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03-07-2018, 05:08 PM
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A Forest Scavenger
Server: Antonia Bayle
Forum posts: 16
File comments: 34
Uploads: 0
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So far i coudlnt find any specific zones or occasions.
Today i logged in to guild hall, no bug. Zoned coliseum, bug. Fire Raid Zone, bug. But it does go away at times after zoning.
tried hiding with the filtering Options but you cannot hide the Buggy ones.
couldnt test the other things tonight, will do tomorrow.
*update/
Tried resizing in Coliseum (although it was still at 25, never changed) and back, no difference. Funny though i got an alert box saying values saved but no ok button to remove that window.
After relogging to get rid of the window, no bug again.
Zoned into Torden Event, bug again. ( 9 Icons today ) and went on for a bunch more heroic zones all with bug
Will try the deleting tomorrow
Last edited by Ebarel : 03-09-2018 at 04:18 PM.
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03-09-2018, 01:45 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 2
Uploads: 0
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Recommendation - Track Harvestables
Configure the Track Harvestables similar to the Tracking window. Allow the PC Listener function to provide an alert when a specific harvestable is within your tracking radius.
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03-09-2018, 04:30 PM
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A Forest Scavenger
Server: Antonia Bayle
Forum posts: 16
File comments: 34
Uploads: 0
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*update/
Tried resizing in Coliseum (although it was still at 25, never changed) and back, no difference. Funny though i got an alert box saying values saved but no ok button to remove that window.
After relogging to get rid of the window, no bug again.
Zoned into Torden Event, bug again. ( 9 Icons today ) and went on for a bunch more heroic zones all with bug
deleted the Darq detrimental, using the original one zoned in and out of guild hall, Coiseum and one Heroic Zone, no bug so far. Will update after another Group run or raid.
anything else specific that i can test out?
Last edited by Ebarel : 03-09-2018 at 04:31 PM.
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03-10-2018, 06:43 AM
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A Griffon
Forum posts: 849
File comments: 920
Uploads: 9
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Quote:
Originally posted by Ebarel
*update/
Tried resizing in Coliseum (although it was still at 25, never changed) and back, no difference. Funny though i got an alert box saying values saved but no ok button to remove that window.
After relogging to get rid of the window, no bug again.
Zoned into Torden Event, bug again. ( 9 Icons today ) and went on for a bunch more heroic zones all with bug
deleted the Darq detrimental, using the original one zoned in and out of guild hall, Coiseum and one Heroic Zone, no bug so far. Will update after another Group run or raid.
anything else specific that i can test out?
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The only significant feature that DarqUI adds to the Detrimental Effects window is the ability to resize the icons. If you are not changing icon size and the ghost icons don't show up with the default window, then you are not losing anything. If you will use the default window for a few days and let me know how it goes I'd appreciate it. I may put an option to choose it on the updater.
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03-10-2018, 06:45 AM
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A Griffon
Forum posts: 849
File comments: 920
Uploads: 9
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Quote:
Originally posted by Jakaan
Configure the Track Harvestables similar to the Tracking window. Allow the PC Listener function to provide an alert when a specific harvestable is within your tracking radius.
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This looks interesting, I'll see if it can be added.
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03-11-2018, 11:54 AM
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A Forest Scavenger
Server: Antonia Bayle
Forum posts: 16
File comments: 34
Uploads: 0
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So zoned into TS instance today and got the 9 Buggy Version again with the Default UI. Didnt expect really that it is related to DarqUI but seems limited to the one Buggy Character. Didnt Play alot with alts but so far no issues there. Will give it a try on another PC with the bugged char in the next couple of days.
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03-20-2018, 01:18 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 2
Uploads: 0
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I have noticed that the Stat Monitor setup in the utility does not match the stats that show in game. As the servers are down right now, I can't experiment with other stats, but I know the following: I did an in-game setup with 1. Fervor, 2. Potency, 3. Crit Bonus, 4. Casting Speed, 5. Reuse Speed. When I looked at the utility setup of the Stat Monitor, that toon showed 1. Fervor, 2. Crit Bonus, 3. Crit Chance, 4. Reuse Speed, 5. Hate Mod. Only Fervor matched what I had setup in-game.
And since I have you reading this, a couple questions/suggestions/requests
1. I love the stats on the experience bar, but is it possible to have tooltips with conversion info, mit info, etc show up on mouse-over as the character window and drumsui statbar does? Not sure if this is possible within the framework of the experience bar. If not, maybe a floating stat bar à la the nav bar?
2. Is it possible to have option to make the Persistant Zones tab the default tab showing on the Dungeon Finder (zonereuse) window?
3. Is it possible to do icon spacing like the hotbars in the Gear Buff Macro window?
4. The ability to import another toon's group window setup would be very welcome!
5. An option or checkbox for the Quest Journal window for when you loot a shiny and click add, that the window automatically closes after Add click, instead of staying open.
Sorry for the long list, I've been compiling these in my mind for a while
Thanks for your help and consideration.
Last edited by SerenityMW : 03-20-2018 at 01:19 PM.
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03-20-2018, 08:17 PM
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A Griffon
Forum posts: 849
File comments: 920
Uploads: 9
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Quote:
Originally posted by SerenityMW
I have noticed that the Stat Monitor setup in the utility does not match the stats that show in game. As the servers are down right now, I can't experiment with other stats, but I know the following: I did an in-game setup with 1. Fervor, 2. Potency, 3. Crit Bonus, 4. Casting Speed, 5. Reuse Speed. When I looked at the utility setup of the Stat Monitor, that toon showed 1. Fervor, 2. Crit Bonus, 3. Crit Chance, 4. Reuse Speed, 5. Hate Mod. Only Fervor matched what I had setup in-game.
And since I have you reading this, a couple questions/suggestions/requests
1. I love the stats on the experience bar, but is it possible to have tooltips with conversion info, mit info, etc show up on mouse-over as the character window and drumsui statbar does? Not sure if this is possible within the framework of the experience bar. If not, maybe a floating stat bar à la the nav bar?
2. Is it possible to have option to make the Persistant Zones tab the default tab showing on the Dungeon Finder (zonereuse) window?
3. Is it possible to do icon spacing like the hotbars in the Gear Buff Macro window?
4. The ability to import another toon's group window setup would be very welcome!
5. An option or checkbox for the Quest Journal window for when you loot a shiny and click add, that the window automatically closes after Add click, instead of staying open.
Sorry for the long list, I've been compiling these in my mind for a while
Thanks for your help and consideration.
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The statmon issue is an indexing bug and it has been fixed in the next version of the utility. Thank you for reporting it. In the meantime the in-game window manager is the way to configure statmon stats.
Please check your private messages, there are some files for you to try out.
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03-21-2018, 10:23 AM
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A Coastal Crab
Server: Barren Sky
Forum posts: 0
File comments: 35
Uploads: 0
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Thank you for the double NavBar!
There is a suggestion - maybe to add additional "maximize / minimize" control button to see all buttons on NavBar pages, no need to many flipping + and -
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03-21-2018, 06:18 PM
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A Griffon
Forum posts: 849
File comments: 920
Uploads: 9
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Quote:
Originally posted by Aniko
Thank you for the double NavBar!
There is a suggestion - maybe to add additional "maximize / minimize" control button to see all buttons on NavBar pages, no need to many flipping + and -
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Another good idea, Aniko. I'll give it a try.
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03-24-2018, 03:40 AM
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A Brown Bear
Server: Antonia Bayle
Forum posts: 9
File comments: 11
Uploads: 0
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is it possible to track more than nine spells (maintained spell monitor)?
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03-25-2018, 12:22 PM
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A Griffon
Forum posts: 849
File comments: 920
Uploads: 9
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Quote:
Originally posted by halldor
is it possible to track more than nine spells (maintained spell monitor)?
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It's possible, although it would take a good bit of reworking to add more slots. Also, there is a framerate cost for each monitored spell slot, and a slight cost for the slots that don't contain a spell.
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03-25-2018, 07:26 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 10
Uploads: 0
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Transport window
Will there be an update to add the other Artisan Evac items like the frying pan, saw, beaker, etc?
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03-26-2018, 04:37 AM
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A Griffon
Forum posts: 849
File comments: 920
Uploads: 9
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Re: Transport window
Quote:
Originally posted by Mery
Will there be an update to add the other Artisan Evac items like the frying pan, saw, beaker, etc?
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It should be the first button on the Evacs page for characters that have chosen a tradeskill class. Only your specific artisan evac should show up. Are you missing one?
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03-29-2018, 03:09 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 3
Uploads: 0
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Hi, I got problems updating the files. I download the new version, check for the updates, but when i start the download I get next message..
Downloading \eq2ui_xxxx.xml > > > > > could not download
Download complete
Update complete
But, I dont get any update.
I tried to disable firewall, microsoft defender, use both download methods with same result.
Any idea?
Thanks
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