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Unread 11-29-2015, 02:51 PM  
fred3111
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 2
File comments: 8
Uploads: 0
Quote:
Originally posted by Darqwood
I could not find Égide d'esprit on the defiler to test, but French accented spell names can be monitored. Special characters will display as a generic block character, this doesn't affect the function. Click for image


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This spell is an heroic AA. "Spirit aegis" in english.
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Unread 11-29-2015, 02:50 PM  
Raetear
A Coastal Crab
 
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Server: Oasis
Forum posts: 1
File comments: 4
Uploads: 0
Re: Re: Tithe xp bar missing

Quote:
Originally posted by Darqwood
Check again, it's been there since beta. =)


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well then i'm a newb and i don't know how to work it..
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Unread 11-29-2015, 01:32 PM  
Darqwood
A Griffon
 
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Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 149
File comments: 619
Uploads: 7
Re: Tithe xp bar missing

Quote:
Originally posted by Raetear
So i know that ToT is new and all and you're probably still working on things.. The Tithe xp bar is missing from UI.. thanks in advanced. =)

Check again, it's been there since beta. =)


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Unread 11-29-2015, 12:43 PM  
Raetear
A Coastal Crab
 
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Server: Oasis
Forum posts: 1
File comments: 4
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Tithe xp bar missing

So i know that ToT is new and all and you're probably still working on things.. The Tithe xp bar is missing from UI.. thanks in advanced. =)
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Unread 11-29-2015, 10:15 AM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
Forum posts: 149
File comments: 619
Uploads: 7
Quote:
Originally posted by fred3111
Hello

Sorry to bother you once again, but my french defiler can't monitor Égide d'esprit.

I tried your trick with space characters, but without success. Is there an issue with the weird first character of Égide ?

I could not find Égide d'esprit on the defiler to test, but French accented spell names can be monitored. Special characters will display as a generic block character, this doesn't affect the function. Click for image


.
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Unread 11-29-2015, 02:05 AM  
fred3111
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 2
File comments: 8
Uploads: 0
Spell monitor once again

Hello

Sorry to bother you once again, but my french defiler can't monitor Égide d'esprit.

I tried your trick with space characters, but without success. Is there an issue with the weird first character of Égide ?
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Unread 11-28-2015, 11:52 AM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
Forum posts: 149
File comments: 619
Uploads: 7
Quote:
Originally posted by laylle
You have an amazing UI. I love that you have been keeping it updated.

I am having a weird problem. The icon size in the maintained spells window keeps getting reset to 50. I *think* this is happening when switching characters... or possibly when /load_uisettings... or both.

I am not entirely sure just yet as it seems to be somewhat random. Maybe it's when modifying the UI via the utility? Not sure

Also, thank you so much for updating the player window to include the extended functionality. So badass!. Now if the target would have the mouse over and right click functionality of the real target window, I can ditch it forever.

Laylle, thank you for your comments. I believe I see the issue you are having, and there are new versions of the maintained effects window and the window manager on the updater to address it. Please get the update and let me know if it resolves the icon size issue. You will need to resize and save the new setting for any characters that previously had non-default maintained icon sizes.


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Unread 11-28-2015, 11:49 AM  
Darqwood
A Griffon
 
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Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 149
File comments: 619
Uploads: 7
Quote:
Originally posted by Tyman533
Is it possible to change the spell monitor to be able to track the same spell on two people?

Started leveling my troub, and I can't seem to figure out how to track two instances of Jester's Cap without them both just ending up on the same timer.

Duplicate maintained spells are being tracked in the monitor, but they are displayed on the same tile with the most recent cast on top. There is not a clean way to display duplicates without a structural change to the way the monitor works. I have a private version that pushes duplicates off to the side, but it's very messy and takes up a lot of space on screen. The issue is definitely on the radar so stay tuned.


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Unread 11-28-2015, 07:22 AM  
marmy
Premium Member

Server: Antonia Bayle
Forum posts: 0
File comments: 4
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Re: Re: Re: Re: Remove Elements

That is brilliant thank you very much

Quote:
Originally posted by Darqwood
Player and Extended Player windows
The standard player window can now be extended to include target and implied target tiles.
Both windows optionally show target/implied casting bars, distance to target and threat.
Click the target or implied target name to assist (both windows)
You no longer automatically target yourself when changing personal status flags (afk, lfw, etc).
Both windows have several view modes that show health/power/threat bars and percentages. Resize the window vertically to choose from the various modes.

Use the in-game window manager, not the utility, to configure the new features.

Thanks to marmy and Ansomx for their suggestions.


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Unread 11-27-2015, 09:37 PM  
laylle
A Coastal Crab

Server: Unkown
Forum posts: 0
File comments: 1
Uploads: 0
You have an amazing UI. I love that you have been keeping it updated.

I am having a weird problem. The icon size in the maintained spells window keeps getting reset to 50. I *think* this is happening when switching characters... or possibly when /load_uisettings... or both.

I am not entirely sure just yet as it seems to be somewhat random. Maybe it's when modifying the UI via the utility? Not sure

Also, thank you so much for updating the player window to include the extended functionality. So badass!. Now if the target would have the mouse over and right click functionality of the real target window, I can ditch it forever.
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Unread 11-27-2015, 09:22 PM  
Tyman533
A Coastal Crab

Server: Unkown
Forum posts: 0
File comments: 2
Uploads: 0
Is it possible to change the spell monitor to be able to track the same spell on two people?

Started leveling my troub, and I can't seem to figure out how to track two instances of Jester's Cap without them both just ending up on the same timer.
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Unread 11-27-2015, 04:28 PM  
Darqwood
A Griffon
 
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Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 149
File comments: 619
Uploads: 7
Re: Re: Re: Remove Elements

Quote:
Originally posted by marmy
That's the one I want to keep and get rid of the other

Thanks

Player and Extended Player windows
The standard player window can now be extended to include target and implied target tiles.
Both windows optionally show target/implied casting bars, distance to target and threat.
Click the target or implied target name to assist (both windows)
You no longer automatically target yourself when changing personal status flags (afk, lfw, etc).
Both windows have several view modes that show health/power/threat bars and percentages. Resize the window vertically to choose from the various modes.

Use the in-game window manager, not the utility, to configure the new features.

Thanks to marmy and Ansomx for their suggestions.


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Unread 11-25-2015, 08:24 PM  
Accredo
An Undead Settler

Server: Antonia Bayle
Forum posts: 92
File comments: 62
Uploads: 0
Re: Re: Graphical Event Cycle Timer

Quote:
Originally posted by Darqwood
You can disable the event timer by unchecking Event Timer in the window manager (blue gem at the top of the tradeskill window.) Press the small Save button near the setting. This will keep it turned off between sessions. There is no need to delete code. .
Thanks a lot for your quick reply. Your UI just keeps getting better and better.
Happy Thanksgiving and hope ya have a nice long weekend to feast and play.

Last edited by Accredo : 11-25-2015 at 08:24 PM.
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Unread 11-25-2015, 08:09 PM  
Darqwood
A Griffon
 
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Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 149
File comments: 619
Uploads: 7
Re: Graphical Event Cycle Timer

Quote:
Originally posted by Accredo
Hi Darq:

Sorry, I posted this in the DarqUI Live thread.

I was wondering if it was possible to completely disable the Graphical Event Timer which can be disabled/enabled? I ask because though I do disable it, if I close the TS window then go back to it later on I have to disable it again. It doesn't save the disable state. Is there something in the XML I can disable or delete to permanently disable that progressive reactive window?

Thanks


You can disable the event timer by unchecking Event Timer in the window manager (blue gem at the top of the tradeskill window.) Press the small Save button near the setting. This will keep it turned off between sessions. There is no need to delete code.



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Unread 11-25-2015, 07:36 PM  
Accredo
An Undead Settler

Server: Antonia Bayle
Forum posts: 92
File comments: 62
Uploads: 0
Graphical Event Cycle Timer

Hi Darq:

Sorry, I posted this in the DarqUI Live thread.

I was wondering if it was possible to completely disable the Graphical Event Timer which can be disabled/enabled? I ask because though I do disable it, if I close the TS window then go back to it later on I have to disable it again. It doesn't save the disable state. Is there something in the XML I can disable or delete to permanently disable that progressive reactive window?

Thanks
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