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Unread 06-06-2015, 01:10 PM  
Sigrdrifa
A Griffon
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Server: Crushbone
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Minor price popup bug

A minor bug: the pricing popup window spinners assume that you won't be using more than 99 plat. That spinner probably needs to go to 9999 plat now the way prices are.
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Unread 06-07-2015, 02:50 PM  
Darqwood
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Re: Tradeskill Window Sounds

Quote:
Originally posted by Sigrdrifa
Minor feature request: since we can customize the sounds on the tradeskill window for adverse events, it would be nice to have a little "sound preview" button available that would play the sound.

Otherwise it's a tedious process of: On the Misc tab set a sound. Drop the updated file in the right UI folder. Re-start game. Test by crafting until you get an adverse event.

If I hate the sound I picked I have to shut down the game and try again. I'm using the falling "splat" at the moment but it's not quite what I want yet, so I'll keep experimenting.

Sigrdrifa, the standard DarqUI window utility does not have game sound samples since it would require recording them externally or extracting the sound data from DBG files which I believe is a copyright violation. (Screenshots are allowed which is why I can include spell icons, borders and such in the utility.)

Two workarounds:

1) The DarqUI Live interface has preview buttons for all customizable sounds in the UI. All configuration is done from within the game via the Window Manager. You can easily try out DarqUI Live without disturbing your DarqUI installation. The only downside is that you have to set up your spell icons on group/raid windows for each character without the help of Quick Setup.

2) If you are using the standard DarqUI, you can sample the various sounds from the Tagging/Spell Monitor window (Shift+Ctrl+T). On the Spell Monitor options menu there is a dropdown with quite a few sounds and a test button.


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Unread 06-28-2015, 08:15 PM  
jester0770
A Forest Scavenger

Server: Crushbone
Forum posts: 19
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Love it but.....

Great UI but I wish there was a little more documentation on how to use everything because there are some things that still baffle me
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Unread 06-30-2015, 06:06 PM  
Vurluk
A Coastal Crab

Server: Antonia Bayle
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DraqUi Live - Install

I presently use DraqUI and would like to switch to DraqUI Live. Can I install Live right over my present install?
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Unread 07-01-2015, 03:16 PM  
Darqwood
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Re: DraqUi Live - Install

Quote:
Originally posted by Vurluk
I presently use DraqUI and would like to switch to DraqUI Live. Can I install Live right over my present install?

You could, but a better idea would be to install into the DarqUI_Live folder which the Live updater app will do automatically. Then when you are happy with your new installation you can delete the old DarqUI folder.


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Unread 07-10-2015, 07:02 AM  
Kethiratha
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Spellmon digits

First: Great Mod, Thanks!

But I have an issue with the Spellmon:
1. It only shows the first 1-3 digits of the amount the spell has left.
For Example: A 4.000.000 ward is only shown as "4".

2. (Not really an issue) Is it possible to show the same spell on different targets? (Like wards)
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Unread 07-11-2015, 01:42 PM  
Darqwood
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Re: Spellmon digits

Quote:
Originally posted by Kethiratha
First: Great Mod, Thanks!

But I have an issue with the Spellmon:
1. It only shows the first 1-3 digits of the amount the spell has left.
For Example: A 4.000.000 ward is only shown as "4".

2. (Not really an issue) Is it possible to show the same spell on different targets? (Like wards)

Item 1 happens because English, French and German clients all represent digit grouping differently:

1,234,567 EN-US
1.234.567 DE
1 234 567 FR

This causes complexity for the maintained spell monitor. I did go through and make some improvements for a German client (file linked below). This simplifies timer values down to one second instead of tenths of a second, and "amount" values like wards will display accurately if they are less than 1 million. I know this doesn't fix values like the 4.000.000 ward but you can use setpoint warnings with 6 or fewer digits. So values like 987.654 will work fine. If you don't care about the setpoint warning feature I can make you a version that simply displays the values with grouping decimals that has no warning automation.

Item 2: If you have the same maintained spell on two separate players, with two icons in the maintained window, they both appear in the maintained monitor on top of each other, with the most recent cast on top. There is not a clean way to separate identical spell tiles in the monitor unfortunately.


DarqUI_Live_MaintMon_DE



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Unread 07-19-2015, 03:08 AM  
Kethiratha
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Re: Re: Spellmon digits

Quote:
Originally posted by Darqwood
Item 1 happens because English, French and German clients all represent digit grouping differently:

1,234,567 EN-US
1.234.567 DE
1 234 567 FR

This causes complexity for the maintained spell monitor. I did go through and make some improvements for a German client (file linked below). This simplifies timer values down to one second instead of tenths of a second, and "amount" values like wards will display accurately if they are less than 1 million. I know this doesn't fix values like the 4.000.000 ward but you can use setpoint warnings with 6 or fewer digits. So values like 987.654 will work fine. If you don't care about the setpoint warning feature I can make you a version that simply displays the values with grouping decimals that has no warning automation.

Item 2: If you have the same maintained spell on two separate players, with two icons in the maintained window, they both appear in the maintained monitor on top of each other, with the most recent cast on top. There is not a clean way to separate identical spell tiles in the monitor unfortunately.


DarqUI_Live_MaintMon_DE



.
Hi,
thanks for your reply.
I didn't have the opportunity to try the new xml out yet.
I am going to give you a feedback then.
(I think I don't need the warning feature.)
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Unread 07-19-2015, 09:55 AM  
Darqwood
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Re: Re: Re: Spellmon digits

Quote:
Originally posted by Kethiratha
Hi,
thanks for your reply.
I didn't have the opportunity to try the new xml out yet.
I am going to give you a feedback then.
(I think I don't need the warning feature.)

The file below will show all 7 digits with decimal grouping, but logical warnings for "amount" values are disabled. Warnings for stack and timer values are not affected. The screenshot uses the Vektorskalierte Schriften setting but not the Kleine Sans-Serif font, which is the widest presentation of the font.


darqui_live_maintmon-DE2.zip



Last edited by Darqwood : 07-19-2015 at 09:56 AM.
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Unread 07-25-2015, 11:30 PM  
lorinel
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Hi there! I am having a problem with the map window with this Live version on Stormhold. None of my POIs are showing up. It works fine in the non live version.
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Unread 07-26-2015, 07:41 AM  
Darqwood
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Quote:
Originally posted by lorinel
Hi there! I am having a problem with the map window with this Live version on Stormhold. None of my POIs are showing up. It works fine in the non live version.

Look in your game folder for the \UI subfolder. Inside \UI you will see folders for Default, DarqUI and DarqUI_Live among others. Open \Default\POI and find two files: eq2_poi and eq2_poi_links. Copy those into the \DarqUI_Live\POI folder.


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Unread 07-26-2015, 08:10 PM  
Sigrdrifa
A Griffon
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Server: Crushbone
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The Pricing Preset Window needs some love

The pricing preset window is not working. You can set a value such as 750g (to get 7p 50g) but you cannot set 14p 36g 36s 36c.

I'd suggest a spinner window, or a else a tool just like the regular pricing screen that allows you to enter a number of up to 2 digits (5 digits for plat) followed by a denomination button
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Unread 07-30-2015, 08:38 PM  
Darqwood
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Re: The Pricing Preset Window needs some love

Quote:
Originally posted by Sigrdrifa
The pricing preset window is not working. You can set a value such as 750g (to get 7p 50g) but you cannot set 14p 36g 36s 36c.

I'd suggest a spinner window, or a else a tool just like the regular pricing screen that allows you to enter a number of up to 2 digits (5 digits for plat) followed by a denomination button

The SetPrice window has received the requested love. Price presets can contain values in all four denominations instead of only two. Old-style custom presets will get picked up and used until you overwrite them. The only thing I am not able to do is the fifth digit on platinum. The maximum preset value is 9999p 99g 99s 99c. The file below will work for either DarqUI or DarqUI Live.


darqui_setprice_0730.zip


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Unread 08-15-2015, 03:36 PM  
Accredo
A Griffon

Server: Antonia Bayle
Forum posts: 100
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Howdy Darq:

I now keep getting this error message and can not run an update. The Theme_VanGurk is present. I deleted it and reinstalled it but still get the message. Pressing "continue" just produces the error again.

I'm using Windows 10, EQ2 and all apps run perfectly.


Last edited by Accredo : 08-15-2015 at 03:37 PM.
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Unread 08-15-2015, 04:40 PM  
Darqwood
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Quote:
Originally posted by Accredo
Howdy Darq:

I now keep getting this error message and can not run an update. The Theme_VanGurk is present. I deleted it and reinstalled it but still get the message. Pressing "continue" just produces the error again.

I'm using Windows 10, EQ2 and all apps run perfectly.


I just installed Windows 10 this morning and did an install of DarqUI Live including the VanGurK theme, but I can't duplicate your error. In the Windows Search box type:

%LOCALAPPDATA%

and look for a folder called VirtualStore. If you see anything in this folder related to EQII then this may be where the trouble is coming from. Otherwise make sure you are running the updater as Administrator.

PS: I did notice that the folder name in your screenshot is Theme_VanGurk with a lowercase k, which would have been manually created since the folder name is Theme_VanGurK with a capital K if it comes down from the theme server. Try deleting the entire theme folder and allow the app to create the folder and download the files into it.


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