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Unread 03-22-2011, 06:04 PM  
Darqwood
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You can do either one. If you already have EQ2Maps installed, you can point the DarqUI updater to that folder, and vice versa. There are no conflicts or ignore list issues with EQ2Maps.

DarqUI looks for a root folder named "EverQuest II" and a subfolder named "UI" as the anchors for most of its operations. These are default folder names for the streaming and non-streaming installations. If the error message is coming from a DarqUI dialog box and it says something about the game folder being named incorrectly, your game folder is probably named something other than "EverQuest II".


Quote:
Originally posted by iamstillwater
Sorry to bother you again, but I was just wondering about using this in tandem with EQ2maps.

Specifically, I'm not sure where or how to install it properly, as I keep getting this error saying that eq2.ini could not be found or could not be installed.

Would you happen to know what order I should install your mod and the EQ2Maps mod in?
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Unread 03-22-2011, 04:12 PM  
iamstillwater
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Hi again!

Sorry to bother you again, but I was just wondering about using this in tandem with EQ2maps.

Specifically, I'm not sure where or how to install it properly, as I keep getting this error saying that eq2.ini could not be found or could not be installed.

Would you happen to know what order I should install your mod and the EQ2Maps mod in?
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Unread 03-22-2011, 10:34 AM  
Darqwood
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Two New Themes Available

There are two new themes on the updater. These are not simple re-colors, but adaptations of full skins by Drakah and gurkoz (see interface description above for images and links.) Both of these artists did an amazing job of capturing the look and feel of their respective themes. If you ever played Vanguard or EverQuest II in the early days, these themes are guaranteed to give you a smile. You can switch between them any time with a simple click of the mouse. Choose a theme from the DarqUI Window Utility before starting the game, or log all the way out and back in after changing your theme selection.
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Unread 03-20-2011, 05:07 PM  
Darqwood
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Re: Thank you for the reply!

Quote:
Originally posted by iamstillwater
One last question though. When I run the updater, do I have the application point towards my installation location as the place where it updates, or does it scan for the game when it first runs?

Yes and yes. On a new install, the utility will look for your game in several likely places. If it finds the game, it suggests a folder name and creates the new, empty folder in the right place. If it doesn't find the game, you will get a dialog box that lets you create and point to the new UI directory manually. You won't have to give the information again unless you move the utility program itself. For example, you may decide to move the utility from your desktop into the DarqUI folder. In that case, you'll have to remind it one more time where to find your UI.

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Unread 03-20-2011, 10:43 AM  
iamstillwater
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Thank you for the reply!

Hi again,

Just checked back on the comment I made and saw that you replied. Thank you for the nice reply you made. You've basically allayed all my fears.

Since this is a new install, and I'm still downloading it, I suppose I should play for a while with the regular UI running, then switch to your UI.

One last question though. When I run the updater, do I have the application point towards my installation location as the place where it updates, or does it scan for the game when it first runs?
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Unread 03-20-2011, 07:11 AM  
Darqwood
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Post Re: Pardon my intrusion, but I don't know much about this mod.

Quote:
Originally posted by iamstillwater
First, does DarqUI work on a 1440x900 monitor? It's the only monitor I have, sadly, and I can't really upgrade right now.

Hello iamstillwater, DarqUI works for all resolutions that the game will accept. If you get a new monitor or change resolutions in-game, everything will continue to work fine.



Quote:
Originally posted by iamstillwater
Second, how easy is it to move stuff around or resize UI elements as necessary? I don't have much experience customizing my own UI, which is why I was hoping this UI setup would be a matter of either autoMAGICALLY (!) rearranging things based on screen resolution and size or manually, yet easily manipulating individual elements to create a setup you can be happy with.

When you first load up the DarqUI, all of your windows will be in the same place where you left them last time. Nothing is nailed down, so you can arrange the game screen to your liking, and in fact each of your characters can have its own UI layout. If a window won't move, right click and choose "Window Settings," then uncheck the Locked and Clickthrough options. The game itself handles the automagical part, and it does a pretty good job of rearranging your setup when you change the size of the window or change resolutions.



Quote:
Originally posted by iamstillwater
Third, how does this work, exactly? I just download the installer, let it run, and start the game? I'm running a Windows 7 machine, for reference.

The download on this page will give you a single, small utility program in a zipped file. Unzip the file and drop the utility onto your desktop, then right-click the icon and "run as administrator." At this point the utility will suggest and create a folder for your UI files. Then you will see the Updates tab, so click "Check for Updates" and you'll get a list of available files from the server. Finally, press "Update Now" to get the new UI files.

You can close the utility and use the interface immediately at this point, and in fact I suggest playing the game for a bit without configuring anything just yet. There are two ways to load the DarqUI into the game:

1) On the Settings tab click "Make Default" and then start EQII. Or,

2) Type /loadui DarqUI while logged in to the game.

Some of the UI windows allow you to make customizations for your characters, and you do that with the various tabs in the utility. You can run the utility while you have the game running, just remember to reload the UI (/loadui DarqUI) each time you save new customizations. Alternatively, you can set up your characters first, and then start up the game afterward.

You can customize as much or as little as you like -- you can't mess up anything and you don't need to know XML or open Notepad to get things like you want them. Browse through the various tabs in the utility, and hover your mouse over anything that doesn't make sense. There is plenty of context-sensitive help at the bottom of the utility for just about everything. Remember to check for updates every now and then, and post a comment here or send me a private message if you find a bug or want to see a new feature added.

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Unread 03-19-2011, 12:28 PM  
iamstillwater
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Pardon my intrusion, but I don't know much about this mod.

Good day,

I'm a returning player who used to use a different compilation/set when playing EQ2, and I just had a few questions regarding this particular UI mod updater thingamajig.

First, does DarqUI work on a 1440x900 monitor? It's the only monitor I have, sadly, and I can't really upgrade right now.

Second, how easy is it to move stuff around or resize UI elements as necessary? I don't have much experience customizing my own UI, which is why I was hoping this UI setup would be a matter of either autoMAGICALLY (!) rearranging things based on screen resolution and size or manually, yet easily manipulating individual elements to create a setup you can be happy with.

Third, how does this work, exactly? I just download the installer, let it run, and start the game? I'm running a Windows 7 machine, for reference.

Thank you for your time.
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Unread 03-15-2011, 10:30 PM  
Darqwood
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Post New DarqUI Pieces Available on the Updater

Be sure to check out the new Tagging/NPC Spellcast Monitor, Target and Implied Target UI pieces available now from the DarqUI v2.2 updater. Feature lists and images are in the interface description at the top of this page. Hope you enjoy using them!

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Unread 03-04-2011, 10:40 AM  
Darqwood
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Quote:
Originally posted by Dechau
so just looking again..
I like the idea of the updater, but I am still missing some pics of teh actual UI..

Any chance you will some from both solo and raid view ?
Also, what resolution did you make this for, and will there be probs if I use it with other resolutions than yours ?

Thanks in advance
Dechau, most of the various DarqUI pieces are shown directly below the image of the updater on this page. I don't have any recommended arrangements for placing the windows around the screen -- that's entirely up to the player. The raid window is missing from the composite image above, but you can see it here:

http://www.eq2interface.com/download...CureCheck.html

Also, there are no specific resolutions required by these UI mods. The worst cases would be the Experience/Command bar which needs a minimum of 800 pixels wide in maximized mode, and the Broker window which fits into 1024x768 with plenty of extra room around the sides. In most cases, the modded windows follow the sizes of the default windows fairly closely. I doubt anyone is running EQ II at less than 800x600 In fact, I don't believe the game window will stretch smaller than 1024x768 in windowed mode so you should not have any limitations on that.

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Unread 02-27-2011, 01:06 PM  
Dechau
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so just looking again..
I like the idea of the updater, but I am still missing some pics of teh actual UI..

Any chance you will some from both solo and raid view ?
Also, what resolution did you make this for, and will there be probs if I use it with other resolutions than yours ?

Thanks in advance
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Unread 02-08-2011, 04:28 PM  
Purgpow
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Re: Re: Click to Cure / Target health read out

Well ... i don't want give up the icons that show what is on you, i was thinking just an overlay over the 4 icons so when you clicked that area it would just cast the cure spell so you don't have to click the right icon. But i guess this would only work for the priest classes, so never mind. I'll wait and see what you do the next update making the icons bigger might just do the trick.

Thanks for taking player consideration in to account.

Purgpow



Quote:
Originally posted by Darqwood
Purgpow, thank you for your comments. Yes I am working on some updates for the new expansion. You will be able to have larger spell and cure icons in the group window, which may help eliminate one of your issues.

Knowing exactly which detrimentals, how many, and whether or not they are curable is often important in an encounter no matter whether you're the one curing or the one getting cured. Back when the interface was first developed, priests still had discrete "Cure Trauma," "Cure Arcane," etc. spells, So the one-to-one mapping was required for click cures. Now that priest classes have an all-in-one Cure spell that handles most of the detrimentals, the possibility exists to combine the first 4 into a single button. But often you still want to see which ones have landed. I believe Aditu has done an interface that successfully combines them into the area of a single button like this. The game designers recently added the /cureplayer click-to-cure function, and so the icons need to stay segregated for players who prefer to use the cure buttons with that mechanic.

You might try simply overriding Cure Check for your priest classes. This would allow you to use the Cure Curse button for curses, and any of the other detrimental buttons for the other cures regardless of whether there was a detrimental active on that particular button.

The health percent of Target's Target (TT) is a good idea and it should be doable. In testing right now, the NPC spellcasting bar is being overlaid on the TT health bar area, which would be the first logical place to put the TT health percent. Let me see what I can do to keep everything readable, but this will very likely go into the update.
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Unread 02-03-2011, 04:06 PM  
Darqwood
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Post Re: Click to Cure / Target health read out

Purgpow, thank you for your comments. Yes I am working on some updates for the new expansion. You will be able to have larger spell and cure icons in the group window, which may help eliminate one of your issues.

Knowing exactly which detrimentals, how many, and whether or not they are curable is often important in an encounter no matter whether you're the one curing or the one getting cured. Back when the interface was first developed, priests still had discrete "Cure Trauma," "Cure Arcane," etc. spells, So the one-to-one mapping was required for click cures. Now that priest classes have an all-in-one Cure spell that handles most of the detrimentals, the possibility exists to combine the first 4 into a single button. But often you still want to see which ones have landed. I believe Aditu has done an interface that successfully combines them into the area of a single button like this. The game designers recently added the /cureplayer click-to-cure function, and so the icons need to stay segregated for players who prefer to use the cure buttons with that mechanic.

You might try simply overriding Cure Check for your priest classes. This would allow you to use the Cure Curse button for curses, and any of the other detrimental buttons for the other cures regardless of whether there was a detrimental active on that particular button.

The health percent of Target's Target (TT) is a good idea and it should be doable. In testing right now, the NPC spellcasting bar is being overlaid on the TT health bar area, which would be the first logical place to put the TT health percent. Let me see what I can do to keep everything readable, but this will very likely go into the update.



Quote:
Originally posted by Purgpow
Still Loving your UI.
Are planing an update for the next expansion, I'm not sure i can go back to default group window as a healer in a raid.

Now that i have had some intimate time with it i have found some thing that slow me down a little.

Its with the click to cure part of the window the icons are small and i find myself missing them a lot when in a rush. I'm Wondering if there just need to be a 1 cure Button, and 1 Cure Curse button So then can be a little bigger, and give more room for another click spell spot for the Raid and group window. i under stand this might conflict with the other classes that just have one cure type. I don't if it could be where the Cure button just cast what ever spell you have. i Don't know all the details here in why we need all the separate buttons for each type, Would like to know if there is a reason for them.

Another thing i was wondering it there a way to have a numerical read out of the health of the target's target in the Hate meter window you have. When I'm targeting through the Tank i need to know when the mob hit a certain level of health so i can move out of the way of a AE or what ever i need to do. Right now all i can do it Mouse over the health bar the get the reading. Any way to get that to just be up all the time in the window?

Thanks again
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Unread 01-27-2011, 05:45 PM  
Purgpow
A Young Mystail Rat

Server: Antonia Bayle
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Click to Cure / Target health read out

Still Loving your UI.
Are planing an update for the next expansion, I'm not sure i can go back to default group window as a healer in a raid.

Now that i have had some intimate time with it i have found some thing that slow me down a little.

Its with the click to cure part of the window the icons are small and i find myself missing them a lot when in a rush. I'm Wondering if there just need to be a 1 cure Button, and 1 Cure Curse button So then can be a little bigger, and give more room for another click spell spot for the Raid and group window. i under stand this might conflict with the other classes that just have one cure type. I don't if it could be where the Cure button just cast what ever spell you have. i Don't know all the details here in why we need all the separate buttons for each type, Would like to know if there is a reason for them.

Another thing i was wondering it there a way to have a numerical read out of the health of the target's target in the Hate meter window you have. When I'm targeting through the Tank i need to know when the mob hit a certain level of health so i can move out of the way of a AE or what ever i need to do. Right now all i can do it Mouse over the health bar the get the reading. Any way to get that to just be up all the time in the window?

Thanks again
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Unread 01-22-2011, 12:36 PM  
EMK
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Installing over another UI

I was wondering how do I install this if I already have another UI (Profit) already installed and auto updating. Also, do I have to reconfigure something for eq2 maps or just turn it off?

I apologize if there is already a write up on this.

P.S.
Thank you for the taking the time to work on this addon.
--
nevermind was able to figure it out

Last edited by EMK : 01-23-2011 at 07:18 PM.
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Unread 01-19-2011, 03:58 PM  
Darqwood
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Post Re: Darqui ... for newbs

Quote:
Originally posted by Mixis
I new at using DarqUi .... Is there a detailed set of instructions on how to setup the features... Like a how-to-do? or a DarqUi-for-Dummies??

Hi, Mixis. Before the development of the configuration utility, I put quite a bit of effort into publishing complete custom documentation along with the primary UI pieces (Group, Raid and Threat/Detrimental). Based upon the questions I received on this website and in private emails, it was clear that the external help files weren't being consulted very much. I think most players just want to get their UI set up ASAP without having to "study" anything, so as a response I adopted the contextual help model that you see in the current utility. When you get to something you don't understand, put your mouse over it and the context help appears with no extra effort, hopefully answering the question on the spot.

I've tinkered around with a general help "tutorial" tab that appears on first use of the utility with instructions for navigating through the tabs, updater, global settings and window-specific option tabs. EQII players who use custom UIs tend to be a fairly savvy community, so it's hard to put anything on the tab that's useful to a new user without being insultingly basic. Time is tight getting some improvements finished in time to overlap with the upcoming expansion, but I'll see what I can do about adding some useful step-by-step info. In the meantime, if there's anything in the interface that you have a question about, please ask here or in a PM. I'm always glad to hear from DarqUI users.

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