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Unread 11-15-2016, 06:50 PM  
Outlaw
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 4
File comments: 9
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No updates

I had 3.1.0.4 installed and kept getting "could not download" for the new items as we got closer to Kunark Ascending. Updated to 3.1.0.5 and same thing. Seven new files including the new manager (I have 3.025) won't download.

Help please?
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Unread 11-11-2016, 08:38 AM  
Darqwood
A Griffon
 
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Re: Re: Re: Re: Re: Maintained Spell monitor

Quote:
Originally posted by DuneWarrior
Well if you could chose to make slots "dynamic" then you would still have the beauty of Darq and the flexibility at the same time..

And yeah it would, should i take that as youre saying ... "ill add in a drums like window and 'borrow' his code' ?

I'm suggesting to put both monitors on your screen at the same time. Fixed spells only in the DarqUI monitor, and multiple target spells only in the DrumsUI monitor. If you arrange the windows so the fixed spells are above the multiple target spells, you will get essentially what I would need to build from scratch. If you do try this, please post back here with your results.


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Unread 11-10-2016, 01:16 PM  
DuneWarrior
A Berserk Golem

Server: Antonia Bayle
Forum posts: 59
File comments: 50
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Re: Re: Re: Re: Maintained Spell monitor

Quote:
Originally posted by Darqwood
Not ludicrous at all, in fact a similar idea has been discussed in the past. The top few slots would be fixed as they are now, and everything below that line would cascade down whether multiple or not. A good way to address the issue, but would likely be a polarizing feature change.

To me, one of the reasons we need a monitor in the first place is because the maintained window icons are constantly jumping around. In designing it, I wanted the player to have a guaranteed spot on screen where they can track their spell. If I bend that rule, the monitor starts becoming just another maintained spell window. The best way to show multiple icons with the fixed DarqUI slots is to go horizontal with duplicates, whch is where the experimental window is at this point.

In the meantime, I can imagine using the DarqUI monitor for all single target maintained spells and using Drumstixx's window only for multiple-target spells (there are just a few, if any, per class.) Configured like this it would be very similar to what you're describing without losing the extra features. Would be an interesting experiment.


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Well if you could chose to make slots "dynamic" then you would still have the beauty of Darq and the flexibility at the same time..

And yeah it would, should i take that as youre saying ... "ill add in a drums like window and 'borrow' his code' ?
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Unread 11-09-2016, 10:09 PM  
Darqwood
A Griffon
 
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Forum posts: 850
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Re: Re: Re: Maintained Spell monitor

Quote:
Originally posted by DuneWarrior
Yup, thought as much. and yeah been contemplating Drums monitor too, however as you say, lacks the bells and whistles. Besides while that's easily done for me, its not easily done for everyone

Without knowing much about the code behind this, so i know i'm hitting assumption lane here, would it be feasible to mark spells as "non Forced" and then - as i'm assuming (again) - "just simply" populate downwards from that slot?

Ie. if my 2nd slot was setup for non forced, when you go through the list of maintained spells the first one populates slot 2 - as that's the one its defined in - the 2nd found populates slot 3, the 3rd slot 4 etc?

Im aware that means that later you might be replacing those slots w other spells, should i have defined something for like slot 4 etc. however in theory it should not increase processing time - as i'm assuming (again again) you're already traversing the entire list every time ?

While not 100% smart, it will achieve the goal for those who wants it while
i'm assuming (again again again) being a low impact on code - potentially incrementing a slot counter is all that's needed.... (more again's and assumptions)

sorry for the rant. And just slap me if i'm ludicrous


Not ludicrous at all, in fact a similar idea has been discussed in the past. The top few slots would be fixed as they are now, and everything below that line would cascade down whether multiple or not. A good way to address the issue, but would likely be a polarizing feature change.

To me, one of the reasons we need a monitor in the first place is because the maintained window icons are constantly jumping around. In designing it, I wanted the player to have a guaranteed spot on screen where they can track their spell. If I bend that rule, the monitor starts becoming just another maintained spell window. The best way to show multiple icons with the fixed DarqUI slots is to go horizontal with duplicates, whch is where the experimental window is at this point.

In the meantime, I can imagine using the DarqUI monitor for all single target maintained spells and using Drumstixx's window only for multiple-target spells (there are just a few, if any, per class.) Configured like this it would be very similar to what you're describing without losing the extra features. Would be an interesting experiment.


.
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Unread 11-09-2016, 11:11 AM  
DuneWarrior
A Berserk Golem

Server: Antonia Bayle
Forum posts: 59
File comments: 50
Uploads: 0
Re: Re: Maintained Spell monitor

Quote:
Originally posted by Darqwood
All of the icons for multiple-target spells are there, but because the window forces spells into specific slots they are getting stacked on top of each other. There is an internal variation of the monitor that puts duplicates next to each other like a stack of cards, but it's got some drawbacks and not really up to a standard that I can publish yet.

I know of players who are using the DrumsUI monitor successfully with DarqUI. It doesn't have all the same bells and whistles that mine does, but it does separate the duplicate icons when they occur.


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Yup, thought as much. and yeah been contemplating Drums monitor too, however as you say, lacks the bells and whistles. Besides while that's easily done for me, its not easily done for everyone

Without knowing much about the code behind this, so i know i'm hitting assumption lane here, would it be feasible to mark spells as "non Forced" and then - as i'm assuming (again) - "just simply" populate downwards from that slot?

Ie. if my 2nd slot was setup for non forced, when you go through the list of maintained spells the first one populates slot 2 - as that's the one its defined in - the 2nd found populates slot 3, the 3rd slot 4 etc?

Im aware that means that later you might be replacing those slots w other spells, should i have defined something for like slot 4 etc. however in theory it should not increase processing time - as i'm assuming (again again) you're already traversing the entire list every time ?

While not 100% smart, it will achieve the goal for those who wants it while
i'm assuming (again again again) being a low impact on code - potentially incrementing a slot counter is all that's needed.... (more again's and assumptions)

sorry for the rant. And just slap me if i'm ludicrous

Last edited by DuneWarrior : 11-09-2016 at 11:12 AM.
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Unread 11-07-2016, 10:54 AM  
Darqwood
A Griffon
 
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Forum posts: 850
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Uploads: 9
Re: Maintained Spell monitor

Quote:
Originally posted by DuneWarrior
Just wondering, and i should probably have checked but thread is large

IF its at all possible to track the same spell on multiple targets? and if yes, then how - do i simply add in more lines for the same spell or ?

All of the icons for multiple-target spells are there, but because the window forces spells into specific slots they are getting stacked on top of each other. There is an internal variation of the monitor that puts duplicates next to each other like a stack of cards, but it's got some drawbacks and not really up to a standard that I can publish yet.

I know of players who are using the DrumsUI monitor successfully with DarqUI. It doesn't have all the same bells and whistles that mine does, but it does separate the duplicate icons when they occur.


.
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Unread 11-07-2016, 10:16 AM  
DuneWarrior
A Berserk Golem

Server: Antonia Bayle
Forum posts: 59
File comments: 50
Uploads: 0
Maintained Spell monitor

Just wondering, and i should probably have checked but thread is large

IF its at all possible to track the same spell on multiple targets? and if yes, then how - do i simply add in more lines for the same spell or ?
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Unread 10-31-2016, 07:22 AM  
Darqwood
A Griffon
 
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Forum posts: 850
File comments: 920
Uploads: 9
Quote:
Originally posted by Nodor
I just noticed one small error with the XP-bar. The settings for the Ascension "view" are not applied correctly when logging on. The same behiour can be observed when you open the UIsettings for the Axcention XP-bar.

For example: I always use 17 for the left side and 0 for the right side. Whn I log on it will show 0 on both sides. The issue applies to both the left an right side, it will always show 0 on both sides of the xp-bar.

Windows Manager v.3.027
Experience v.3.018

Cheers,
Nodor

Good catch, thank you. Experience v3.019 is on the updater and it should fix the issue. Please post again if it's still giving you trouble.

One other note: Until the new expansion goes live, the Ascension XP bar has been configured to be compatible with both Live and Beta servers. For now, you cannot log out with the Ascension bar selected and then log back in with it visible. Since the Live servers don't "know" about the Ascension bar yet, one of the other known bars will be selected instead when you first log in on Live.


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Unread 10-30-2016, 10:25 AM  
Darqwood
A Griffon
 
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Forum posts: 850
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Uploads: 9
Re: Unhandled exception error

Quote:
Originally posted by FoxdenVixen
I updated to version 3.1.0.5 and went into the inventory section for one of my toons. I am receiving an unhandled exception error. The other 8 toons are working as they should. Not sure what is going on. It says the index was outside the bounds of the array.

FoxdenVixen, can I get you to zip and send the inventory log for the failing character to darqwood at hotmail dot com. The log is located at:

...\EverQuest II\logs\<servername>\EQ2INV31_<charactername>.txt.



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Unread 10-30-2016, 02:42 AM  
Nodor
A Young Mystail Rat

Server: Splitpaw
Forum posts: 3
File comments: 8
Uploads: 0
I just noticed one small error with the XP-bar. The settings for the Ascension "view" are not applied correctly when logging on. The same behiour can be observed when you open the UIsettings for the Axcention XP-bar.

For example: I always use 17 for the left side and 0 for the right side. Whn I log on it will show 0 on both sides. The issue applies to both the left an right side, it will always show 0 on both sides of the xp-bar.

Windows Manager v.3.027
Experience v.3.018

Cheers,
Nodor
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Unread 10-29-2016, 07:57 PM  
FoxdenVixen
A Young Mystail Rat
 
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Server: Freeport
Forum posts: 5
File comments: 24
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Unhandled exception error

I updated to version 3.1.0.5 and went into the inventory section for one of my toons. I am receiving an unhandled exception error. The other 8 toons are working as they should. Not sure what is going on. It says the index was outside the bounds of the array.
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Unread 10-25-2016, 07:17 PM  
Kashini
A Coastal Crab

Forum posts: 0
File comments: 5
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Re: Re: Journal - Daily Objectives Tab

Quote:
Originally posted by Darqwood
https://forums.daybreakgames.com/eq2...dating.573393/


If you load the default UI you'll see the problem exists there as well.


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Yes, I just logged off a few minutes ago and it's happening on live servers as well. Guess it is/was one of those bonky days with not only the journal, but /claims as well. Maybe tomorrow will be different. At least my darqui is still my favorite UI of all times.
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Unread 10-25-2016, 03:37 PM  
Darqwood
A Griffon
 
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Forum posts: 850
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Re: Journal - Daily Objectives Tab

Quote:
Originally posted by Kashini
I updated DarqUI this morning of 2 files, then logged into the game (live server) with the intention of completing my daily objects prior to going to the beta server. But they were empty. Normally they are there and if I had aleady completed them for the day there would be a green line through the two I had done. I know I have not done them for this day because my internet was down from midnight (central) until 9:30 a.m. (central). I logged from the game and did a file check with no change in the daily objective tab of the Journal. I did a file check on DarqUI as well. Not sure what is going on, but I would hate to think I have to revert back to default just to get it to show up.

https://forums.daybreakgames.com/eq2...dating.573393/


If you load the default UI you'll see the problem exists there as well.


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Unread 10-25-2016, 03:18 PM  
Kashini
A Coastal Crab

Forum posts: 0
File comments: 5
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Journal - Daily Objectives Tab

I updated DarqUI this morning of 2 files, then logged into the game (live server) with the intention of completing my daily objects prior to going to the beta server. But they were empty. Normally they are there and if I had aleady completed them for the day there would be a green line through the two I had done. I know I have not done them for this day because my internet was down from midnight (central) until 9:30 a.m. (central). I logged from the game and did a file check with no change in the daily objective tab of the Journal. I did a file check on DarqUI as well. Not sure what is going on, but I would hate to think I have to revert back to default just to get it to show up.
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Unread 10-23-2016, 01:05 PM  
Darqwood
A Griffon
 
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Forum posts: 850
File comments: 920
Uploads: 9
Re: Resolution buttons

Quote:
Originally posted by Mobi
Is there someplace on this ui to change resolutions on the fly like profitui has? I'm trying this one out to see if I like it better.

Yes, on the XP bar if you switch to stat page 13 you can click one of the colored A B C buttons to show a list of all your resolutions (including your ProfitUI ones). You can assign specific option sets to the buttons if you prefer to click them instantly as with Profit, but I prefer using the pop-up list. It's only two extra clicks and I get to see all the choices.



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