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Unread 12-15-2012, 10:57 PM  
LGRaxa
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HELP

((I have been using this UI for months, I had to reinstall windows today and had to reinstall eq2 and your ui. After installing eq2 I go to open the DarqUI utility window and this is what happens))


DarqUI Window Utility
The eq2.ini file was not found or could not be created. Is the game folder named correctly?



Then I click the "OK" button from the previous pop up window (The one I just explained above) and then I get the next error window pop up (explained below)

Microsoft. NET framework
Unhandled exception has occurred in your application. If you click Continue the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

Could not load file or assembly "System.XML.Linq, version=3.5.0.0, Culture=neautral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified


((HERE IS THE DETAILS LISTED BELOW))
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'System.Xml.Linq, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Xml.Linq, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
at DarqUI.Form1.Set_ColorTheme(String which)
at DarqUI.Form1.Cfg_ColorTheme_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at System.Windows.Forms.ComboBox.set_SelectedItem(Object value)
at DarqUI.Form1.Check_Theme()
at DarqUI.Form1.Form1_Load(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DarqUI Window Utility
Assembly Version: 2.3.2.0
Win32 Version: 2.3.2.0
CodeBase: file:///C:/Program%20Files/Sony%20Online%20Entertainment/Installed%20Games/EverQuest%20II/UI/DarqUI%20Window%20Utility.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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Unread 12-13-2012, 05:39 PM  
Gaithor
A Young Mystail Rat

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Re: Re: Re: tooltip system

Quote:
Originally posted by Darqwood
Check the updater, the new Examine file is available.



.
Thanks!
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Unread 12-13-2012, 05:32 PM  
Darqwood
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Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 85
File comments: 439
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Re: Re: tooltip system

Quote:
Originally posted by Daemoninq
I am getting the same message.

Check the updater, the new Examine file is available.



.
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Unread 12-13-2012, 04:07 PM  
Daemoninq
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Re: tooltip system

Quote:
Originally posted by Gaithor
With today's patch (12/13/2012) I am getting a message regarding UI mod not compatible with recent changes to tooltip system.
I am getting the same message.
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Unread 12-13-2012, 02:10 PM  
Gaithor
A Young Mystail Rat

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tooltip system

With today's patch (12/13/2012) I am getting a message regarding UI mod not compatible with recent changes to tooltip system.
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Unread 12-06-2012, 10:43 PM  
Darqwood
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Quote:
Originally posted by Hollcome
Hi,

How do you make EQ2MAP run while using DarqUI? I have been on a hiatus from EQ2 and I can't seem to remember how, but I know at one point I had both going at the same time.

Hollcome, if you already have DarqUI installed and running, the EQ2MAP autoupdater will probably point to the correct location when you first open it. In this case, just press the Update button on EQ2MAP. If you do not see UI Directory: DarqUI near the top, then click Options and choose the UI folder about mid-way down the options window.


.
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Unread 12-06-2012, 05:40 PM  
Hollcome
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Hi,

How do you make EQ2MAP run while using DarqUI? I have been on a hiatus from EQ2 and I can't seem to remember how, but I know at one point I had both going at the same time.

Last edited by Hollcome : 12-06-2012 at 05:41 PM.
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Unread 12-05-2012, 07:23 AM  
Darqwood
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Re: Broker Window

Quote:
Originally posted by Aeudian
I am sure this is a limitation by SOE but I figured I'd as anyway. Would it possible to search the broker for adorns by level, slot, & color?

Aeudian, there's not a color filter for adornments, but if you set your level range, type to adornment, equipment slot finger or neck, and tier to treasured you should get all green adornments.


.
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Unread 12-04-2012, 03:03 PM  
Aeudian
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Broker Window

I am sure this is a limitation by SOE but I figured I'd as anyway. Would it possible to search the broker for adorns by level, slot, & color?
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Unread 12-01-2012, 05:07 PM  
Darqwood
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Re: quick cure potions

Quote:
Originally posted by Modabi
Can i add potions to the quick cure boxes? I is at easy as just typing in the name or do I have to do something more complicated?

Normally I would suggest the cureplayer command to use potions with the cure buttons, but for a couple of expansions now Robust potions have not worked with cureplayer due to an internal change to the game. Since cure potions are self-only, I would not suggest programming use_itemvdl commands into the cure macros either, because you'll be wasting a potion every time you cure an ally.

The best choice for potion self-curing with DarqUI would be the cure buttons on the Threat window. These are similar to the ones on the Player window, except they actually work if you are a non-curing class. You can explicitly choose from the Threat options menu to use Robust potions.




.
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Unread 12-01-2012, 10:11 AM  
Modabi
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quick cure potions

Can i add potions to the quick cure boxes? I is at easy as just typing in the name or do I have to do something more complicated?
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Unread 12-01-2012, 10:07 AM  
Modabi
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Re: Re: Synergism VI not loading

Quote:
Originally posted by Darqwood
Modabi, thank you for your comments. The spell suggestion lists were expanded considerably with the new utility version, but Arms of Imagination is one that I missed. I'll definitely add it to the next release. You are exactly right about Mana Flow, although Time Warp was #5 in the previous version and I didn't feel like I should rearrange the Quick Setup defaults for Illusionists who were upgrading. I did look at the Synergism VI definitions, and I'm not sure why it would not be loading the correct level for your 95 Illusionist. Can you give me some more details?

You can add AoI manually for your Illusionist if you treat the spell slot like renaming a file -- click once to highlight the old spell name, wait a second, then click again to rename it. Since AoI is not in the database it won't automatically load the spell icon. You will have to click on the old icon to choose the correct one from a pop-up menu.

If you want to add AoI to the drop-down choices, you can use the external spell suggestion list, which can be edited with Notepad or Microsoft Excel. Just follow the pattern of the other spells in the file. The external list is loaded from the Settings tab of the utility. Please post back here or send a PM if I can offer any more information.


.
I got it working .. just havent had time to post. Thanks. What I was doing wrong was typing rank 5 after the name of the spell when it wasnt required. Synergism VI wasnt working because someohow my UI was pointing to an old folder .. i fixed that and it worked.

Last edited by Modabi : 12-01-2012 at 10:09 AM.
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Unread 12-01-2012, 07:55 AM  
greka
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Quote:
Originally posted by Darqwood
You can set a new key combo from ALT+O >> Controls >> Window Keys >> Tag Target Window, or you can right-click the target window and choose "Tag" from the pop-up, or type /toggletagtargetwindow.


.
Awesome, thanks! I didn't know you attached the stuff to already existing windows. Now if I could find some way of incorporating the best of both UI into one, it would be great ! hehe.. I keep seeing little things that are different like in my list, and also there was a button next to each guild member name in the guild screen i could click to invite them to group. Nothing major but u know little stuff
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Unread 12-01-2012, 07:43 AM  
Darqwood
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Quote:
Originally posted by greka How do i get the spell monitor to show without using control shift t? I load a custom keymap file when the game comes up and apparently it's overwriting the CS+T combo because it doesn't work.

You can set a new key combo from ALT+O >> Controls >> Window Keys >> Tag Target Window, or you can right-click the target window and choose "Tag" from the pop-up, or type /toggletagtargetwindow.


.
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Unread 11-30-2012, 09:16 PM  
greka
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Quote:
Originally posted by Darqwood
Hi greka, thanks for commenting. That's quite a laundry list. The target icons changing back to default size is a change on SOE's end, no luck making the icons stick to a custom size so far. Give the DarqUI Spell Monitor a try -- Shift+Ctrl+T is the default command to open the window. I think you'll find it's a dramatic upgrade over a plain casting bar. You can see the threat window in Battlegrounds by typing /show_window MainHUD.Threat. Looking at everything here, I believe the best UI choice for you will be sticking with DrumsUI and possibly copying the DarqUI group window over to that folder. I haven't tried that in a while, but it should work.

How do i get the spell monitor to show without using control shift t? I load a custom keymap file when the game comes up and apparently it's overwriting the CS+T combo because it doesn't work.

.
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