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Unread 08-09-2012, 09:49 PM  
psychiea
A Coastal Crab

Server: Antonia Bayle
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File comments: 8
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help new errror.

hi im getting this error... can you help .. win xp. thanks love your work for my 92 warden..



See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'System.Xml.Linq, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Xml.Linq, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
at DarqUI.Form1.Set_ColorTheme(String which)
at DarqUI.Form1.Cfg_ColorTheme_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at System.Windows.Forms.ComboBox.set_SelectedItem(Object value)
at DarqUI.Form1.Check_Theme()
at DarqUI.Form1.Form1_Load(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DarqUI Window Utility
Assembly Version: 2.3.1.0
Win32 Version: 2.3.1.0
CodeBase: file:///C:/Documents%20and%20Settings/allison/Desktop/DarqUI%20Window%20Utility.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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Unread 08-07-2012, 10:15 PM  
Darqwood
A Griffawn
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 74
File comments: 393
Uploads: 7
SOEmote changes are on the updater

The DarqUI Group window has been updated to accommodate the new SOEmote feature. See description at the top of this page. Users please let me know if there's anything I need to iron out.


.
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Unread 08-07-2012, 05:44 AM  
Darqwood
A Griffawn
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Server: Antonia Bayle
Forum posts: 74
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Uploads: 7
Re: Thanks!

Quote:
Originally posted by Cearra
Pet and merc windows seem to be working fine, now. Thank you!

I ended up having to give my beastlord another toon's UI settings file in order to fix her merc window issue, but it worked great!

Does your active window do the quest bauble button thing?

Good to hear, Cearra. Thank you for your input on those features. And yes, the default quest bauble is present in the custom window.


.
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Unread 08-06-2012, 03:06 PM  
Cearra
A Coastal Crab
 
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Thanks!

Pet and merc windows seem to be working fine, now. Thank you!

I ended up having to give my beastlord another toon's UI settings file in order to fix her merc window issue, but it worked great!

Does your active window do the quest bauble button thing?
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Unread 08-03-2012, 03:13 PM  
Darqwood
A Griffawn
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Server: Antonia Bayle
Forum posts: 74
File comments: 393
Uploads: 7
Re: Cureplayer on Group & Raid Windows

Quote:
Originally posted by Hantu
First off love the group/raid windows since i changed my compilation over to using them but I have noticed 2 things things that are causing me a issue with them...

1. When setting default layout mode "5" in the .xml for the group window the and entering into game the layout mode ends up being set to mode "0" and bugs so you can't even change it by clicking the button in-game...

2. I've noticed that the Group/Raid window is still using an older/different method of doing click cures and click spells instead of using the newer method "cureplayer" or "useabilityonplayer"... When running zones like Protector's Realm as a class that can cure (IE: Defiler) the click to cure arcane on your group window doesn't seem to cure my own "charm" but when using Drum's Group window which does use "cureplayer SELECTED arcane spell" i am able to...

Hi Hantu,

Both items can be corrected if you will use the window utility to configure the Group window. Window mode (1 through 6) can be selected globally for all your characters from the Group Window Options tab, but if you have certain characters that prefer a different mode you can select that from their personal tab -- upper right corner near the class icon. If you're manually editing the file, each character has a "WinMode" setting but in the <Switches> page you need to set "DefaultLayout" to a value between 1 and 6. The WinMode for each individual character is set to 0 by default, which tells the window to use the global DefaultLayout value.

Cure icon actions are based upon the class of the currently logged-in character. Priests get Cure, Paladins get Cure Spells, etc. Since remedy potions are only good for self-curing, I didn't make /cureplayer the default method of curing. But you can choose that method if you like by switching to the desired curing class tab in the utility and right-clicking the spell name. There is a cureplayer choice built in to the menu that will set it up like you want:




PS: make sure that when the character is loading, you do not move your mouse over the group window -- wait until it has finished loading and switching modes. There is a lot going on during character load, and entering the window with the cursor may give unpredictable results.

.

Last edited by Darqwood : 08-03-2012 at 03:24 PM.
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Unread 08-03-2012, 11:37 AM  
Hantu
An Undead Settler
 
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Server: Antonia Bayle
Forum posts: 92
File comments: 17
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Cureplayer on Group & Raid Windows

First off love the group/raid windows since i changed my compilation over to using them but I have noticed 2 things things that are causing me a issue with them...

1. When setting default layout mode "5" in the .xml for the group window the and entering into game the layout mode ends up being set to mode "0" and bugs so you can't even change it by clicking the button in-game...

2. I've noticed that the Group/Raid window is still using an older/different method of doing click cures and click spells instead of using the newer method "cureplayer" or "useabilityonplayer"... When running zones like Protector's Realm as a class that can cure (IE: Defiler) the click to cure arcane on your group window doesn't seem to cure my own "charm" but when using Drum's Group window which does use "cureplayer SELECTED arcane spell" i am able to...
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Unread 07-29-2012, 06:37 PM  
Darqwood
A Griffawn
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 74
File comments: 393
Uploads: 7
Temporary Spellcast Monitor fix is on the updater

Mediator and other Spell Monitor users:

A temporary fix for the casting bar issue is on the updater. Use the DarqUI Window Utility to download the new file version. When you open the Spell Monitor, you will see a new button at the top of the window. (Collapse the Tagging buttons if you do not see the button.)

When you press the new button, all spellcasts by your target will be discarded for the rest of the game session. The spell monitor will only listen to spellcasts from your implied targets. This will be more useful to priests and other classes who generally target the tank. Tanks will most likely not want to deploy the fix. You will need to press the temporary button each time you log in to the game -- it is not saved between sessions.




When the SOE fix goes in, the temporary button will be reverted.



.

Last edited by Darqwood : 07-29-2012 at 06:40 PM.
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Unread 07-29-2012, 11:49 AM  
Mediator
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 4
File comments: 1
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NPC spellcast monitor issue with recent update

I"m using your target tag window with DRUMSui for my raid inquisitor. With this recent update your spellcast monitor is picking up what the tank is casting along with the mob. This is creating an issue with the spell cast monitor when trying to pick up new detriments the mod is casting as what the tank is casting is overriding what the mod is casting.

Before I was only picking up what the mob was casting and could just click the alert I wanted next to the detriment and done! But now those are being overwritten.

Is there a way to have the window only pickup the mobs casting and not the implied target?
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Unread 07-27-2012, 02:47 PM  
Darqwood
A Griffawn
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Server: Antonia Bayle
Forum posts: 74
File comments: 393
Uploads: 7
Quote:
Originally posted by Daeson
Do you have any plans in the future to release the spell cast monitor as a stand alone add on?

Hi Daeson, well the first thing is to make sure the recent spell bar changes by SOE get addressed, because all of the functionality of the Spellcast Monitor hinges on that working predictably. You are welcome to a copy of the file (link below), but manually setting it up to get the most out of it is going to be fairly challenging, even for an XML pro.

I haven't made it very clear in the UI description, but you can easily use the window utility to download and configure just one or two DarqUI pieces into whatever custom UI folder you use, without disturbing anything else in the custom UI. When you check for updates the first time, simply check the "skip" (ignore) column for all files except the spell monitor. Then when you update, only that window will be downloaded. All your other custom files will remain untouched, and the utility will always keep track of which files you prefer to skip over. Make a backup copy of your custom UI onto your desktop if you are concerned about this.

There appears to be some apprehension that the window utility is spyware, but all I can do is reassure you that it is nothing of the sort. I have no motivation other than letting players enjoy my interface. Without the utility, many of the best customizations (like the spell monitor) would be impossible or extremely frustrating.


DarqUI Tagging/Spell Monitor


.
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Unread 07-27-2012, 01:18 PM  
Daeson
A Young Mystail Rat

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Do you have any plans in the future to release the spell cast monitor as a stand alone add on?
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Unread 07-27-2012, 10:31 AM  
Darqwood
A Griffawn
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Server: Antonia Bayle
Forum posts: 74
File comments: 393
Uploads: 7
umanami: I installed the Defiler Monitor and got the window upon logging in -- what part of the process is failing for you?


Cearra: I made some adjustments to the Pet and Mercenary windows (on the updater now) that should help with the Pet/Warder issue you mentioned. The Pet window will check more accurately for beastlord or mage class, and the Call and Shrink spells should be the correct ones for the casting class.

As far as the Mercenary window showing/hiding, my experience has been that when you log out of a character that has a mercenary, then immediately log in with a character that does not have one, you will get the merc window anyway even though the new character has no merc up. Conversely, if you log out to character select with a character that has no merc and switch to a character that has an active merc, the window will often be hidden. I get this same behavior when I run with no custom UI, so I don't believe there is anything in the custom code that's causing this. If there is and I can find it, I'll definitely make a change.


.
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Unread 07-27-2012, 01:35 AM  
umanami
A Coastal Crab

Server: Antonia Bayle
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Defiler Monitor

Hi

I'd like to add Defiler monitor to see how much of a ward is left when on my Mystic as well as debuffs.

I tried following the instructions on that add on but no luck.

Any easy step by step help?

Thanks so much!
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Unread 07-26-2012, 11:56 AM  
Cearra
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Darq, you're awesome! Thanks!

The targeting functionality of the pet bar in the group window is just perfect now!

About the icons fading, I wasn't aware that there was the potential for a performance hit. One of the things I adore about your UI is that it's fast. Initially, I had thought that it was just me; however, my last UI really did slow down my FPS to a bothersome degree. I just couldn't understand it. Then, I was still using their group window with your UI and saw a huge improvement. After I finally adopted your group window, I saw an even bigger performance improvement.

Which makes me wonder whether your target/implied/maintained would be faster than the ones I am using, if I were to switch to those? Do you think? As for the bag file that I use, I can't imagine that it would put a dent in anything.

Anyhow, if there is the potential for a performance hit, it's really not that big of a deal, as I'm pretty performance-minded, as I'm sure many others are. Alternately, if the ability to turn that feature off if desired would eliminate the performance hit, then adding that feature may be cool, too.

Doh, a colossal effort does not sound good! I can definitely appreciate the kind of time that could go into something that major, and wouldn't want to see anyone spend a ton of personal time on a feature that may not be used by many. If I could be of help I would do it in a heartbeat, but I'm fairly useless aside from SQL, VBA, HTML, limited XML (as in editing) and general monkey-see-monkey-do.

Edit: oops, I remembered a few more things. They are small details which aren't bothersome, and they might just be operator error, but I thought that I'd mention them anyway.

1. I can't get the pet options window to open via the button on the pet window. Interestingly, this only happens on my summoners and chanters. My BL's pet options button works fine.

2. Speaking of BLs, I'm having the converse problem on her. I can't shrink her warder from the pet window, as I get the error "this spell or ability is no longer available." If I missed something in the notes about this, feel free to smack me! My summoners' and chanters' shrink pet button works fine, though.

3. One day, my BL's merc window disappeared while he was active. So I clicked "toggle mercenary window" from the inventory screen, which worked fine. Later, I suspended him. Merc window disappeared as intended, no problems. Now, every time I log her in, the merc window is showing in spite of the fact that she does not have her merc out. However, if I recheck "toggle mercenary window" to hide it, I'm back to no merc window when the merc is actually out. It's almost comical!

What have I done?! haha. I don't have this issue on any other toons, but as it stands currently, I'm manually toggling her window on and off because it's not behaving itself. I may need to just copy another toon's ini file into hers, but I was just curious about what I did to make that happen.

Last edited by Cearra : 07-26-2012 at 12:20 PM.
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Unread 07-26-2012, 10:22 AM  
mebirdos
A Coastal Crab
 
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Cool Thanks :)

Yeah I have been stalking forums and trying to make out what the issue actually is. Seems like all healers have their own preference for whether they prefer to watch a target castbar, an implied castbar or a single castbar, or like me, use your wonderful spelltimer window and just wait for the DOOOOONNGGG

Anyway the problem really for me is I just don't want or need to see what anyone is casting except a mob, so hopefully they will offer a disable option for that at least.

On the last two night's raiding I also had a problem where the mob cast bar would 'vanish' part way through the casting animation, or would not be visible at all sometimes, as if something else was interrupting it (probably tank cast), so it was not well implemented whatever the case.

Anyway none of this is your problem, of course, but thanks so much for staying tuned!
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Unread 07-25-2012, 08:46 PM  
Darqwood
A Griffawn
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 74
File comments: 393
Uploads: 7
Cearra: an updated Group window with better self-pet targeting is on the updater now. Thank you for the heads-up on this!


Mebirdos and Mermut: Objections to the recent casting bar change have been noticed by the game developers, and they assure us in this thread that a fix is forthcoming.

(PS: I do have a Plan B for the Spell Monitor and Threat window, depending on how successful the SOE fix is.)


.

Last edited by Darqwood : 07-25-2012 at 09:05 PM.
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