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Unread 04-02-2018, 06:59 AM  
Tekuro
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 3
Uploads: 0
Win 7 should work, right?
I don't have any antivirus installed as long as I know
I have the files updated, but I had to ask a friend to send me his updates by mail, and copy paste, just 1 file doesn't work
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Unread 04-01-2018, 09:25 AM  
Daelan
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 3
File comments: 1
Uploads: 0
Re: Unable to update files

Quote:
Originally posted by Firefae
It's been a few weeks since my last update of Darqui. Tried to (update) today, 13 files. none of them would update. after each attempt i'd get 'could not update' message. tried both basic and alternative mode.
I have the new version 3.1.1.4
Am I doing something wrong or need to update something else first?
Thank you for your time
Yep, I'm having the same problem - I've turned off all my virus protection and still having the issue.

UPDATE: found a part of an old anti-virus that had not uninstalled. Seems to have settled the problem

Last edited by Daelan : 04-01-2018 at 09:31 AM.
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Unread 03-30-2018, 06:41 AM  
Tekuro
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 3
Uploads: 0
I tried again, disable firewall and defender, i don't have any other antivirus, i restart computer, but got the same message.
Is there another way i can update it?
Thinking about it, its possible that I have this problem for some time ago, I have 52 updates, and those are too much

Quote:
Originally posted by Darqwood
Sorry you're having trouble, Tekuro. File updates are succeeding as of this post, and I don't see any messages about recent downtime. The > > > > > status is almost always a firewall or antivirus issue. Check one more time and make sure they are disabled just long enough to get your updates. I doubt Windows Defender is preventing downloads -- I use it on my gaming machine and it never gives me any trouble.


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Unread 03-29-2018, 06:56 PM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
Forum posts: 274
File comments: 811
Uploads: 7
Quote:
Originally posted by Tekuro
Hi, I got problems updating the files. I download the new version, check for the updates, but when i start the download I get next message..
Downloading \eq2ui_xxxx.xml > > > > > could not download
Download complete
Update complete

But, I dont get any update.
I tried to disable firewall, microsoft defender, use both download methods with same result.
Any idea?
Thanks

Sorry you're having trouble, Tekuro. File updates are succeeding as of this post, and I don't see any messages about recent downtime. The > > > > > status is almost always a firewall or antivirus issue. Check one more time and make sure they are disabled just long enough to get your updates. I doubt Windows Defender is preventing downloads -- I use it on my gaming machine and it never gives me any trouble.


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Unread 03-29-2018, 03:09 PM  
Tekuro
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 3
Uploads: 0
Hi, I got problems updating the files. I download the new version, check for the updates, but when i start the download I get next message..
Downloading \eq2ui_xxxx.xml > > > > > could not download
Download complete
Update complete

But, I dont get any update.
I tried to disable firewall, microsoft defender, use both download methods with same result.
Any idea?
Thanks
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Unread 03-26-2018, 04:37 AM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
Forum posts: 274
File comments: 811
Uploads: 7
Re: Transport window

Quote:
Originally posted by Mery
Will there be an update to add the other Artisan Evac items like the frying pan, saw, beaker, etc?

It should be the first button on the Evacs page for characters that have chosen a tradeskill class. Only your specific artisan evac should show up. Are you missing one?


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Unread 03-25-2018, 07:26 PM  
Mery
A Coastal Crab

Server: Unkown
Forum posts: 0
File comments: 10
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Transport window

Will there be an update to add the other Artisan Evac items like the frying pan, saw, beaker, etc?
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Unread 03-25-2018, 12:22 PM  
Darqwood
A Griffon
 
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Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 274
File comments: 811
Uploads: 7
Quote:
Originally posted by halldor
is it possible to track more than nine spells (maintained spell monitor)?

It's possible, although it would take a good bit of reworking to add more slots. Also, there is a framerate cost for each monitored spell slot, and a slight cost for the slots that don't contain a spell.


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Unread 03-24-2018, 03:40 AM  
halldor
A Brown Bear

Server: Antonia Bayle
Forum posts: 9
File comments: 11
Uploads: 0
is it possible to track more than nine spells (maintained spell monitor)?
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Unread 03-21-2018, 06:18 PM  
Darqwood
A Griffon
 
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Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 274
File comments: 811
Uploads: 7
Quote:
Originally posted by Aniko
Thank you for the double NavBar!
There is a suggestion - maybe to add additional "maximize / minimize" control button to see all buttons on NavBar pages, no need to many flipping + and -

Another good idea, Aniko. I'll give it a try.


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Unread 03-21-2018, 10:23 AM  
Aniko
A Coastal Crab

Server: Barren Sky
Forum posts: 0
File comments: 29
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Thank you for the double NavBar!
There is a suggestion - maybe to add additional "maximize / minimize" control button to see all buttons on NavBar pages, no need to many flipping + and -
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Unread 03-20-2018, 08:17 PM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
Forum posts: 274
File comments: 811
Uploads: 7
Quote:
Originally posted by SerenityMW
I have noticed that the Stat Monitor setup in the utility does not match the stats that show in game. As the servers are down right now, I can't experiment with other stats, but I know the following: I did an in-game setup with 1. Fervor, 2. Potency, 3. Crit Bonus, 4. Casting Speed, 5. Reuse Speed. When I looked at the utility setup of the Stat Monitor, that toon showed 1. Fervor, 2. Crit Bonus, 3. Crit Chance, 4. Reuse Speed, 5. Hate Mod. Only Fervor matched what I had setup in-game.

And since I have you reading this, a couple questions/suggestions/requests
1. I love the stats on the experience bar, but is it possible to have tooltips with conversion info, mit info, etc show up on mouse-over as the character window and drumsui statbar does? Not sure if this is possible within the framework of the experience bar. If not, maybe a floating stat bar la the nav bar?
2. Is it possible to have option to make the Persistant Zones tab the default tab showing on the Dungeon Finder (zonereuse) window?
3. Is it possible to do icon spacing like the hotbars in the Gear Buff Macro window?
4. The ability to import another toon's group window setup would be very welcome!
5. An option or checkbox for the Quest Journal window for when you loot a shiny and click add, that the window automatically closes after Add click, instead of staying open.

Sorry for the long list, I've been compiling these in my mind for a while

Thanks for your help and consideration.

The statmon issue is an indexing bug and it has been fixed in the next version of the utility. Thank you for reporting it. In the meantime the in-game window manager is the way to configure statmon stats.

Please check your private messages, there are some files for you to try out.


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Unread 03-20-2018, 01:18 PM  
SerenityMW
A Coastal Crab

Server: Unkown
Forum posts: 0
File comments: 1
Uploads: 0
I have noticed that the Stat Monitor setup in the utility does not match the stats that show in game. As the servers are down right now, I can't experiment with other stats, but I know the following: I did an in-game setup with 1. Fervor, 2. Potency, 3. Crit Bonus, 4. Casting Speed, 5. Reuse Speed. When I looked at the utility setup of the Stat Monitor, that toon showed 1. Fervor, 2. Crit Bonus, 3. Crit Chance, 4. Reuse Speed, 5. Hate Mod. Only Fervor matched what I had setup in-game.

And since I have you reading this, a couple questions/suggestions/requests
1. I love the stats on the experience bar, but is it possible to have tooltips with conversion info, mit info, etc show up on mouse-over as the character window and drumsui statbar does? Not sure if this is possible within the framework of the experience bar. If not, maybe a floating stat bar la the nav bar?
2. Is it possible to have option to make the Persistant Zones tab the default tab showing on the Dungeon Finder (zonereuse) window?
3. Is it possible to do icon spacing like the hotbars in the Gear Buff Macro window?
4. The ability to import another toon's group window setup would be very welcome!
5. An option or checkbox for the Quest Journal window for when you loot a shiny and click add, that the window automatically closes after Add click, instead of staying open.

Sorry for the long list, I've been compiling these in my mind for a while

Thanks for your help and consideration.

Last edited by SerenityMW : 03-20-2018 at 01:19 PM.
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Unread 03-11-2018, 11:54 AM  
Ebarel
A Forest Scavenger

Server: Antonia Bayle
Forum posts: 16
File comments: 34
Uploads: 0
So zoned into TS instance today and got the 9 Buggy Version again with the Default UI. Didnt expect really that it is related to DarqUI but seems limited to the one Buggy Character. Didnt Play alot with alts but so far no issues there. Will give it a try on another PC with the bugged char in the next couple of days.
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Unread 03-10-2018, 06:45 AM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
Forum posts: 274
File comments: 811
Uploads: 7
Quote:
Originally posted by Jakaan
Configure the Track Harvestables similar to the Tracking window. Allow the PC Listener function to provide an alert when a specific harvestable is within your tracking radius.

This looks interesting, I'll see if it can be added.


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