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Unread 09-18-2014, 08:53 PM  
Anghammarad
A Coastal Crab

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Quote:
Originally posted by Anghammarad
thank you very much =)

I'll try tonight and let you know.


Cheers
Ang
The Beastlord Character Window as well as Channeler are working perfect now.

I tried the copy and paste you mentioned using Notepad++, but it isn't working. They show up as Monitored but stay greyed out. Below Spell1 is working, Spell2 and 3 aren't.

Example:
Code:
        <Data Name="Spell1" S1="Inspiration des Fanatikers" F1="recast spell on target" A1=" " L1=" " V1="1" />
        <Data Name="Spell2" S1="Bue  VIII" F1="recast spell on target" A1=" " L1=" " V1="30" />
        <Data Name="Spell3" S1="Bufertigkeit  VII" F1="recast spell on target" A1=" " L1=" " V1="0" />
From the Chatlog:

Code:
(1411090089)[Fri Sep 19 03:28:09 2014] Ihr sagt zu Gilde,"\aABILITY 3396606575 Bue  VIII:Bue  VIII\/a"
These are casts form an Inquisitor.


Cheers
Ang

Last edited by Anghammarad : 09-18-2014 at 09:04 PM.
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Unread 09-18-2014, 03:13 AM  
Anghammarad
A Coastal Crab

Server: Unkown
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File comments: 6
Uploads: 0
thank you very much =)

I'll try tonight and let you know.


Cheers
Ang
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Unread 09-17-2014, 08:21 PM  
Darqwood
An Undead Settler
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 92
File comments: 528
Uploads: 7
Quote:
Originally posted by Anghammarad
Hi,

I love this UI but I encountered some "bugs"

Character Window:

When logging onto a Beastlord the Menu on the left goes wonky at about halfway down. The Buttons are not aligned with their to open tabs.

This happens on 24" 1920x1080 or 1280x1024 19" display in window mode.

The other thing, the spellmonitor can't use umlauts or for example german spells that have in them. It works like a charm when no umlauts are used.

Any tips?


Cheers and Thank you for your awesome work
Anghammarad

Spell monitor umlauts: There is a little extra work to get spells with umlauts to show up in the spell monitor, but it can be done. Make sure your logs are turned on, then open your spellbook and drag-drop the spell into your chat window so it will go into the log. Copy the spell name, roman numeral and any extra spaces directly from the log into your spell monitor file (eq2ui_mainhud_betamark.xml). Notepad is not the best choice for this operation -- I use WinVI or you might use Notepad++. The umlauts show up as odd characters (see image) but they do work.


Beastlord issue: Re-download the Character window from the updater and see if it works better now.



Last edited by Darqwood : 09-17-2014 at 08:22 PM.
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Unread 09-17-2014, 08:38 AM  
Anghammarad
A Coastal Crab

Server: Unkown
Forum posts: 0
File comments: 6
Uploads: 0
Hi,

I love this UI but I encountered some "bugs"

Character Window:

When logging onto a Beastlord the Menu on the left goes wonky at about halfway down. The Buttons are not aligned with their to open tabs.

This happens on 24" 1920x1080 or 1280x1024 19" display in window mode.

The other thing, the spellmonitor can't use umlauts or for example german spells that have in them. It works like a charm when no umlauts are used.

Any tips?


Cheers and Thank you for your awesome work
Anghammarad
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Unread 09-10-2014, 06:13 PM  
Fazio
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 5
File comments: 12
Uploads: 0
Re: Re: Voice emote bar

Quote:
Originally posted by Darqwood
The voice bar snapping to the bottom of the chat window is done internally, and I don't know of a setting that will change the behavior. Reworking the chat window to remove the titlebar would reduce the gap if you want it to sit closer to the top (turning off the titlebar in Window Settings won't work.)


.
Not worth the effort I will just put it somewhere else. Thanks
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Unread 09-09-2014, 04:23 PM  
Darqwood
An Undead Settler
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 92
File comments: 528
Uploads: 7
Re: Voice emote bar

Quote:
Originally posted by Fazio
Hi
I like to have the voice emote bar above the chat box but when I move it there it automatically jumps down to the bottom and actually disappears unless I move the chat box up about 1cm. Is there any way to keep this bar at the top?

The voice bar snapping to the bottom of the chat window is done internally, and I don't know of a setting that will change the behavior. Reworking the chat window to remove the titlebar would reduce the gap if you want it to sit closer to the top (turning off the titlebar in Window Settings won't work.)


.
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Unread 09-09-2014, 08:12 AM  
Sisca
A Young Mystail Rat

Server: Permafrost
Forum posts: 2
File comments: 8
Uploads: 0
Quote:
Originally posted by Darqwood
Sisca, please check your private messages on this website.


.
Checked, tested and replied

Just a quick question. Is todays update where they're adding the ability to invite to group to the guild window context menu going to impact the UI or do you not know yet? I use the button you provide on the guild window all the time but I have to admit having that function built into the default will be nice as well.

ETA: Nevermind I should have waited for the patch and tested it myself. The new features work by right clicking on the character and your buttons still work as normal.

Last edited by Sisca : 09-09-2014 at 10:16 AM.
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Unread 09-09-2014, 02:08 AM  
Fazio
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 5
File comments: 12
Uploads: 0
Voice emote bar

Hi
I like to have the voice emote bar above the chat box but when I move it there it automatically jumps down to the bottom and actually disappears unless I move the chat box up about 1cm. Is there any way to keep this bar at the top?
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Unread 09-08-2014, 08:45 PM  
Darqwood
An Undead Settler
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 92
File comments: 528
Uploads: 7
Quote:
Originally posted by Sisca
Thanks, that's exactly what I was doing. I did notice that the second note that I had saved and thought lost was back last night once I had switched characters, I was just coming to add that to my post .

Sisca, please check your private messages on this website.


.
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Unread 09-07-2014, 06:59 AM  
Sisca
A Young Mystail Rat

Server: Permafrost
Forum posts: 2
File comments: 8
Uploads: 0
Quote:
Originally posted by Darqwood
If you save a note on character A for example, then log to the character select screen, and then log back in to character A, the new note will not display. It will be saved, but you need to switch to character B or log all the way out and back in if you are staying on the same character. It's the act of switching between characters that allows the new notes from the current session to display without logging out.

Character window notes are stored in the POI folder in a file called darqui_notes.xml. You may have a POI folder in the default UI and also in your custom UI folder. Make sure darqui_notes.xml only appears in one of those places.


.
Thanks, that's exactly what I was doing. I did notice that the second note that I had saved and thought lost was back last night once I had switched characters, I was just coming to add that to my post .
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Unread 09-06-2014, 05:23 PM  
Darqwood
An Undead Settler
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 92
File comments: 528
Uploads: 7
Quote:
Originally posted by Sisca
I noticed that a note that I made last night for one of my characters wasn't there today. I figured I'd just forgotten to click save so I re-entered it, clicked save and it looked like it was there until I camped and came back.

Tried adding another note and saving it but again when I camp and come back it's missing.

This just started in the last couple of days since I have notes on both the My Notes and Shared tabs from a couple of weeks ago.

Where are these notes stored since I'd like to make sure that the file permissions didn't somehow get messed up on my end.

If you save a note on character A for example, then log to the character select screen, and then log back in to character A, the new note will not display. It will be saved, but you need to switch to character B or log all the way out and back in if you are staying on the same character. It's the act of switching between characters that allows the new notes from the current session to display without logging out.

Character window notes are stored in the POI folder in a file called darqui_notes.xml. You may have a POI folder in the default UI and also in your custom UI folder. Make sure darqui_notes.xml only appears in one of those places.


.
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Unread 09-06-2014, 02:29 PM  
Sisca
A Young Mystail Rat

Server: Permafrost
Forum posts: 2
File comments: 8
Uploads: 0
Notes not saving

I noticed that a note that I made last night for one of my characters wasn't there today. I figured I'd just forgotten to click save so I re-entered it, clicked save and it looked like it was there until I camped and came back.

Tried adding another note and saving it but again when I camp and come back it's missing.

This just started in the last couple of days since I have notes on both the My Notes and Shared tabs from a couple of weeks ago.

Where are these notes stored since I'd like to make sure that the file permissions didn't somehow get messed up on my end.
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Unread 09-06-2014, 03:20 AM  
valindria
A Brown Bear

Server: Antonia Bayle
Forum posts: 14
File comments: 3
Uploads: 0
Re: Re: Re: Experience Window

Quote:
Originally posted by valindria
I will email that to you shortly. Thanks!
I just deleted both files per instructions and now it seems to work. I've no idea what I did wrong originally, though. Either way, thanks for your help and I look forward to the next update!

Thanks, Val
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Unread 09-05-2014, 11:04 PM  
valindria
A Brown Bear

Server: Antonia Bayle
Forum posts: 14
File comments: 3
Uploads: 0
Re: Re: Experience Window

Quote:
Originally posted by Darqwood
Valindra, if you could zip and send your eq2ui_mainhud_experience.xml file to darqwood at hotmail dot com, I'd like to see what's causing the error. I'm working on the next version of the utility and it's a good chance to correct for whatever setting is giving you trouble. You can remove your character names if you prefer, I don't need those.

Then delete or rename eq2ui_mainhud_experience.xml in your DarqUI folder, and delete or rename the experience window backup file in the backup folder. Then re-download the experience window using the utility. Post back here if the Experience tab continues to give you errors after this.


.
I will email that to you shortly. Thanks!
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Unread 09-05-2014, 06:18 PM  
Darqwood
An Undead Settler
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 92
File comments: 528
Uploads: 7
Re: Darqui will not stay loaded

Quote:
Originally posted by DaxonKhaed
I have installed darqui live, It works when I load it from /loadui, however when I exit the game and log back in it does not stay as the default ui it always reverts to the standard eq2 interface. Any suggestions?
Look in your main EverQuest II folder for a file called eq2.ini, open it with Notepad and see if there are any references to a skinname that is not DarqUI_Live. If there are no references in eq2.ini, then using /loadui should be all you need to do to make it stick between sessions.


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