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Unread 12-05-2010, 11:35 AM  
Outlaw
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 4
File comments: 9
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Only work around I have and use is copying the UI from another appropriate character after closing the text on the original. Does make the toggle risky to use still.

Thanks.

Small request: Once there was a UI that offered a further page on the character that listed a bunch of harvesting info: normals, rares, zones, skill levels...could we get something like that back?

Thanks again.
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Unread 12-02-2010, 12:05 PM  
Drumstix42
A Griffon
 
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Server: Antonia Bayle
Forum posts: 3287
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Quote:
Originally posted by Outlaw
Small problem: Every other character I use "Hide Text" on the maintained spells window for crashes the game to a black unresponsive screen...sigh.

(ie., not the first character I do it too, but the second one in a session.)

Sorta bothersome.

Great UI, thanks.
As far as I can tell, this seems to be an SOE bug. I can't seem to find any rhyme or reason to this either, and also crash occasionally using the toggle

Sometimes it'll be the first time I do it though. sometimes I won't see it happen at all. Trying to figure out if there's anything to avoid it, but it seems like it happens in default UI too.
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Unread 12-02-2010, 11:01 AM  
Outlaw
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 4
File comments: 9
Uploads: 0
Small problem: Every other character I use "Hide Text" on the maintained spells window for crashes the game to a black unresponsive screen...sigh.

(ie., not the first character I do it too, but the second one in a session.)

Sorta bothersome.

Great UI, thanks.
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Unread 11-28-2010, 11:14 PM  
Drumstix42
A Griffon
 
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Server: Antonia Bayle
Forum posts: 3287
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Quote:
Originally posted by DiggityMan
Just a cosmetic Note Tooltip on 10g on bank window says 1 Plat on shared and normal pages. Also i Did a Fresh Install since it was a bigger Update.
I get a unzip issue with icon_transp1.dds. Don't know if its not in the zip but it didn't download it.
I happened to have your old one. Maybe you removed it or just forgot to add it in the Zip. It happens. Great work man Thanks also for the credit. As i love your UI I am also in the Making of my own.
So i will give you credit as you where the inspiration for my Full UI.
Cool And thanks for the heads up, I'll check out that file..
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Unread 11-28-2010, 10:50 PM  
DiggityMan
A Dragoon Sith
 
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Server: Oasis
Forum posts: 95
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Just a cosmetic Note Tooltip on 10g on bank window says 1 Plat on shared and normal pages. Also i Did a Fresh Install since it was a bigger Update.
I get a unzip issue with icon_transp1.dds. Don't know if its not in the zip but it didn't download it.
I happened to have your old one. Maybe you removed it or just forgot to add it in the Zip. It happens. Great work man Thanks also for the credit. As i love your UI I am also in the Making of my own.
So i will give you credit as you where the inspiration for my Full UI.

Edit: Also found in eq2ui_mainhud_startbutton.xml Since i seen in your Update you update Double Attack to Multi Attack

Code:
<Text AbsorbsInput="false" Font="/TextStyles.Small.SmallStyle" Location="0,1" Margin="0,0,5,0" MaxLines="1" Name="Label" ScrollExtent="24,20" Size="24,20" TextAlignmentVertical="Center" TextColor="#C7CFC7">DA:</Text>
Should Be MA

Last edited by DiggityMan : 11-29-2010 at 02:54 AM.
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Unread 11-19-2010, 11:13 PM  
Drumstix42
A Griffon
 
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Server: Antonia Bayle
Forum posts: 3287
File comments: 591
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Re: Guild XP

Quote:
Originally posted by brainwarp
I looked and looked, but I can't find a way to add Guild XP to the Menu bar. Is that something I can add to the wishlist of additions or am I missing something?

Thanks.
Noted. Will add it in next updated.
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Unread 11-19-2010, 09:05 AM  
brainwarp
A Coastal Crab

Server: Unkown
Forum posts: 0
File comments: 1
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Guild XP

I looked and looked, but I can't find a way to add Guild XP to the Menu bar. Is that something I can add to the wishlist of additions or am I missing something?

Thanks.
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Unread 11-12-2010, 11:51 AM  
Maizing
A Coastal Crab
 
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Server: Oasis
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File comments: 22
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Re: Re: Re: More Bank Options

Quote:
Originally posted by Drumstix42
I'll update this. The original intent for this button was for the 60silver token for the boat ride out of the cities, and it was mainly just for the PVP servers.

I'll add some normalized buttons to withdrawal from
Thanks. I expect that buttons for smaller denominations would be useful to newer players, but not so much for those of us with higher level characters and plenty of money. Personally, I tend to deposit most of my money in my shared bank and keep one platinum on each character.
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Unread 11-06-2010, 05:36 PM  
Drumstix42
A Griffon
 
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Server: Antonia Bayle
Forum posts: 3287
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Re: Re: More Bank Options

Quote:
Originally posted by Maizing
I will second this request. I have no use for the 60 silver button, but buttons to pull 1 or 10 gold and/or one to pull 1 platinum would be very useful to me.
I'll update this. The original intent for this button was for the 60silver token for the boat ride out of the cities, and it was mainly just for the PVP servers.

I'll add some normalized buttons to withdrawal from
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Unread 11-05-2010, 09:10 PM  
Maizing
A Coastal Crab
 
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Server: Oasis
Forum posts: 0
File comments: 22
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Re: More Bank Options

Quote:
Originally posted by DiggityMan
Was wondering if you would implement more buttons then the 60 silver remove to the bank window i added them my self to your UI but just looking to expand your ideas. I added 1 gold and 10 gold button under the 60silver button on both bank and shared.
I will second this request. I have no use for the 60 silver button, but buttons to pull 1 or 10 gold and/or one to pull 1 platinum would be very useful to me.
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Unread 10-15-2010, 03:13 PM  
Eshaac
A Griffon
 
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Server: Test
Forum posts: 160
File comments: 30
Uploads: 6
Smile Nice

Very nice UI. I've blended it with fetish, Draak's stats inventory, a dragon knowledge book I have had for so many years I can't remember where it came from, Prof market window and a few more bits from here and there.. very nice Job Drumstix42.

Eshaac
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Unread 10-02-2010, 08:22 AM  
Accredo
A Griffon

Server: Antonia Bayle
Forum posts: 100
File comments: 79
Uploads: 0
Re: Re: Market Window

Quote:
Originally posted by Drumstix42
[b]Indeed I hope to incorporate most of what you asked about, as many others have asked previously. No estimation, but hopefully before the next game update. Also, I think somewhere someone managed to port over the Profit one, or made a stand-alone version. May want to try looking for that.
-I've managed to get Profits Market window to work perfectly with your UI, Drum. But I will install yours once you release it. Once installed and aside from Mistels travel hub and Profits start button w/Sound/Video controls, etc. I'll be running 99.99% DrumsUI.

-Is there a way disable the text shadow in the chat windows?

Last edited by Accredo : 10-02-2010 at 08:26 AM.
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Unread 09-30-2010, 06:42 PM  
corsen2000
A Coastal Crab

Server: Unkown
Forum posts: 0
File comments: 1
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Text Shadows

Text shadows seems to be off by default for me. When I toggle it on its goes back off when I log in and out.

What can I do about this?

Thanks
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Unread 09-27-2010, 11:56 PM  
Drumstix42
A Griffon
 
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Server: Antonia Bayle
Forum posts: 3287
File comments: 591
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Re: Market Window

Quote:
Originally posted by ShaolinSam
First off, I must say I really like everything you've done with Drums and am seriously considering making a permanent swap from the now-defunct Profit UI to it. The only thing, and I do mean ONLY thing, holding me back is that I REALLY like the Profit UI Market Window over any other market window I've ever seen.

I've tried putting together a Drums UI and replacing elements (quite a lot of them embedded together with it btw) to try and get a complete Drums UI going with a Profit UI market window and I just can't make it work properly.

Are there (hopefully?) any plans to adjust your market window to have the kind of modularity and operability (along with all the cool search options) that the Profit UI window has?

EAGERLY awaiting your reply.

Thanks much, guys. Stellar work, seriously. Just nitpicky about that one window. Hehe.
Indeed I hope to incorporate most of what you asked about, as many others have asked previously. No estimation, but hopefully before the next game update. Also, I think somewhere someone managed to port over the Profit one, or made a stand-alone version. May want to try looking for that.

Cheers.
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Unread 09-27-2010, 06:56 PM  
ShaolinSam
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 3
File comments: 4
Uploads: 0
Market Window

First off, I must say I really like everything you've done with Drums and am seriously considering making a permanent swap from the now-defunct Profit UI to it. The only thing, and I do mean ONLY thing, holding me back is that I REALLY like the Profit UI Market Window over any other market window I've ever seen.

I've tried putting together a Drums UI and replacing elements (quite a lot of them embedded together with it btw) to try and get a complete Drums UI going with a Profit UI market window and I just can't make it work properly.

Are there (hopefully?) any plans to adjust your market window to have the kind of modularity and operability (along with all the cool search options) that the Profit UI window has?

EAGERLY awaiting your reply.

Thanks much, guys. Stellar work, seriously. Just nitpicky about that one window. Hehe.
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