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Category: Complete SetsVert Reborn
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How do I install this? (FAQ)
Name: Vert Reborn   Popular!
Author:
Date: 03-04-2008 11:06 PM
Size: 2.51 MB
Version: 4.4
Rate Addon: 5 out of 5 with 22 votes  
Patch & Add-on List
File Name
Version
Size
Author
Date
Type
1.0
292.64 Kb
07-23-2006 10:02 PM
Addon
Pictures
Click to enlarge 

Views: 68638
Size: 200.65 Kb
Dimensions: 1270 x 958
Few windows open
 
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Views: 45556
Size: 9.65 Kb
Dimensions: 200 x 155
New Tab on Pet Window
 
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Views: 60662
Size: 184.80 Kb
Dimensions: 1268 x 959
standard playing (v1.5)
 
Description
Now LU43 Compatable.
See Change log in comments below for more information.

Help, Comments, Questions can be posted here
http://www.eq2interface.com/forums/s...ead.php?t=6097
------------------------------------------------------------------
Vert was a classic UI in EQ1 that was small, efficient, and let you see exactly the info you wanted to see without opening hundreds of windows. Now we bring it to you here in EQ2 aswell.

Credits
---------
Findarato for starting the project and helping to bring the classic UI back.
Talyn's work on tablets II was the base Findarato used for the original UI.
Jaxel's start button (best one i've seen so far!)
MilqueTowst's Info Center (Awsome Mod!!)
gm9 for allowing me to use the statbar

Installation
------------
1. Unzip the file into your UI folder.
2. If you need an eq2.ini for custom UI it's now located in the Mods directory
3. copy the default character.ini file from the mods directory and rename it appropriately if you desire to have a nicely setup UI. Warning doing this will cause you to loose your chat window settings.

Contact
----------
If you have any suggestions, or need some help I can always be reached either via game mail, or tells at Joscelyn@Antonia_bayle.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
4.3.1
2.51 MB
Ranot
02-28-2008 12:15 AM
4.3
2.51 MB
Ranot
02-23-2008 09:48 PM
4.2.2
2.50 MB
Ranot
12-03-2007 07:48 AM
4.2.1
2.47 MB
Ranot
11-14-2007 10:23 PM
4.2
2.47 MB
Ranot
11-13-2007 04:16 AM
4.1
2.56 MB
Ranot
10-20-2007 08:48 PM
4.0.2
2.56 MB
Ranot
09-16-2007 09:05 PM
4.0.1
2.54 MB
Ranot
09-14-2007 08:54 AM
File Statistics
User Rating:
5 out of 5 with 22 votes
Downloads: 22762
Views: 172907
Favorites: 53
Uploaded By:
 
Last Modified: N/A

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Author Comments Comment Options
Unread 02-03-2006, 07:35 AM  
Zarbrina
A Coastal Crab

Server: Antonia Bayle
Forum posts: 1
File comments: 1
Uploads: 0
broker wondow not working

is a bug and cannot type item name in broker window to search nor type in owners name of shop , only get option to move broker window when trying .
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Unread 02-03-2006, 10:35 AM  
Ranot
A Griffon
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 113
File comments: 54
Uploads: 2
Changes in 1.1
- LU19 Compatable
- Fixed LFG screen to allow options to be selected again
- Vert skin of the new LU19 windows
- Fixed some missed things (one dropdown in market, sales logs)

Last edited by Ranot : 02-04-2006 at 04:39 AM.
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Unread 02-04-2006, 04:39 AM  
Ranot
A Griffon
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 113
File comments: 54
Uploads: 2
Changes in 1.2
- Tabbed Pet Window/Playerstats Window!
- Fixed Broker Window To Accept Text Input
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Unread 02-04-2006, 10:41 AM  
chad22
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
bug

all windows show up white. Tried a few diffrent setting nothing works all font showes up yellow. othe rui's work fine so i know its not the vid card.
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Unread 02-06-2006, 02:48 AM  
Ranot
A Griffon
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 113
File comments: 54
Uploads: 2
Change Log for 1.3
------------------
- Fixed Font issue's, windows should display the way they were ment to again
- Added the clickthrough option to window settings (something i missed from LU17)
- Fixed merchent window script to use new class system in the my class & level button
- repositioned the clocks default location, tho with clickthrough off you can finally move it
- started playing with jaxel's start button to try getting it to autoshow, works with a new character, still trying to get it to autoshow for old characters
- Included eq2.ini and a default character.ini
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Unread 02-08-2006, 05:43 PM  
boltor
A Coastal Crab

Server: Beta 1
Forum posts: 1
File comments: 2
Uploads: 0
Combat/spell effects on person window?

Any idea if its possible to get the window to show what spell effects (arcane, poison, mental, etc) or combat effects?

Makes it easier to cure rather then guesssing from buffs/debuffs on you.
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Unread 02-13-2006, 02:36 AM  
Ranot
A Griffon
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 113
File comments: 54
Uploads: 2
Change Log for v1.5
--------------------
Yeah Yeah I know I skipped a version, 1.4 was the bug fixes.. 1.5 was the new windows.

- revamped group and maint windows to look like eq1 vert
- redid window pieces so color packs can be done
((Color packs are in the mods directory, just replace
vertwindow_pieces01.tga in images folder with the one
you want.))
- fixed trade window having no background
- added effects to player window
- fixed tradeskill window being nomove/noresize
- added milquetowst's info center (reskinned)
- removed redundent tabs from journal that are also in info center
- changed notes on start button to display the info center
- fixed compass so it's no longer off by 90 degree's
----------------------------------------------------------------
WARNING!!!!!!
Wasn't sure about releasing this with KoS just around the corner, but I suppose enough has changed to warrant it. This version should be installed in a CLEAN directory due to the change from silverfox's journal to info center, and the cleanup of images directory for colorpacks.

Last edited by Ranot : 02-13-2006 at 02:42 AM.
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Unread 02-19-2006, 09:25 PM  
Varkas
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 5
File comments: 1
Uploads: 0
nice one there , im using default atm cuz of kos coming and lots of change with the aa page and ****s , but looking foward to use that one
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Unread 02-21-2006, 11:26 AM  
Heap
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
Compass still off

Love this UI!

I suspect that the new file isn't properly linked here though, because the compass still is off by 90 degrees. Other than that, I love it!
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Unread 02-22-2006, 08:41 AM  
Ranot
A Griffon
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 113
File comments: 54
Uploads: 2
Changelog v2.0
-----------------
- KoS/LU20 Compatable
- Everything that was suppose to be in the 1.5 that never made it live is in
- Scrollbars are no longer invisible in guild window and journal
- Pet window is now locked as always on screen
- Minimize button added to top right corner of pet window since you can't close it anymore
- Sound setting defaults can be set via editing the files in the video subfolder
they are all just one line, and you only need to change the first part of it.
(eq2ui_sound_music.xml,eq2ui_sound_master.xml,eq2ui_sound_combat.xml)
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Unread 02-22-2006, 01:06 PM  
ericb45696
A Grizzled Badger

Server: Butcherblock
Forum posts: 49
File comments: 2
Uploads: 0
Re: broker wondow not working

what resolution does this work best at?
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Unread 03-13-2006, 04:45 AM  
Ranot
A Griffon
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 113
File comments: 54
Uploads: 2
Change Log For 2.1
--------------------
- Many thanks to Madlordofmilk for the bug reports that went into this fix.
- Fixed Frame on start button so icons not hanging outside.
- Fixed Grouper on Factions so not hanging outside window.
- Fixed Help Window functionality, and style.
- Fixed Bank Logs
- Fixed Advanced Training Window
- Pet Window Default Can now be changed in window options, setting it to frame only makes it default to Pet window, setting it frame and title makes it default to player Thanks to Zonx for the idea.
- Updated Infocenter to latest version
- UI remains visible while zoning, the original method of zoning is still available in the mods directory.
- Several Default elements have been changed to vert style meaning any new window sony creates, or any UI mod you install (like info center which was my test mod for this) will automatically have the same look and feel as the rest of the UI.
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Unread 03-15-2006, 10:33 PM  
Ranot
A Griffon
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 113
File comments: 54
Uploads: 2
Changelog v2.11
------------------
Fixed side effects from changing default pieces, should be no more black boxes and hotkey's should have the gold border again with transparant background.
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Unread 03-20-2006, 12:05 PM  
DamienHunter
A Coastal Crab

Server: Antonia Bayle
Forum posts: 1
File comments: 1
Uploads: 0
Am I suuposed to set it up myself? Or should it already look like it does in the examples?
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Unread 03-24-2006, 03:56 AM  
Ranot
A Griffon
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 113
File comments: 54
Uploads: 2
Changelog v2.2
----------------
- Updated to be LU21 Compatable
- Info Center Updated To Latest Version
- Fix Hotbars to use the pre 2.11 frames.
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