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Name: DarqUI Unified   Updated less than 3 days ago!   Popular!
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Date: 12-06-2017 10:26 AM
Size: 515.73 Kb
Version: 3.1.1.4
Rate Addon: 5 out of 5 with 39 votes  
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Description
DarqUI Unified


May 24, 2018: GU106 Seeds of Vengeance


Examine
Item examine updated to reflect default changes. Choose normal or large size from the DarqUI utility



Experience
Optionally add tooltips to the stat area. Thanks to SerenityMW for the idea and for testing



Nav Bar
A new default control replaces the +/- buttons. Use the mouse wheel to scroll between nav bar pages, or click to show all pages at once. If you prefer the original +/- buttons, you can choose them while in Edit Mode. Thanks to Aniko for the suggestion



Gear Buff Macros
A new control to change tile spacing along with tile size (again thanks to SerenityMW)

Tradeskills
New EQ2U and Wikia link buttons on the recipe create and prepare pages



Character
Updates to Familiars page to match default changes

Quest Journal
  • A new link to EQ2U on the Collections tab. Thanks to feldon30 for developing this new feature

  • A new Close on Add checkbox on the Collections tab. Thanks to SerenityMW for the idea and for very detailed feedback and testing



Nav Bar

A new floating Nav Bar duplicates the Experience window Command Bar in a separate window. You can detach the Nav Bar from the Experience window and move it to a more convenient place on screen, or use both nav bars at the same time. Icon sets in the two windows are independent, so you can use Edit Mode to configure up to 20 different commands.

Activate the Nav Bar from the Experience Window page in the Window Manager. Choose normal or large size from the Updates page in the DarqUI utility.

Update Mar 12: slight change in function -- when the floating nav bar is the only one present, it will automatically choose a page based upon which XP bar is showing. When both nav bars are present, only the main (docked) nav bar will choose pages automatically






Transport

Inspired by popular add-ons like Mystal's Travel Hub, the new DarqUI Transport window gathers dozens of transportation modes from around Norrath -- spells, portals, evacs, calls, and more. Transport categories are aware of your class, race and tradeskill class, showing spells, traits and teleportation gear specific to your character.
  • Free up hotbar slots
  • Stop digging through inventory for transport items
To access the window, a pre-configured icon can be added to the XP Command Bar or the Start Menu. If you prefer instead to add a button to the Icon Bar or a hotbar macro, the command is

show_window Custom.Transport.Toggle

Many thanks to Rosyposy for suggesting the window, and for her truly outstanding feedback and testing. We hope you find the new Transport window to be useful.








Zoning
  • Zoning will alternate between EQII and DarqUI "Did you know" tips
  • Mouse over the tip to make it easier to read
  • Click to choose a different tip
  • Resizing the window while zoning is now easier




Compass
Displays an EQ1-style marker to point the way to your current waypoint




Quest Helper
Control to enable/disable quest URL buttons



Also, take a look at the new tutorial for Auto-Hiding the Quest Helper

Player
New characters no longer start out with an extremely wide Player window
Clock
Rebuilt countdown timer
  • Set time intervals up to 100 minutes
  • Mouse wheel quickly adjusts display values
  • Audible and visual alarms
New stopwatch feature
  • Time events up to 100 minutes
  • Optionally auto-start on combat
  • Record up to 30 splits and laps using markers
  • Split table is exportable to chat or Notepad
Hide timer and stopwatch when not in use
Optionally display Earth time




Chat
The DarqUI Chat window has a new option to remove redundant input boxes from specific chat windows. Right-click -> Window Settings and choose Frame and Titlebar to remove the input line. Choose Frame Only or None to show the input line (see images in the comments section below)

Important! In order to chat, you must have at least one input box present on screen. If you find that you cannot chat after the update, use the above instructions to show the input box, then right-click the chat window and click Always Chat Here

Thanks to Mazar for the suggestion

Set Prices
The large increments feature has been updated to allow adding and subtracting any amount of plat in up to one-million plat increments. The feature uses the same coin selection interface as the DarqUI Bank Sidebar




Added Atomizing Merchant Crate to special containers in the Commission Calculator

Window Settings
Added several custom and new windows to the Locate feature
Experience and Character Windows
Stat areas were widened to prevent clipping large stat values when using large font styles
Enemy List
This window now has a plain background and obeys the click-through setting similar to other persistent windows
Broker
Tier 12 items have been added to Preset Filters
  • Rare harvests
  • Food and drink
  • Snacks
  • Status items
  • Ammo incl bolts
An Ascension Class shortcut filter was added to the Advanced Search page
Levels 101 through 110 are recognized by Advanced and Preset Searches



Character Window
Pet, Warder and Construct tabs will appear in the correct order for pet classes when using the icon tab sidebar, and there are no longer extra icon tabs at the bottom for non-pet classes

Finding the Krono panel is easier (thanks kdberg for the idea)
Help
DarqUI Help has been moved to the EQII Help window instead of the Browser window (see image). As a result, accessing help files in-game should no longer crash your session. Accessing Help from the utility did not change
Spell Suggestions
Spell lists have been updated with Level 101 through 110 spells in English, French and German


Other changes since the expansion went live are shown below in green


_____________________



November 28, 2017: Planes of Prophecy


DarqUI and DarqUI Unified Utility v3.1.1.4 have the following new and updated features:

Socials Window
Use the new DarqUI Socials window to convert your macro pages to a more efficient hotbar-like window (see image). Use custom macros directly from the window instead of using up hotbar slots

Show or hide text area
Start with a specific macro page
Change tile and icon size
Flip through pages using frame or tile controls
Edit macros on the fly directly from icons
Use your existing macros, no reconfiguration necessary
Disable drag/drop behavior
Keep window on screen persistently
Gear Buff Macros
Added three more macro slots (12 total)
Exact item name no longer required for lookups
EQ2U links are available for multiple search results
When reordering macros, icon display checkbox now moves with its slot
'Cast from inventory' is selected for items that have no gear slot
Requests for item containers return the first wearable item in the container
Inventory
Added a Census search feature to improve character inventory listings (see image). EQ2Inventory is now useful to all of your characters, even those without inventory logs and housing layouts. View, search and report on current Census data for
Gear and appearance gear
Wardrobe
Mounts
Familiars
Dungeon and house addresses
Create inventory logs and house layouts to view and search snapshot listings for
Bags
Bank
Shared Bank
House Vault
House Items
Fix: Wardrobe icon now shows for characters with exactly one item in wardrobe
Added Dragon's Armory and EQ2U Profile links to the Inventory page (right-click the character's image)
Bad items from the Daybreak database will show the green "bug" icon instead of crashing the inventory
Experience Window
Use the mouse scroll wheel anywhere on the progress bar area to cycle XP pages (see image)
Added Find Item choice to the Command Bar. Thanks to Gardee for the suggestion
Added Night vision choice to the Command Bar. Thanks to Rosyposy for the suggestion
(Command Bar icons can also be added to the Start menu)
Broker
Platinum coin amounts up to 9,999,999,999 are displayed correctly
Custom search Experience and Tradeskill levels increased by 10
Hotkey Picker (Hotkeys, Icon Bar)
Utility no longer opens an empty picker when canceling hotkey file selection
Spell lookups (Icon Bar, Group, Raid)
Ascension spells with multiple levels are enumerated
Character Window
Added reduced-height merc list option (see image)
Themes
Added "Nightfall" color theme, an adaptation of the original Fetish Nightfall theme by Zonx
Bags
Fixed an obscure bug when cloning bank or bag layouts between characters that don't have any bags
Utility
Added Socials window configuration page
Added Census lookup features to Inventory page
Added one-time instructional tooltip for Home/Settings button
DarqUI windows without a setup page are now included in management section
Added Start page controls to access settings pages directly
Changing the current UI folder no longer requires restarting the utility
Additional Beta Tools to copy hotkey sets and AA builds to the Beta folder

See other recent updates
















__________________________________________________



DarqUI Unified combines the best of DarqUI, DarqUI Live and EQ2Inventory into one, with some useful new features. Standard DarqUI users can now choose to make quick, permanent configuration changes right from the game screen while playing, as an alternative to loading up the external window utility. There is no longer a limit to the number of characters that can be customized, and many of the settings that were previously shared by all of your characters can now be configured for each character separately.

DarqUI Live users can take advantage of an all-new configuration app with features like Quick Setup, backup and restore, character and spell file maintenance, and a new lookup feature that queries Daybreak servers for spell lines and icons to use for your spell buttons. The DarqUI Unified configuration app has been rewritten from the ground up to provide all of the conveniences from the DarqUI Window Utility and the Live Updater. You will find many usability improvements and an uncluttered design that matches the familiar in-game window manager.

Large size windows DarqUI Unified offers larger-size versions of many windows to accommodate higher resolution monitors. Choose the size you prefer from the Updates page of the utility. These include Active Journal (quest helper), Casting Bar, Chat, Dissonance, Examine, Experience Bar, Group, Implied Target, Maintained Spell Monitor, Maintained Spells, Mercenary, NPC Spell Monitor, Pet, Player, Raid, Savagery, Target, Threat and Tracking. DarqUI windows that were already usable with higher resolutions include Detrimental Effects, Gear Buff Macros, Hotbars, Icon Bar and Spell Effects.

EQ2Inventory Track and search equipment, bags, bank, shared bank, house vault, Wardrobe contents, mount and Familiar collections and up to 9 houses, guild hall and player-made dungeons per character from the DarqUI Unified interface.

Chat Log Parser features keyword, category and date/time searches that recognize English, German and French log files. Use the preset category filters or build your own using regular expressions.

EQ2MAP integration Install and update the official EQ2MAP alongside DarqUI with a single click.

Help system Help files are now available for all DarqUI Unified windows and utility functions. Context-sensitive help information can be accessed externally from the window utility or from the window manager in-game. Use the new, more robust "Make default" feature on the Files page of the utility to set DarqUI as your default. This will prevent needing to use /loadui from the game window which crashes the awesomium browser.

Spell Suggestions There is a new French spell suggestion file in addition to German and English.

DarqUI Unified Notifications is a Windows tray icon that checks periodically for DarqUI and EQ2MAP updates. More information for setting up and using DarqUI_Notify can be found here. The app is optional, and is included in the download on this page.


Visit these links for more information:


Installing DarqUI


DarqUI Unified Features


System Requirements


Recent Updates



.
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Last Modified: 05-24-2018 08:14 AM by Darqwood    

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Unread 05-24-2018, 09:31 PM  
Darqwood
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Quote:
Originally posted by Zendi
I can't figure out where to change the group window. I don't see it in the darku_unified.exe utility, and I don't see it in the window manager in game.

I would also like to use some larger pieces for higher resolutions, but I don't see those either.

I am probably missing something basic.

Thanks.

To choose large or normal size windows, check for updates with the utility then right-click the "Sz" column for options.

To configure the Group window from inside the game, click the blue gem button in the upper left-hand corner of the Group window.

To configure the Group window using the utility, choose your character's name and Group from the dropdowns. Make sure you are in Component Mode as shown here.


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Unread 05-24-2018, 05:29 PM  
Zendi
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I can't figure out where to change the group window. I don't see it in the darku_unified.exe utility, and I don't see it in the window manager in game.

I would also like to use some larger pieces for higher resolutions, but I don't see those either.

I am probably missing something basic.

Thanks.
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Unread 05-24-2018, 04:23 PM  
Darqwood
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Quote:
Originally posted by ThaiTanic
Any way u can give us an option with DarqUI to use the old examine window?

The current examine window is a lot less useful than the old one in my opinion.

Examine window layout, combined attributes, etc. are all controlled from the game server, so there is virtually nothing that can be done to revert to the earlier style.


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Unread 05-24-2018, 04:19 PM  
Darqwood
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Re: Gu106 update?

Quote:
Originally posted by niteshade99
Normally just update darqui files from DarqUI unified utility and its not showing any updated files for today yet. Can't really do much without new item window functionality. Am I doing something wrong or have the files just not been pushed to utility yet?

Check your Examine window version number from the updater -- the new version is 3.004. It was added to the update server about two hours before today's downtime.


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Unread 05-24-2018, 01:57 PM  
niteshade99
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Gu106 update?

Normally just update darqui files from DarqUI unified utility and its not showing any updated files for today yet. Can't really do much without new item window functionality. Am I doing something wrong or have the files just not been pushed to utility yet?
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Unread 05-24-2018, 11:52 AM  
ThaiTanic
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Any way u can give us an option with DarqUI to use the old examine window?

The current examine window is a lot less useful than the old one in my opinion.
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Unread 04-18-2018, 06:53 AM  
Darqwood
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Quote:
Originally posted by Ebarel
Sorry for taking a while but i couldnt find any reason for the bugged symbols. The appeared and disappeared at random, in random zones, after random zoning. Around 2-3 weeks ago it stopped, only Shows up during zoning but goes away after again. Hope it never Comes back.
Thanks for the Support though and the effort to help Fixing!

Thanks for reporting back, Ebarel. I'm convinced that it's something on Daybreak's end since it also happens with the default UI. And from your description it appears they may be addressing it.


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Unread 04-18-2018, 06:51 AM  
Darqwood
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Quote:
Originally posted by mytoss
would it be possible to add disruption to stat monitor then?
for me that would be a easy way to always have a look if my snacks have run out.

I'm looking at adding skills to the stat monitor. Skills are different from stats since they don't have dynamic data, and most of them are in the form of 950/950 so an alert would be a fairly heavy lift. If it's do-able at all it may end up being like the harvesting stats on the XP bar.


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Unread 04-17-2018, 03:13 PM  
Ebarel
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Sorry for taking a while but i couldnt find any reason for the bugged symbols. The appeared and disappeared at random, in random zones, after random zoning. Around 2-3 weeks ago it stopped, only Shows up during zoning but goes away after again. Hope it never Comes back.
Thanks for the Support though and the effort to help Fixing!
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Unread 04-16-2018, 05:16 PM  
mytoss
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would it be possible to add disruption to stat monitor then?
for me that would be a easy way to always have a look if my snacks have run out.
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Unread 04-12-2018, 05:31 AM  
Darqwood
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Quote:
Originally posted by ThaiTanic
thanks I got it working.. Kinda. Maybe i'm just a bit stupid, but I thought they would AUTOCAST, but all I am getting is a button on the spell monitor to reapply the buff/spell. Am I completely misunderstand what the follow up feature does?

Spells won't automatically recast from the maintained spell monitor. Not stupid at all, but the EULA gods would not be happy with something like that. The follow-up button is a convenience for manually recasting a monitored spell or for casting a related spell such as with prestige lines.


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Unread 04-08-2018, 11:52 AM  
Darqwood
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Quote:
Originally posted by Aniko
Thanks for the new control for floating NavBar
Is it possible to make it for the main NavBar?

Ha, I knew that was coming! Expanding the XP window to show all bars would be quite a bit more complex than for the nav bar, but I'll take a look.


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Unread 04-08-2018, 11:49 AM  
Darqwood
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Re: snacks

Quote:
Originally posted by mytoss
Hello would it be possible to add a snack monitor so you could see timers for snacks?
Thanks for ui, its the best
Snacks reside in the Spell Effects window so their actual time remaining is only available on the tooltip. You could try setting the countdown timer for 10 minutes to get a snack alert.


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Unread 04-08-2018, 11:21 AM  
Aniko
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Thanks for the new control for floating NavBar
Is it possible to make it for the main NavBar?
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Unread 04-08-2018, 07:37 AM  
ThaiTanic
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Quote:
Originally posted by Darqwood
In the case of Construct Regeneration (or any pet-only spell) if you put the spell name in the follow-up slot it will recast on the construct regardless of what your current target is.

Truespirit Restoration should recast with "recast spell on target" as long as the target is not a mercenary. Because Truespirit Restoration can be cast on more than one group member, there will be a separate tile for each one it lands on. In the settings if you choose Stacking tiles and Display Amount values on tiles you can see each cast and its target.

Alternatively, this spell will also recast on any targeted group/raid member if you use the spell name on the follow-up button. In this case, you can recast on your (targeted) mercenary if you choose the tile with the generic followup button and not the "can't cast on mercenary" tile.


.
thanks I got it working.. Kinda. Maybe i'm just a bit stupid, but I thought they would AUTOCAST, but all I am getting is a button on the spell monitor to reapply the buff/spell. Am I completely misunderstand what the follow up feature does?

Last edited by ThaiTanic : 04-08-2018 at 07:38 AM.
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