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Unread 07-12-2014, 12:13 PM  
Darqwood
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Re: Party Window Resize

Quote:
Originally posted by Deathpixie
How do I set up the party frame to show self but also have the window so the names are three across and two deep and still able to see all 6 names in the frame? As of now, using the DarqUI Default (mode 1) it looks like this:

Me Person Two Person Three
(Space) Person Four Person Five
(Space) Person Six (Space)

I would love it to look like:

Me Person Two Person Three
Person Four Person Five Person Six

Any trick to it?

Thanks!

Deathpixie, if the window contains the non-standard "self" tile and is longer than it is wide, the self tile will be stuck out to the left of the other five groupmembers like in your diagram. If the window is taller than it is wide, the groupmember block will drop below the self tile. Unfortunately, this is the result of internal coding that can't be intercepted.

Most custom group windows that include a self tile simply lock the boundaries of the window to all-horizontal or all-vertical to prevent this unexpected behavior (this is how most of the standard DarqUI modes are set up.) I unlocked the group window boundaries in DarqUI Live for all modes to offer a little more flexibility to players who prefer a non-standard arrangement and don't mind the self tile being stuck out by itself.


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Unread 07-12-2014, 12:02 PM  
Darqwood
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Quote:
Originally posted by Sloke
First off, let me just say how much I am enjoying DarqUI. I am coming from DrumsUI, and the transition has been seamless. I do have one question. Is it possible to edit the shutdown window to allow for more characters on the pull down tab than the twelve that are setup within the GUI? I used to be able to edit the one that was using with DrumsUI. If not, no biggie. I can just paste the one I was using in there. I just like look and feel of DarqUI's a bit more! Thanks so much for the great UI and any light you can shine on adding more characters to the dropdown.

Be well!

Sloke

Sloke, thanks for your post. You can take a crack at adding some more player names to the shutdown window, but it won't be as simple as adding lines to the data structure at the top. There are a few places in the file that refer to the player and server data elements, so as long as you follow the pattern and get them all it should work fine. I am working on the next version of the window utility, so I'll try to add some more name slots before it gets published.


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Unread 07-11-2014, 05:42 PM  
Sloke
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First off, let me just say how much I am enjoying DarqUI. I am coming from DrumsUI, and the transition has been seamless. I do have one question. Is it possible to edit the shutdown window to allow for more characters on the pull down tab than the twelve that are setup within the GUI? I used to be able to edit the one that was using with DrumsUI. If not, no biggie. I can just paste the one I was using in there. I just like look and feel of DarqUI's a bit more! Thanks so much for the great UI and any light you can shine on adding more characters to the dropdown.

Be well!

Sloke
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Unread 07-10-2014, 06:41 PM  
Deathpixie
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Party Window Resize

How do I set up the party frame to show self but also have the window so the names are three across and two deep and still able to see all 6 names in the frame? As of now, using the DarqUI Default (mode 1) it looks like this:

Me Person Two Person Three
(Space) Person Four Person Five
(Space) Person Six (Space)

I would love it to look like:

Me Person Two Person Three
Person Four Person Five Person Six

Any trick to it?

Thanks!
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Unread 06-19-2014, 11:46 AM  
Darqwood
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Re: Channeler Bar

Quote:
Originally posted by KiwiMike
Are there any planners to include the channeler bar with some options to resize the buttons like the beastlord bar?

I am dangerous enough to find eq2ui_mainhud_channeler.xml in the ../UI/Default folder but nowhere smart enough to figure out how to modify a copy of it and ensure its consistency with the rest of the Darqui version 2.4

You should be able to right-click and get a hotbar options menu that will let you resize the Channeler buttons. Try right-clicking on the ornate gold tab at the end of the hotbar.


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Unread 06-19-2014, 01:17 AM  
KiwiMike
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Channeler Bar

Are there any planners to include the channeler bar with some options to resize the buttons like the beastlord bar?

I am dangerous enough to find eq2ui_mainhud_channeler.xml in the ../UI/Default folder but nowhere smart enough to figure out how to modify a copy of it and ensure its consistency with the rest of the Darqui version 2.4
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Unread 05-30-2014, 11:58 AM  
lostst8ofmind
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Please help with installation.

Ok, I feel like a complete idiot because I can't get it running at all. Am I missing a key step somewhere? I ran the installer and even watched the video, followed the instructions, but can't seem to get it started once I open up the game. When I type in "/load darqui" all I recieve is a message that says [beastlord][hotbar] and one other thing. I would appreciate any help I can get. Thanks in advance.

Edit: Ok I am actually a idiot, problem solved. typing wrong /load. I'm old and my eyes aren't what they used to be lol.

Last edited by lostst8ofmind : 05-31-2014 at 02:31 PM.
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Unread 05-27-2014, 04:11 PM  
mcurtis
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Quote:
Originally posted by Darqwood
Only Maintained spells can be tracked with the spell monitor. Unfortunately the game internals don't give us the same access to spell data in the Effects window.

If you want all your characters to use Mode 6, go to the Group Window Options tab in the utility and set the default layout to 6. If you only want some of your characters to use Mode 6, leave this value at 1 but go back and set each character's display mode to 6 on their individual group tabs. Finally, when the UI is fully loaded for a character that uses Mode 6, hover your mouse over the Group window which should refresh the window and iron out any display issues.


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Ok, that worked. It was just me on the mode part, thank you!
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Unread 05-27-2014, 08:38 AM  
Darqwood
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Quote:
Originally posted by mcurtis
Hi,

1) I have tried Tranquil Healing and still no dice. It doesn't show up under maintained spells but it does under Spell Effects. It would be great to have as this has a 30 second recast and a 60 second duration.

2) It goes back to Mode 1 when logging out or reloading the UI.


Only Maintained spells can be tracked with the spell monitor. Unfortunately the game internals don't give us the same access to spell data in the Effects window.

If you want all your characters to use Mode 6, go to the Group Window Options tab in the utility and set the default layout to 6. If you only want some of your characters to use Mode 6, leave this value at 1 but go back and set each character's display mode to 6 on their individual group tabs. Finally, when the UI is fully loaded for a character that uses Mode 6, hover your mouse over the Group window which should refresh the window and iron out any display issues.


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Unread 05-24-2014, 02:16 PM  
mcurtis
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Quote:
Originally posted by Darqwood
1) To get the spell name you want to monitor, cast the spell then hover over the icon in the Maintained window. I don't have a Warden but on ZAM it looks like the spell that lands on the character is called Tranquil Healing.

2) When you set the Group layout to Mode 6 in the utility, what mode are you getting when you log out?


.
Hi,

1) I have tried Tranquil Healing and still no dice. It doesn't show up under maintained spells but it does under Spell Effects. It would be great to have as this has a 30 second recast and a 60 second duration.

2) It goes back to Mode 1 when logging out or reloading the UI.
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Unread 05-24-2014, 01:29 PM  
Darqwood
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Quote:
Originally posted by mcurtis
Hi,

First off love the UI!

A couple of things i have found.

1) I have tried every variation of Tranquility III in the SpellMon window and nothing works for that one. Thoughts?
2) The group window where you can change Modes, to the spells being to the right of the cure boxes won't save that Mode when you log out.

Let me know what you find or if it is me.

Thanks!!

1) To get the spell name you want to monitor, cast the spell then hover over the icon in the Maintained window. I don't have a Warden but on ZAM it looks like the spell that lands on the character is called Tranquil Healing.

2) When you set the Group layout to Mode 6 in the utility, what mode are you getting when you log out?


.
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Unread 05-23-2014, 11:15 PM  
mcurtis
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Tranquility III not working in Spell Mon

Hi,

First off love the UI!

A couple of things i have found.

1) I have tried every variation of Tranquility III in the SpellMon window and nothing works for that one. Thoughts?
2) The group window where you can change Modes, to the spells being to the right of the cure boxes won't save that Mode when you log out.

Let me know what you find or if it is me.

Thanks!!
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Unread 05-21-2014, 04:18 PM  
Darqwood
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Quote:
Originally posted by Vetiver
This may have been addressed already however I could not find it. I am having trouble curing or pre-curing single dots in the group and raid windows. When I press the cure icon button nothing happens if there isn't already a dot in the icon space. I do have "cure check" off but have tried with it on and off just to be sure.

Thank you for your help.

The only group/raid window that still has the "pre-cure" mechanism is the standard DarqUI Group window, which can be set to cast a cure without a detriment icon present. The DarqUI Raid window, and DarqUI Live Group and Raid windows, require a detriment to be on the player before the cure will test and fire. Cure Check in those windows checks against a non-curable detriment.

Both versions of the Threat/Detriment window will also allow you to do a self pre-cure if you set the cure type to Robust Potions, and turn off the Potion Cure Check (PCC on the standard DarqUI Threat Options window).


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Unread 05-21-2014, 08:43 AM  
Darqwood
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Quote:
Originally posted by Crimson13x
I'm relatively new to EQ2, but have played the original off and on for over a decade.


I'm having an issue that is frustrating me. When I hover my mouse over items, either in my bags, on my character, or even in the hotbars, there's no pop-up tooltips showing info. I am wondering if that is by design in this UI, or maybe a setting I inadvertently tweaked, or messed up while trying to get my fonts larger.

Either way, how do I get them back to display. Any help or suggestion would be greatly appreciated.

DarqUI does not modify tooltips. There are extensive settings in the Options (Alt+O) window that turn on/off the various tooltips and the bits of data in them. I believe it's under User Interface >> Tooltips. Also if you have set the tooltip delay for a very long wait before they show up, it may seem like they are turned off.


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Unread 05-20-2014, 12:14 AM  
Crimson13x
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No mouse over tool tips

I'm relatively new to EQ2, but have played the original off and on for over a decade.


I'm having an issue that is frustrating me. When I hover my mouse over items, either in my bags, on my character, or even in the hotbars, there's no pop-up tooltips showing info. I am wondering if that is by design in this UI, or maybe a setting I inadvertently tweaked, or messed up while trying to get my fonts larger.

Either way, how do I get them back to display. Any help or suggestion would be greatly appreciated.
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