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Unread 04-09-2013, 03:09 PM  
Darqwood
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Re: Group mambers window, spells

Quote:
Originally posted by Zhadez
G window needs work
When logging from one toon to an other, it keeps the spells. So when going from necro to guard, it keeps the necro spells in G window, But if i Log completely of the game and back on other toon, it has the correct spells.

Seems like it dosent pick up saved spells in game, after reboot of game, it remembers em all.

After looking, it seems its the icons that dosent update, spells are still behind but wrong icons

Zhades, after you set up spell icons for multiple characters for the first time, you should log all the way out to the desktop once to set them. The window manager help page has a paragraph explaining this in more detail. After you have done this once, switching between characters will load all the correct buttons as expected.


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Unread 04-09-2013, 01:46 PM  
Zhadez
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Group mambers window, spells

G window needs work
When logging from one toon to an other, it keeps the spells. So when going from necro to guard, it keeps the necro spells in G window, But if i Log completely of the game and back on other toon, it has the correct spells.

Seems like it dosent pick up saved spells in game, after reboot of game, it remembers em all.

After looking, it seems its the icons that dosent update, spells are still behind but wrong icons

Last edited by Zhadez : 04-09-2013 at 01:52 PM.
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Unread 04-09-2013, 12:56 PM  
Zhadez
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Dosent save

look above

Last edited by Zhadez : 04-09-2013 at 01:48 PM.
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Unread 04-09-2013, 12:26 PM  
FieryArcher
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Re: Re: How to disable automatic check

Quote:
Originally posted by Darqwood
If you want to make the quest helper window disappear permanently, open eq2ui_journals_active.xml in your custom UI folder and change the second line to include the following:

Code:
<Page OnShow="Visible=false" DynamicData="/GameData.Quest.ActiveWindow" DynamicDataFilter="0001" eq2usescomwndcontrols="true" Locati...

Alternatively you could change the MinimumSize attribute on that same line to something very small, for example MinimumSize="20,20" and keep the much smaller quest helper in an out of the way place on the screen.


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Thank you very much Darqwood, yes, it works perfectly.
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Unread 04-09-2013, 06:12 AM  
Darqwood
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Re: How to disable automatic check

Quote:
Originally posted by FieryArcher
I am using DarqUI Live and EQ2Map Auto Updating Version (both in a single folder \EverQuest II\UI\EQ2Interface), they are just great. I particularly like the Mercenary/Pet Pull, the Mercenary Pay Time Reminder and the Tradeskill Receipe/Crafting combo windows. Thanks to the developers for their marvellous job.

As I don't need the Quest Helper in my in-game window, I usually disable it. However evey time when I check the Quest Helper box for a particular quest in the Quest Joural window, the "Show Quest Helper" box is automatically checked, this makes the Quest Helper window appear again in the in-game screen. I need to uncheck the "Show Quest Helper" manually everytime afterwards. That is not what I desire.

I found the following statement in the "\EverQuest II\UI\EQ2Interface\eq2ui_mainhud_windowsettings.xml":
<Data Name="ActiveQuest" defname="Journals" text="Quest Helper" command="togglequesthelper" />

I changed it to read:
<Data Name="ActiveQuest" defname="Journals" text="Quest Helper" command="togglequesthelper 0" /> or
<Data Name="ActiveQuest" defname="Journals" text="Quest Helper" command=" " />

but it doesn't work to my requirements.

Do I need to put an UTF-8 "space" between the "togglequesthelper" and "0"?

Is there any way to disable the Quest Helper once and for all? Or is this the EQ2 mechanic that could not be disabled?

Thank you very much.


If you want to make the quest helper window disappear permanently, open eq2ui_journals_active.xml in your custom UI folder and change the second line to include the following:

Code:
<Page OnShow="Visible=false" DynamicData="/GameData.Quest.ActiveWindow" DynamicDataFilter="0001" eq2usescomwndcontrols="true" Locati...

Alternatively you could change the MinimumSize attribute on that same line to something very small, for example MinimumSize="20,20" and keep the much smaller quest helper in an out of the way place on the screen.


.
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Unread 04-08-2013, 01:25 AM  
FieryArcher
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How to disable automatic check

I am using DarqUI Live and EQ2Map Auto Updating Version (both in a single folder \EverQuest II\UI\EQ2Interface), they are just great. I particularly like the Mercenary/Pet Pull, the Mercenary Pay Time Reminder and the Tradeskill Receipe/Crafting combo windows. Thanks to the developers for their marvellous job.

As I don't need the Quest Helper in my in-game window, I usually disable it. However evey time when I check the Quest Helper box for a particular quest in the Quest Joural window, the "Show Quest Helper" box is automatically checked, this makes the Quest Helper window appear again in the in-game screen. I need to uncheck the "Show Quest Helper" manually everytime afterwards. That is not what I desire.

I found the following statement in the "\EverQuest II\UI\EQ2Interface\eq2ui_mainhud_windowsettings.xml":
<Data Name="ActiveQuest" defname="Journals" text="Quest Helper" command="togglequesthelper" />

I changed it to read:
<Data Name="ActiveQuest" defname="Journals" text="Quest Helper" command="togglequesthelper 0" /> or
<Data Name="ActiveQuest" defname="Journals" text="Quest Helper" command=" " />

but it doesn't work to my requirements.

Do I need to put an UTF-8 "space" between the "togglequesthelper" and "0"?

Is there any way to disable the Quest Helper once and for all? Or is this the EQ2 mechanic that could not be disabled?

Thank you very much.

Last edited by FieryArcher : 04-08-2013 at 01:40 AM.
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Unread 04-05-2013, 09:44 AM  
Darqwood
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Re: Multiple Interface Folder

Quote:
Originally posted by FieryArcher
I have installed DarqUI Live on folder \EverQuest II\UI\DarqUI_Live and installed EQ2MAP Auto Updating Version on another folder \EverQuest II\UI\EQ2MAP. The EQ2.ini file contains the following two sentences (created by EQ2MAP Auto Updater, I believe):

cl_ui_subdir UI/
cl_ui_skinname EQ2MAP

When in-game, the EQ2MAP is working fine, and when I /loadui with "DarqUI_Live", the UI is loaded up, but the maps are back to EQ2 default maps.

Do I have to put the contents of these two folders (i.e. DarqUI and EQ2MAP) into one folder?

Thanks.


You can have several custom UI folders to choose from, but only one can be loaded at a time. Since your current default is EQ2MAP, your easiest solution is to move the DarqUI Live files into the EQ2MAP folder and point the DarqUI Live updater to EQ2MAP for future updates.

There is one wrinkle in this: DarqUI Live saves your customizations into the nearest \POI subfolder it can find. Any customizations you made to DarqUI Live prior to merging will be in UI\Default\POI. After merging, they will be saved into UI\EQ2MAP\POI. You can manually move the files over if you don't want to set everything up again.


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Unread 04-05-2013, 05:23 AM  
FieryArcher
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Multiple Interface Folder

I have installed DarqUI Live on folder \EverQuest II\UI\DarqUI_Live and installed EQ2MAP Auto Updating Version on another folder \EverQuest II\UI\EQ2MAP. The EQ2.ini file contains the following two sentences (created by EQ2MAP Auto Updater, I believe):

cl_ui_subdir UI/
cl_ui_skinname EQ2MAP

When in-game, the EQ2MAP is working fine, and when I /loadui with "DarqUI_Live", the UI is loaded up, but the maps are back to EQ2 default maps.

Do I have to put the contents of these two folders (i.e. DarqUI and EQ2MAP) into one folder?

Thanks.
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Unread 03-27-2013, 12:32 PM  
LittleMagica
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Yes....i need my Follow Button in the Groupwindow...hehe
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Unread 03-27-2013, 05:52 AM  
Darqwood
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Quote:
Originally posted by LittleMagica
Okay...another Question

In the normal DarqUI the F-Keys have the Function to Follow a Groupmember and the F-Key from me set me to AFK

When i enable the F-Key in DarqUI Live they are no function? all what happens is that i switch the target to the Groupmember ?
what do i make wrong?

The F-key macros are one of a short list of features that did not get ported over to the Live version. There is not a functional reason to leave it out, but I was never quite sure if anyone was using the feature.


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Unread 03-26-2013, 12:34 PM  
LittleMagica
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Okay...another Question

In the normal DarqUI the F-Keys have the Function to Follow a Groupmember and the F-Key from me set me to AFK

When i enable the F-Key in DarqUI Live they are no function? all what happens is that i switch the target to the Groupmember ?
what do i make wrong?
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Unread 03-25-2013, 07:19 AM  
LittleMagica
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I have the List in my UI Folder with the right name but in the Group-Options the Dropdown are empty for the Spells


Edit

Okay after a few trys...now i have it...thx

Last edited by LittleMagica : 03-25-2013 at 07:29 AM.
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Unread 03-24-2013, 10:34 PM  
Darqwood
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Quote:
Originally posted by LittleMagica
Mhh im from Valor so i need the german and they should be in the dropdown...? is in the ui folder

The German spell suggestions should be in the zip file -- look for DarqUI_Live_Spells-DE.txt and replace DarqUI_Live_Spells.txt in your UI folder with that. Or if you are using the downloader, right-click the gear icon next to Spell Suggestions and choose German, which will put the file in the right place for you when you update.


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Unread 03-24-2013, 06:52 PM  
LittleMagica
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Mhh im from Valor so i need the german and they should be in the dropdown...? is in the ui folder
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Unread 03-24-2013, 05:31 PM  
Darqwood
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Quote:
Originally posted by LittleMagica
Mhh what must i do to select spells from the spelllists?
the dropdown for spelllists are empty?

Hi LittleMagica, the spell suggestion dropdown list is populated by looking at the class of the logged-in character. So far I have English and German spell lists done (thanks to some excellent help on the Valor server.) I am about halfway through the spell lists on the Storms server, and should be done with the French version very soon. Until I can get them done, the spell names will have to be filled in manually. Spell names with accents will need spell ID numbers, which are filled in automatically by the suggestion list.



Belexes -- thank you!


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Last edited by Darqwood : 03-24-2013 at 05:33 PM.
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