12-2015 03:47 AM
6.4
74.00 Kb
razieh
08-10-2015 07:03 PM
6.32
72.36 Kb
razieh
08-09-2015 07:03 PM
6.3
72.20 Kb
razieh
08-09-2015 03:38 PM
6.2
70.00 Kb
razieh
08-08-2015 04:35 PM
6.1+
67.72 Kb
razieh
08-08-2015 01:08 AM
6.0+
66.89 Kb
razieh
08-07-2015 03:46 PM
6+
66.68 Kb
razieh
08-07-2015 03:13 PM
5.10+
35.38 Kb
razieh
07-26-2015 02:48 PM
5.1+
36.05 Kb
razieh
07-26-2015 02:42 PM
File Statistics
User Rating:
5 out of 5 with 3 votes
Downloads: 36153
Views: 77090
Favorites: 4
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Last Modified: 08-23-2015 02:12 PM by razieh    

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Unread 07-25-2015, 02:38 PM  
Getty
A Coastal Crab

Server: Antonia Bayle
Forum posts: 1
File comments: 2
Uploads: 0
Hello,

The folder structure is a bit off, Before you unzip this in to the EQ 2 Folder do the following:

Create a folder inside the UI Folder called Razc
Move all the Files in the UI folder in the ZIP file to the Razc Folder.
Then move the EQ2.ini in to the EQ2 folder.

Or download the below file with the correct Folder Structure and just unzip the folder in to the EQ2 folder.

Upldated Folder Structure ZIP
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Unread 07-25-2015, 02:45 PM  
razieh
A Coastal Crab
Interface Author - Click to view interfaces

Server: Unkown
Forum posts: 0
File comments: 26
Uploads: 1
Quote:
Originally posted by Getty
Hello,

The folder structure is a bit off, Before you unzip this in to the EQ 2 Folder do the following:

Create a folder inside the UI Folder called Razc
Move all the Files in the UI folder in the ZIP file to the Razc Folder.
Then move the EQ2.ini in to the EQ2 folder.

Or download the below file with the correct Folder Structure and just unzip the folder in to the EQ2 folder.

Upldated Folder Structure ZIP
Not sure how I managed to do this. I fixed it and the correct version is awaiting approval. Sorry!

Last edited by razieh : 07-25-2015 at 02:45 PM.
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Unread 07-25-2015, 02:57 PM  
Getty
A Coastal Crab

Server: Antonia Bayle
Forum posts: 1
File comments: 2
Uploads: 0
Thanks for the quick update!
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Unread 07-26-2015, 02:25 PM  
razieh
A Coastal Crab
Interface Author - Click to view interfaces

Server: Unkown
Forum posts: 0
File comments: 26
Uploads: 1
Fixed an issue that was causing some people to not see progress bars. I also fixed some colour issues—I am colourblind and did not notice this until someone told me!

PS: Apparently, I am awful at creating zip folders.

Last edited by razieh : 07-26-2015 at 02:43 PM.
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Unread 08-03-2015, 10:12 PM  
mkaito
A Coastal Crab

Server: Unkown
Forum posts: 0
File comments: 17
Uploads: 0
You know, this is really odd, but this UI crashes the game as soon as I load it. Mind you, this is on Linux, but the game runs pretty darn well, and I've tried Profit and Drums without issue. I wonder why that is...
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Unread 08-04-2015, 05:15 PM  
Qupe
A Grassland Beetle
 
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Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 64
File comments: 43
Uploads: 1
Oh. My. Goodness.
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Unread 08-05-2015, 10:38 AM  
razieh
A Coastal Crab
Interface Author - Click to view interfaces

Server: Unkown
Forum posts: 0
File comments: 26
Uploads: 1
This release is probably incredibly broken. A new version will be coming out within a few days. It should resolve all known issues and improve performance and individual pieces.
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Unread 08-07-2015, 03:48 PM  
razieh
A Coastal Crab
Interface Author - Click to view interfaces

Server: Unkown
Forum posts: 0
File comments: 26
Uploads: 1
6.0 has been released. Please give feedback and report bugs. I will address them as I have time.
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Unread 08-07-2015, 05:32 PM  
Wyntakata
A Brown Bear
 
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Server: Crushbone
Forum posts: 10
File comments: 44
Uploads: 3
Really like it. Only problem I have is I went from profitui to yours and my target and implied target windows are too small and cannot be resized, any ideas how to fix this?
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Unread 08-07-2015, 05:57 PM  
Drumstix42
A Griffon
 
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Featured Artist

Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
New update looks nice razieh. +1
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Unread 08-07-2015, 06:15 PM  
razieh
A Coastal Crab
Interface Author - Click to view interfaces

Server: Unkown
Forum posts: 0
File comments: 26
Uploads: 1
Quote:
Originally posted by Drumstix42
New update looks nice razieh. +1
Thank you! It was more work than I expected to bring everything up to date. I guess that's what five years will do to a game.

Quote:
Originally posted by Wyntakata
Really like it. Only problem I have is I went from profitui to yours and my target and implied target windows are too small and cannot be resized, any ideas how to fix this?
Nope. You would have to edit the UI files and make them larger yourself. Sorry!
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Unread 08-07-2015, 10:54 PM  
Qupe
A Grassland Beetle
 
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Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 64
File comments: 43
Uploads: 1
Haven't had a chance to play around with the update too much, but here are a couple things:
- The shadow behind remaining ward amounts in the maintained window changed between versions; it's almost too light now (not enough contrast)
- There is no target label on maintained single target buffs anymore - Premonition, at least. Just a callout, I'm not sure if it was intended or not (maybe you meant for us to use the concentration slots for this purpose?)
- I was unable to move the heroic opportunity window. I can't get a right click area anywhere. However, I didn't use the heroic opportunity window in the last version (if there was one). It might be some weirdness between the settings from the previous modded window to yours.
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Unread 08-08-2015, 12:35 AM  
razieh
A Coastal Crab
Interface Author - Click to view interfaces

Server: Unkown
Forum posts: 0
File comments: 26
Uploads: 1
Quote:
Originally posted by Qupe
Haven't had a chance to play around with the update too much, but here are a couple things:
- The shadow behind remaining ward amounts in the maintained window changed between versions; it's almost too light now (not enough contrast)
- There is no target label on maintained single target buffs anymore - Premonition, at least. Just a callout, I'm not sure if it was intended or not (maybe you meant for us to use the concentration slots for this purpose?)
- I was unable to move the heroic opportunity window. I can't get a right click area anywhere. However, I didn't use the heroic opportunity window in the last version (if there was one). It might be some weirdness between the settings from the previous modded window to yours.
Alright, let's break it down!
Shadow for amount remaining in maintained window has been updated from 40% to 80%.
Target labels disappearing is actually a very old bug in the game. It has to do with the dynamic data and zoning and being out of range. I can reproduce it 100% of the time. Luckily, this means I understand what is happening, and fix it with code!
As for the heroic opportunity window, this was a design choice. The casting bars, auto attack bars, and heroic opportunity window can only be moved while in UI mode (default F10). I decided to do this because occasionally during PvP or PvE you can accidentally click one of these windows causing inputs to be lost. Also, these windows hardly ever get moved so there is no reason to need input—their tooltips are useless anyways.

Aside from those bits of feedback, bags now have their item counts again! (Thanks to my tester, Cexi, for finding that one)

If you notice anything else, let me know.
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Unread 08-08-2015, 11:13 AM  
mkaito
A Coastal Crab

Server: Unkown
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File comments: 17
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I'm probably just dumb, but would you mind explaining what the experience window is displaying?
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Unread 08-08-2015, 04:42 PM  
razieh
A Coastal Crab
Interface Author - Click to view interfaces

Server: Unkown
Forum posts: 0
File comments: 26
Uploads: 1
Fixed the heroic opportunity window to accept right clicks, adjusted the tracking window a bit, updated experience text to something less painful to the eyes, and added a new window control (found in options). My window alignment OCD can not relax.

Quote:
Originally posted by mkaito
I'm probably just dumb, but would you mind explaining what the experience window is displaying?
The experience window can be a bit tricky, though I tried to make it as intuitive as I could. First, it has two states: minimized and maximized.

The minimized state will only show the eq2 button and razc settings buttons. The maximized mode will show an additional frame which displays your XP percent. You can right click on it to change which type of experience it displays.

The text itself has has three different states. If you have vitality, it will have a glowing aura around it. This aura disappears with your vitality. If you have XP debt, the colour of the text will turn red.

You can resize the experience window to adjust the positioning of the experience text. I like to keep mine on the minimap frame.

Hopefully this answers any questions you have.
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