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Unread 05-24-2018, 04:23 PM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
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Quote:
Originally posted by ThaiTanic
Any way u can give us an option with DarqUI to use the old examine window?

The current examine window is a lot less useful than the old one in my opinion.

Examine window layout, combined attributes, etc. are all controlled from the game server, so there is virtually nothing that can be done to revert to the earlier style.


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Unread 05-24-2018, 04:19 PM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
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Re: Gu106 update?

Quote:
Originally posted by niteshade99
Normally just update darqui files from DarqUI unified utility and its not showing any updated files for today yet. Can't really do much without new item window functionality. Am I doing something wrong or have the files just not been pushed to utility yet?

Check your Examine window version number from the updater -- the new version is 3.004. It was added to the update server about two hours before today's downtime.


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Unread 05-24-2018, 01:57 PM  
niteshade99
A Young Mystail Rat

Server: Antonia Bayle
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Gu106 update?

Normally just update darqui files from DarqUI unified utility and its not showing any updated files for today yet. Can't really do much without new item window functionality. Am I doing something wrong or have the files just not been pushed to utility yet?
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Unread 05-24-2018, 11:52 AM  
ThaiTanic
A Coastal Crab

Server: Unkown
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Any way u can give us an option with DarqUI to use the old examine window?

The current examine window is a lot less useful than the old one in my opinion.
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Unread 04-18-2018, 06:53 AM  
Darqwood
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Server: Antonia Bayle
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Quote:
Originally posted by Ebarel
Sorry for taking a while but i couldnt find any reason for the bugged symbols. The appeared and disappeared at random, in random zones, after random zoning. Around 2-3 weeks ago it stopped, only Shows up during zoning but goes away after again. Hope it never Comes back.
Thanks for the Support though and the effort to help Fixing!

Thanks for reporting back, Ebarel. I'm convinced that it's something on Daybreak's end since it also happens with the default UI. And from your description it appears they may be addressing it.


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Unread 04-18-2018, 06:51 AM  
Darqwood
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Server: Antonia Bayle
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Quote:
Originally posted by mytoss
would it be possible to add disruption to stat monitor then?
for me that would be a easy way to always have a look if my snacks have run out.

I'm looking at adding skills to the stat monitor. Skills are different from stats since they don't have dynamic data, and most of them are in the form of 950/950 so an alert would be a fairly heavy lift. If it's do-able at all it may end up being like the harvesting stats on the XP bar.


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Unread 04-17-2018, 03:13 PM  
Ebarel
A Forest Scavenger

Server: Antonia Bayle
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Sorry for taking a while but i couldnt find any reason for the bugged symbols. The appeared and disappeared at random, in random zones, after random zoning. Around 2-3 weeks ago it stopped, only Shows up during zoning but goes away after again. Hope it never Comes back.
Thanks for the Support though and the effort to help Fixing!
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Unread 04-16-2018, 05:16 PM  
mytoss
A Coastal Crab

Server: Antonia Bayle
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would it be possible to add disruption to stat monitor then?
for me that would be a easy way to always have a look if my snacks have run out.
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Unread 04-12-2018, 05:31 AM  
Darqwood
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Server: Antonia Bayle
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Quote:
Originally posted by ThaiTanic
thanks I got it working.. Kinda. Maybe i'm just a bit stupid, but I thought they would AUTOCAST, but all I am getting is a button on the spell monitor to reapply the buff/spell. Am I completely misunderstand what the follow up feature does?

Spells won't automatically recast from the maintained spell monitor. Not stupid at all, but the EULA gods would not be happy with something like that. The follow-up button is a convenience for manually recasting a monitored spell or for casting a related spell such as with prestige lines.


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Unread 04-08-2018, 11:52 AM  
Darqwood
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Server: Antonia Bayle
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Quote:
Originally posted by Aniko
Thanks for the new control for floating NavBar
Is it possible to make it for the main NavBar?

Ha, I knew that was coming! Expanding the XP window to show all bars would be quite a bit more complex than for the nav bar, but I'll take a look.


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Unread 04-08-2018, 11:49 AM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
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Re: snacks

Quote:
Originally posted by mytoss
Hello would it be possible to add a snack monitor so you could see timers for snacks?
Thanks for ui, its the best
Snacks reside in the Spell Effects window so their actual time remaining is only available on the tooltip. You could try setting the countdown timer for 10 minutes to get a snack alert.


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Unread 04-08-2018, 11:21 AM  
Aniko
A Coastal Crab

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Thanks for the new control for floating NavBar
Is it possible to make it for the main NavBar?
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Unread 04-08-2018, 07:37 AM  
ThaiTanic
A Coastal Crab

Server: Unkown
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Quote:
Originally posted by Darqwood
In the case of Construct Regeneration (or any pet-only spell) if you put the spell name in the follow-up slot it will recast on the construct regardless of what your current target is.

Truespirit Restoration should recast with "recast spell on target" as long as the target is not a mercenary. Because Truespirit Restoration can be cast on more than one group member, there will be a separate tile for each one it lands on. In the settings if you choose Stacking tiles and Display Amount values on tiles you can see each cast and its target.

Alternatively, this spell will also recast on any targeted group/raid member if you use the spell name on the follow-up button. In this case, you can recast on your (targeted) mercenary if you choose the tile with the generic followup button and not the "can't cast on mercenary" tile.


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thanks I got it working.. Kinda. Maybe i'm just a bit stupid, but I thought they would AUTOCAST, but all I am getting is a button on the spell monitor to reapply the buff/spell. Am I completely misunderstand what the follow up feature does?

Last edited by ThaiTanic : 04-08-2018 at 07:38 AM.
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Unread 04-07-2018, 08:02 PM  
mytoss
A Coastal Crab

Server: Antonia Bayle
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snacks

Hello would it be possible to add a snack monitor so you could see timers for snacks?
Thanks for ui, its the best
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Unread 04-07-2018, 06:16 AM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
Forum posts: 284
File comments: 821
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Quote:
Originally posted by ThaiTanic
Hi darq. Long time user of your UI checking in with a question regarding the spell monitor.

I am trying to monitor Construct Regeneration (Channelers construct HoT) and so far, my only luck has been in getting it to show up. I cant make it do any follow-ups.

If I try to recast spell on target I get the error: "Pet could not be found in your group or raid"

I also tried making one for "Truespirit Restoration" and that spell does not auto cast either.

Is there anyway around this?

In the case of Construct Regeneration (or any pet-only spell) if you put the spell name in the follow-up slot it will recast on the construct regardless of what your current target is.

Truespirit Restoration should recast with "recast spell on target" as long as the target is not a mercenary. Because Truespirit Restoration can be cast on more than one group member, there will be a separate tile for each one it lands on. In the settings if you choose Stacking tiles and Display Amount values on tiles you can see each cast and its target.

Alternatively, this spell will also recast on any targeted group/raid member if you use the spell name on the follow-up button. In this case, you can recast on your (targeted) mercenary if you choose the tile with the generic followup button and not the "can't cast on mercenary" tile.


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