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Unread 06-06-2017, 04:03 PM  
tetryl
A Brown Bear

Server: Crushbone
Forum posts: 8
File comments: 23
Uploads: 0
group health and power monitor

Would it be possible to have the group window to also incorporate health and power monitor like the raid window?

Thanks,
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Unread 06-03-2017, 06:55 AM  
Darqwood
A Griffon
 
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Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 199
File comments: 696
Uploads: 7
Re: XP Vial

Quote:
Originally posted by Mery
Hi, I've used darqui since it's inception so first off.. thank you, love it! I'm having an issue lately where if I toggle to view XP Vial, it won't stay. I make a kill.. and it goes back to not displaying the XP Vial progress. I have to keep toggling it to see where I'm at. Is this a user error? I want it to stay at the vial progress. -- disregard -- apparently 5th time's the charm... it's staying now.

Mery thanks for the feedback. I made a change to the XP window that should make the vial behave predictably when the amounts change and when zoning. Please get the updated file and post again if it's still turning off when you don't want it to.
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Unread 06-02-2017, 05:40 PM  
Mery
A Coastal Crab

Server: Unkown
Forum posts: 0
File comments: 6
Uploads: 0
XP Vial

Hi, I've used darqui since it's inception so first off.. thank you, love it! I'm having an issue lately where if I toggle to view XP Vial, it won't stay. I make a kill.. and it goes back to not displaying the XP Vial progress. I have to keep toggling it to see where I'm at. Is this a user error? I want it to stay at the vial progress. -- disregard -- apparently 5th time's the charm... it's staying now.

Last edited by Mery : 06-02-2017 at 05:42 PM.
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Unread 06-01-2017, 02:55 PM  
DuneWarrior
A Berserk Golem

Server: Antonia Bayle
Forum posts: 59
File comments: 39
Uploads: 0
Large numbers

Anything we can figure out to make the numbers in the spell monitor more ... userfriendly?

With big wards - basically +10million - its hard to keep track of the ward number with it being positioned over the spell icon (and being cropped left and right side due to space)..

Was wondering if it was possible to perhaps append it to the "effect" person OR mimic the way it looks in the normal maintained window - ie number left aligned, target right aligned in a smallish but still readable font?

Personally i would love it looking like maintained, mostly because the left right align actually works pretty well for a quick glance overview thing..
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Unread 05-31-2017, 02:49 PM  
trixlette2
A Coastal Crab

Server: Unkown
Forum posts: 0
File comments: 2
Uploads: 0
Re: Re: Having difficulty with harvester

Quote:
Originally posted by Darqwood
If you are in an area with more than 5 or so nodes within reach at the same time (I've never found such a place)

.
TY so much for for letting me know.

Actually there is such a place. If you go to Cobalt Scar, go to this area, loc: 4358.97, -1106.04, 45.45 and drop down into the water, there are TONS of fish nodes you hardly have to move an inch to get 8-10 nodes.

Check it out!! When looking for foundations ans spellshards its a nice way to get to an area that has a lot of nodes that respawn very quickly. cheers
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Unread 05-31-2017, 08:30 AM  
Aniko
A Coastal Crab

Server: Barren Sky
Forum posts: 0
File comments: 21
Uploads: 0
Quote:
Originally posted by Darqwood
Good call, thank you Aniko! The utility has been updated to put your Familiar collection in a suitable cage, so your character no longer wears a Dark Root Tender on his head .
Thank you!
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Unread 05-31-2017, 07:56 AM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
Forum posts: 199
File comments: 696
Uploads: 7
Quote:
Originally posted by Aniko
After adding in-game familiars log inventory not working correctly:
Code:
    Head equipment slot: Dark Root Tender
    Chest equipment slot: Azure Sky Vespid
    Shoulders equipment slot: Highland Griffin
    Forearms equipment slot: Dark Shadow Drake
    Hands equipment slot: Iksar Hero Statue
    Legs equipment slot: Cobalt Construct
    Feet equipment slot: Obol Skirth
    Finger equipment slot: Aurulent Swarn
...and more

Good call, thank you Aniko! The utility has been updated to put your Familiar collection in a suitable cage, so your character no longer wears a Dark Root Tender on his head



.
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Unread 05-31-2017, 04:24 AM  
Aniko
A Coastal Crab

Server: Barren Sky
Forum posts: 0
File comments: 21
Uploads: 0
After adding in-game familiars log inventory not working correctly:
Code:
    Head equipment slot: Dark Root Tender
    Chest equipment slot: Azure Sky Vespid
    Shoulders equipment slot: Highland Griffin
    Forearms equipment slot: Dark Shadow Drake
    Hands equipment slot: Iksar Hero Statue
    Legs equipment slot: Cobalt Construct
    Feet equipment slot: Obol Skirth
    Finger equipment slot: Aurulent Swarn
...and more
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Unread 05-30-2017, 06:25 AM  
Darqwood
A Griffon
 
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Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 199
File comments: 696
Uploads: 7
Re: Having difficulty with harvester

Quote:
Originally posted by trixlette2
I recently started using darqui and love it. So far everything works just fine except one feature, the harvesting helper.

Unless I am mistaken, once started and not being interrupted by mobs or anything, and as long as there are nodes within reaching distance, that the harvester will just keep going until it runs out of nodes, or you press stop or exit the window... is that right?

I can stand in an area that lets say have 15 nodes all right next to one another, no loss of line of sight. It will only pull 10 times and stop, and my character will put up the harvesting tool like she is done. The bar is still going across, running, targeting the next node which is right by her, but she won't harvest. The only way to get her to resume harvesting is to move her a bit and she starts again. Happens on land or in water.

I have reinstalled 3 times and I have the latest update, because now I have the new familiar button.

Any ideas, or is it only suppose to go so many times and stop?


You are correct, the helper is designed to prevent unattended harvesting. If you are in an area with more than 5 or so nodes within reach at the same time (I've never found such a place), then you will have to nudge your character a couple of times per minute depending on how fast your harvesting speed is. This is reasonable, and players who are at the keyboard will encounter it rarely if ever. But it discourages setting up a character next to a known respawn point and leaving it to run constantly.



.
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Unread 05-30-2017, 03:23 AM  
trixlette2
A Coastal Crab

Server: Unkown
Forum posts: 0
File comments: 2
Uploads: 0
Having difficulty with harvester

I recently started using darqui and love it. So far everything works just fine except one feature, the harvesting helper.

Unless I am mistaken, once started and not being interrupted by mobs or anything, and as long as there are nodes within reaching distance, that the harvester will just keep going until it runs out of nodes, or you press stop or exit the window... is that right?

I can stand in an area that lets say have 15 nodes all right next to one another, no loss of line of sight. It will only pull 10 times and stop, and my character will put up the harvesting tool like she is done. The bar is still going across, running, targeting the next node which is right by her, but she won't harvest. The only way to get her to resume harvesting is to move her a bit and she starts again. Happens on land or in water.

I have reinstalled 3 times and I have the latest update, because now I have the new familiar button.

Any ideas, or is it only suppose to go so many times and stop?
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Unread 05-27-2017, 06:31 PM  
Darqwood
A Griffon
 
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Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 199
File comments: 696
Uploads: 7
Re: some changes not made

Quote:
Originally posted by morprulz
A friend recently started playing eq2 with the default UI. I recently within the last week set her up with DarqUI. On my pc, icon bar at the bottom, broker window, and crafting window all work as the screenies show. On hers, everything but the icon bar, broker window, and crafting window are still the default ones. Any suggestions? I also had to change the name of the darkUI eq2.ini file and then install maps seperately before renaming the eq2.ini file back just to get her maps to work properly. After doing this, her maps now work great but cannot figure out how to fix her other 3 issues. Thanks in advance Darqwood, absolutely love the UI. It is by far my favorite UI.

This sounds like quite a mess, sorry you're having trouble. Since your friend has not been using DarqUI for very long, I would suggest deleting the \DarqUI_v3 folder and starting over. When she runs the utility there will be Yes/No options for making DarqUI the default, installing EQ2MAP, and setting up all characters with suggested settings. All of these are set to Yes by default, so your friend should simply click "Do these items automatically" and the setup routines will do all the work. There should be no need to manipulate eq2.ini or install EQ2MAP separately.

Please post again if starting over does not give your friend a correct installation.


.
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Unread 05-27-2017, 04:49 PM  
morprulz
A Coastal Crab

Server: Unkown
Forum posts: 1
File comments: 5
Uploads: 0
some changes not made

A friend recently started playing eq2 with the default UI. I recently within the last week set her up with DarqUI. On my pc, icon bar at the bottom, broker window, and crafting window all work as the screenies show. On hers, everything but the icon bar, broker window, and crafting window are still the default ones. Any suggestions? I also had to change the name of the darkUI eq2.ini file and then install maps seperately before renaming the eq2.ini file back just to get her maps to work properly. After doing this, her maps now work great but cannot figure out how to fix her other 3 issues. Thanks in advance Darqwood, absolutely love the UI. It is by far my favorite UI.

Last edited by morprulz : 05-27-2017 at 04:51 PM.
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Unread 05-25-2017, 05:17 PM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
Forum posts: 199
File comments: 696
Uploads: 7
Re: Newest update

Thanks for the feedback zaradann and MarkSam
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Unread 05-22-2017, 12:44 AM  
zaradann
A Darkpaw Brute

Server: Antonia Bayle
Forum posts: 40
File comments: 8
Uploads: 0
Newest update

So a couple weeks ago with the last major update I finally did, I suddenly noticed that the bottom bar was blinking green. I asked in guild and they said that my deity was close to max.....

If I could have children, I would love to have yours. Single. Best. QOL. Improvement. Evah.......


Just kidding, love your work, and now I can retire to easy street.

About the children that is cause, well.

I hate the dear things.
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Unread 05-18-2017, 05:46 PM  
MarkSam
A Crazed Gnoll

Server: Guk
Forum posts: 22
File comments: 3
Uploads: 0
Re: Continuous maintmon setpoint warnings

That Is Awesome! Thanks for the tip, and for all your hard work!



Quote:
Originally posted by Darqwood
I'm always setting Singular Focus, Subtle Strikes, or my offensive stance and then forgetting to get rid of them when they are no longer needed. You can set a continuous reminder for spells like this using setpoint warnings in the maintained spell monitor. There are no integer values to compare against (Timer, Amount, etc.) so it's not obvious but if you set one of the values to less than one, the result will be a continuous flashing reminder as long as the spell is active. Example:
Singular Focus
Stack LT 1
Uncheck the "only in combat" box to display the warnings both in and out of combat.


.
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