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Unread 07-29-2012, 11:49 AM  
Mediator
A Young Mystail Rat

Server: Antonia Bayle
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NPC spellcast monitor issue with recent update

I"m using your target tag window with DRUMSui for my raid inquisitor. With this recent update your spellcast monitor is picking up what the tank is casting along with the mob. This is creating an issue with the spell cast monitor when trying to pick up new detriments the mod is casting as what the tank is casting is overriding what the mod is casting.

Before I was only picking up what the mob was casting and could just click the alert I wanted next to the detriment and done! But now those are being overwritten.

Is there a way to have the window only pickup the mobs casting and not the implied target?
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Unread 07-27-2012, 02:47 PM  
Darqwood
A Griffawn
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Server: Antonia Bayle
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Quote:
Originally posted by Daeson
Do you have any plans in the future to release the spell cast monitor as a stand alone add on?

Hi Daeson, well the first thing is to make sure the recent spell bar changes by SOE get addressed, because all of the functionality of the Spellcast Monitor hinges on that working predictably. You are welcome to a copy of the file (link below), but manually setting it up to get the most out of it is going to be fairly challenging, even for an XML pro.

I haven't made it very clear in the UI description, but you can easily use the window utility to download and configure just one or two DarqUI pieces into whatever custom UI folder you use, without disturbing anything else in the custom UI. When you check for updates the first time, simply check the "skip" (ignore) column for all files except the spell monitor. Then when you update, only that window will be downloaded. All your other custom files will remain untouched, and the utility will always keep track of which files you prefer to skip over. Make a backup copy of your custom UI onto your desktop if you are concerned about this.

There appears to be some apprehension that the window utility is spyware, but all I can do is reassure you that it is nothing of the sort. I have no motivation other than letting players enjoy my interface. Without the utility, many of the best customizations (like the spell monitor) would be impossible or extremely frustrating.


DarqUI Tagging/Spell Monitor


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Unread 07-27-2012, 01:18 PM  
Daeson
A Young Mystail Rat

Server: Antonia Bayle
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Do you have any plans in the future to release the spell cast monitor as a stand alone add on?
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Unread 07-27-2012, 10:31 AM  
Darqwood
A Griffawn
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Server: Antonia Bayle
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umanami: I installed the Defiler Monitor and got the window upon logging in -- what part of the process is failing for you?


Cearra: I made some adjustments to the Pet and Mercenary windows (on the updater now) that should help with the Pet/Warder issue you mentioned. The Pet window will check more accurately for beastlord or mage class, and the Call and Shrink spells should be the correct ones for the casting class.

As far as the Mercenary window showing/hiding, my experience has been that when you log out of a character that has a mercenary, then immediately log in with a character that does not have one, you will get the merc window anyway even though the new character has no merc up. Conversely, if you log out to character select with a character that has no merc and switch to a character that has an active merc, the window will often be hidden. I get this same behavior when I run with no custom UI, so I don't believe there is anything in the custom code that's causing this. If there is and I can find it, I'll definitely make a change.


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Unread 07-27-2012, 01:35 AM  
umanami
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Defiler Monitor

Hi

I'd like to add Defiler monitor to see how much of a ward is left when on my Mystic as well as debuffs.

I tried following the instructions on that add on but no luck.

Any easy step by step help?

Thanks so much!
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Unread 07-26-2012, 11:56 AM  
Cearra
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Darq, you're awesome! Thanks!

The targeting functionality of the pet bar in the group window is just perfect now!

About the icons fading, I wasn't aware that there was the potential for a performance hit. One of the things I adore about your UI is that it's fast. Initially, I had thought that it was just me; however, my last UI really did slow down my FPS to a bothersome degree. I just couldn't understand it. Then, I was still using their group window with your UI and saw a huge improvement. After I finally adopted your group window, I saw an even bigger performance improvement.

Which makes me wonder whether your target/implied/maintained would be faster than the ones I am using, if I were to switch to those? Do you think? As for the bag file that I use, I can't imagine that it would put a dent in anything.

Anyhow, if there is the potential for a performance hit, it's really not that big of a deal, as I'm pretty performance-minded, as I'm sure many others are. Alternately, if the ability to turn that feature off if desired would eliminate the performance hit, then adding that feature may be cool, too.

Doh, a colossal effort does not sound good! I can definitely appreciate the kind of time that could go into something that major, and wouldn't want to see anyone spend a ton of personal time on a feature that may not be used by many. If I could be of help I would do it in a heartbeat, but I'm fairly useless aside from SQL, VBA, HTML, limited XML (as in editing) and general monkey-see-monkey-do.

Edit: oops, I remembered a few more things. They are small details which aren't bothersome, and they might just be operator error, but I thought that I'd mention them anyway.

1. I can't get the pet options window to open via the button on the pet window. Interestingly, this only happens on my summoners and chanters. My BL's pet options button works fine.

2. Speaking of BLs, I'm having the converse problem on her. I can't shrink her warder from the pet window, as I get the error "this spell or ability is no longer available." If I missed something in the notes about this, feel free to smack me! My summoners' and chanters' shrink pet button works fine, though.

3. One day, my BL's merc window disappeared while he was active. So I clicked "toggle mercenary window" from the inventory screen, which worked fine. Later, I suspended him. Merc window disappeared as intended, no problems. Now, every time I log her in, the merc window is showing in spite of the fact that she does not have her merc out. However, if I recheck "toggle mercenary window" to hide it, I'm back to no merc window when the merc is actually out. It's almost comical!

What have I done?! haha. I don't have this issue on any other toons, but as it stands currently, I'm manually toggling her window on and off because it's not behaving itself. I may need to just copy another toon's ini file into hers, but I was just curious about what I did to make that happen.

Last edited by Cearra : 07-26-2012 at 12:20 PM.
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Unread 07-26-2012, 10:22 AM  
mebirdos
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Cool Thanks :)

Yeah I have been stalking forums and trying to make out what the issue actually is. Seems like all healers have their own preference for whether they prefer to watch a target castbar, an implied castbar or a single castbar, or like me, use your wonderful spelltimer window and just wait for the DOOOOONNGGG

Anyway the problem really for me is I just don't want or need to see what anyone is casting except a mob, so hopefully they will offer a disable option for that at least.

On the last two night's raiding I also had a problem where the mob cast bar would 'vanish' part way through the casting animation, or would not be visible at all sometimes, as if something else was interrupting it (probably tank cast), so it was not well implemented whatever the case.

Anyway none of this is your problem, of course, but thanks so much for staying tuned!
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Unread 07-25-2012, 08:46 PM  
Darqwood
A Griffawn
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Server: Antonia Bayle
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Cearra: an updated Group window with better self-pet targeting is on the updater now. Thank you for the heads-up on this!


Mebirdos and Mermut: Objections to the recent casting bar change have been noticed by the game developers, and they assure us in this thread that a fix is forthcoming.

(PS: I do have a Plan B for the Spell Monitor and Threat window, depending on how successful the SOE fix is.)


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Last edited by Darqwood : 07-25-2012 at 09:05 PM.
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Unread 07-25-2012, 07:49 PM  
Mermut
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Casting Bars

GU64 shows player AND mob casting bars now
With the implied target and target casting bars in the same place on the threat window, they're both displaying in the same place now, making it nearly impossible to watch the mobs casting bars. It would be awesome if you could take this into account somehow so we watch just the implied target or have them display in different places so we can 'manually' ignore our tanks casting bar while still watching for those important incoming AoEs and special attacks.
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Unread 07-25-2012, 03:34 PM  
Darqwood
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Re: Still love it

Cearra, thank you for your comments! Your logic for the spell icons instead of 1-2-3-4-5 buttons is the same as mine, and they were one of the reasons why I started modding the EQII interface in the first place. I do like your idea of the detriment placeholders (optionally) fading out when not in combat. My concern is how much of a performance hit this will cause. I have a couple of different ways in mind this could be done, and hopefully one of them will work cleanly without dragging down FPS.

Will also take a look at the pet targeting ASAP. I'll admit I didn't do a lot of testing this time around with group window pets, but I also don't know of anything pet-wise that would have changed recently. And I haven't forgotten that you have a ton of characters. If the UI pieces and the utility were expandable without a colossal re-programming effort, I would have done it before now.


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Unread 07-25-2012, 09:22 AM  
Cearra
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Still love it

I've said it before, but I love it. This UI just keeps getting more and more awesome!

Originally, I was using most of your UI, but keeping another bag/group/target/implied target/maintained. I've just switched to your group window and, I must say, it's infinitely better. The aesthetics are great. The functionality is great. I love the icons, the highlighting, the pet bar, everything.

As I play a lot of characters, the ability to actually see the quick cast icon allows me to react much faster, rather than having to mouse-over a nondescript button while trying to remember where that particular toon has what spell. I can't believe that I didn't use this window sooner. My only question would be whether it would be feasible to have the outline of the cure icons disappear when not in combat? Also, I haven't been able to target a pet via their bar on the group window. Granted, I think I've only tried to target my own. Is this PEBCAK, or is it not set up that way?

The reason that I like an alternate maintained window is because, on the one that I use, it states the target in gray text right below the spell name. It can sometimes be really handy to see that at a glance. You may not want to do that for a specific reason, but just food for thought!

The target and implied is just an aesthetic preference (I like the percentage off the bar to the right).

The bags are just aesthetic preference. I use a really compact version without much padding on the titlebar.

Overall, though, I don't know how I played without this UI, and I've tried quite a few. The config utility is priceless. But I'd still give my right arm (and maybe my left one too but, then again, that would make it really hard to play) if you could configure 12 characters from within the utility, without having to use a workaround...

I can dream, right?!
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Unread 07-24-2012, 08:38 PM  
Darqwood
A Griffawn
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Server: Antonia Bayle
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Re: Fabulous interface goodness

Quote:
Originally posted by mebirdos
Firstly, thanks so much for this invaluable interface and all your hard work.

It keeps me enjoying this game!

------

One point: With this new update I see player cast bars are in-game (?!)
(I mean other player cast bars, not our own cast bars)

This is a tragedy for the useability of the spellcast monitor in listen mode as it populates with every ability your tank/main assist etc is casting, rather than npc only (As well as being mind bogglingly distracting and mind bending).

If this is not an in-game bug, would it be possible to make some way of disabling player cast bars? Or at least not have them read into the table?


---

edit for clarity

Hi mebirdos, thank you for the compliments. The player casting bar was an unexpected change, and I have to believe it was unintentional on the part of the game developers. I've already seen two threads started on the official forums about it, so we should know soon what's going on. In the meantime, I'm not aware of any way to separate player spells from enemy spells using code, so we're going to have to be patient.


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Unread 07-24-2012, 06:50 PM  
mebirdos
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Fabulous interface goodness

Firstly, thanks so much for this invaluable interface and all your hard work.

It keeps me enjoying this game!

------

One point: With this new update I see player cast bars are in-game (?!)
(I mean other player cast bars, not our own cast bars)

This is a tragedy for the useability of the spellcast monitor in listen mode as it populates with every ability your tank/main assist etc is casting, rather than npc only (As well as being mind bogglingly distracting and mind bending).

If this is not an in-game bug, would it be possible to make some way of disabling player cast bars? Or at least not have them read into the table?


---

edit for clarity

Last edited by mebirdos : 07-24-2012 at 07:00 PM.
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Unread 07-15-2012, 12:43 AM  
Nodor
A Young Mystail Rat

Server: Antonia Bayle
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Perfect, this is exactly what I was hoping for. Now I finally can get rid of the melee/range buttons on my hotbar, freeing up two slots again
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Unread 07-14-2012, 01:27 PM  
Darqwood
A Griffawn
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Server: Antonia Bayle
Forum posts: 74
File comments: 389
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Quote:
Originally posted by Nodor
I recently moved from Profit to yours and am impressed with the functionality it offers.

I changed the examine effect window to make it resizable, for me this is an absolute must so that I am able to take screenshots of detrimental effects from mobs during raids

Was also wandering if you could add an in range/melee combit indicator to the threat window, for example kinda like the in combat indicator on the left of the cures add a small sword/bow symbol on the right.

Nodor, this is a very nice idea. I've been playing with it today and it's been more useful than I thought it would be for keeping track of combat mode. Download the file below and give it a try. I added colored backgrounds because the icons were getting lost on a transparent window background. NOTE: This version of the threat window uses only Robust cures instead of using the cureplayer command. I'm (still) waiting on SOE to add the Robust potions to the cureplayer list.

There is a variable near the top of the new file called CombatIcons. Set it to "false" to turn off the combat icon feature.


Download:

DarqUI Threat/Detriment Window with Combat Icons (Robust Cure Potions)

NOTE: This UI file has been consolidated with the Updater version, and so the Robust Cures Only version is obsolete. Please use the DarqUI Window Utility to download the newest version of this file, which contains all of the features from both versions.




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Last edited by Darqwood : 08-09-2012 at 10:35 PM.
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