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Unread 04-08-2010, 05:44 AM  
Taxor
A Young Mystail Rat

Server: Antonia Bayle
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args, same as profit... I'm so stupid...

thx mate
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Unread 04-08-2010, 01:00 AM  
Darqwood
A Griffon
 
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Post Re: Not seeing any detrimentals in raidwindow

Quote:
Originally posted by Taxor
Hi Darqwood,

i'm using your group and raidwindow again since your fix. groupwindow works fine and displays all what it should do. but the raidwindow does not show any detrimentals or curses or the little placeholderborders like the groupwindow does. I use mode 5, but tried others too and no one works right for me. What I'm doing wrong? My spells i have setted and can use them fine in raidwindow.

thx taxor

Taxor, right-click on an empty spot in the raid window and choose "advanced mode" from the popup menu.

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Unread 04-08-2010, 12:29 AM  
Taxor
A Young Mystail Rat

Server: Antonia Bayle
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Not seeing any detrimentals in raidwindow

Hi Darqwood,

i'm using your group and raidwindow again since your fix. groupwindow works fine and displays all what it should do. but the raidwindow does not show any detrimentals or curses or the little placeholderborders like the groupwindow does. I use mode 5, but tried others too and no one works right for me. What I'm doing wrong? My spells i have setted and can use them fine in raidwindow.

thx taxor
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Unread 04-03-2010, 10:38 PM  
Dark Grue
A Coastal Crab

Server: Antonia Bayle
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Quote:
Originally posted by Darqwood
Dark Grue, my testers and I have not been able to duplicate this error in the raid window, although from the date of your post I would suspect some code changes by the game developers that were intended to throttle excessive use of "usability" commands in player-made macros. There have been multiple SOE code tweaks on this issue since late February, so I would give the custom UI another try. It's been working fine for me.
Went back, gave it another try. I haven't extensively tested it (just did a quick spot-check by grouping with a guildie and seeing if I could cast anything), but I'm going to tentatively say it's working again.

It definitely wasn't working at the time I and others were reporting problems. I did test it extensively then as well as try and check under the hood to see if I could see what the problem is (I'm pretty handly with code but turns out, without a reference to see what varables were being derefenced, it might as well be Sanskrit).

I'm looking forward to using this again in a raid now it's working again, as I wasn't kidding when I said I relied on this mod. I too, was using an alternative UI for the interim, and it chafed!

Thanks for looking into this, look forward to the enhancements!
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Unread 04-03-2010, 11:45 AM  
Darqwood
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Quote:
Originally posted by Dark Grue
Can confirm the Raid window's broken. Error message is "/usabilityonplayer: 'Parent.Member1.Basic.Name.Text' could not be found in your group or raid."

I use this mod all the time on raids, would love to see it fixed.

Dark Grue, my testers and I have not been able to duplicate this error in the raid window, although from the date of your post I would suspect some code changes by the game developers that were intended to throttle excessive use of "usability" commands in player-made macros. There have been multiple SOE code tweaks on this issue since late February, so I would give the custom UI another try. It's been working fine for me.

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Unread 03-23-2010, 01:32 PM  
linkmaster
A Brown Bear

Server: Antonia Bayle
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Quote:
Originally posted by Taxor
any news about the fix/update?
Aye , same question from me , using an alternative right now but the raid window is cumbersome and too wide on my alternative.
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Unread 03-16-2010, 03:10 AM  
Taxor
A Young Mystail Rat

Server: Antonia Bayle
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Quote:
Originally posted by Darqwood
The Raid window mod will be updated for the new expansion within the next few days. Thank you for your patience!

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any news about the fix/update?
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Unread 02-24-2010, 05:06 PM  
Darqwood
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The Raid window mod will be updated for the new expansion within the next few days. Thank you for your patience!

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Unread 02-22-2010, 11:02 PM  
Dark Grue
A Coastal Crab

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Quote:
Originally posted by linkmaster
SF seems to have broken the Raid window , the group window seems fine.
Can confirm the Raid window's broken. Error message is "/usabilityonplayer: 'Parent.Member1.Basic.Name.Text' could not be found in your group or raid."

I use this mod all the time on raids, would love to see it fixed.

Last edited by Dark Grue : 02-22-2010 at 11:04 PM.
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Unread 02-19-2010, 03:22 PM  
linkmaster
A Brown Bear

Server: Antonia Bayle
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Quote:
Originally posted by Darqwood
Praetorian, if this UI piece evolves beyond three button sets and cures (which it will, I'm working on some new features), the browser script is indeed going to be a liability since the user's previous choices are not saved and retrieved between configuration sessions. I have two choices to remedy this: a compiled app or some kind of web-based app that stores user data to a web server. Both choices have pluses and minuses.

The decision has been to keep as much excess data out of the UI windows as possible for the sake of reliability, which is why you don't see any preset spells for classes inside the files or in support files aside from the utility itself. Both windows are already very heavy as-is, and I prefer to see tighter code with some back-end user setup as opposed to automatic everything which becomes high maintenance and prone to bugs. But based on input from players including you, the click-to-cures may be handled with a class detect in future versions. This would enlarge the code but would also remove the need to configure cures with the utility, as long as the user does not want any additional macro commands attached to the cures.

I am working on some updates for the group and raid windows, but I'm waiting to see what kind of impact the Sentinel's Fate expansion will have on the UI. Once I know more, I'll be able to continue with the improvements. Thank you for your comments.

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SF seems to have broken the Raid window , the group window seems fine.

btw : I LIKE the blank slate start to it as it stands , I've put the spells I want on the buttons I want with the backgrounds I want....very nice.

Last edited by linkmaster : 02-19-2010 at 03:25 PM.
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Unread 01-02-2010, 10:35 AM  
Darqwood
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Quote:
Originally posted by Praetorian
Your UI is very well written Darq but there is one fatal flaw with it IMO, and this by no means is meant to be a insult.

Just getting the UI started is a chore and rather hassling. Having to go through and create the data for the files is awfully tedious.

The data should already be present like it is in other full UI's. It is easier for the end user to make adjustments here and there rather than having to go through the whole creation process.

The webpage is a novel idea but I think the novelty really wears itself thin rather quickly. Perhaps instead of using the resources to create that webpage it would have been more productive to just have the data already created for the most commonsense abilities for those classes much like ProfitUI or FetishUI do. I think you have a winner on your hands with features, but I think if you streamlined the installation process and made it more readily accessible that even more people would be on this mod. If you wish to have the webpage customizability... atleast preload the cures for your users.

Having to do EVERYTHING isnt really a fun thing to have to go through.

But like i said, its a fine product to be sure. But i think to hit that mass appeal...there should be less a person has to do to get it working.

Nice job so far though.

Praetorian, if this UI piece evolves beyond three button sets and cures (which it will, I'm working on some new features), the browser script is indeed going to be a liability since the user's previous choices are not saved and retrieved between configuration sessions. I have two choices to remedy this: a compiled app or some kind of web-based app that stores user data to a web server. Both choices have pluses and minuses.

The decision has been to keep as much excess data out of the UI windows as possible for the sake of reliability, which is why you don't see any preset spells for classes inside the files or in support files aside from the utility itself. Both windows are already very heavy as-is, and I prefer to see tighter code with some back-end user setup as opposed to automatic everything which becomes high maintenance and prone to bugs. But based on input from players including you, the click-to-cures may be handled with a class detect in future versions. This would enlarge the code but would also remove the need to configure cures with the utility, as long as the user does not want any additional macro commands attached to the cures.

I am working on some updates for the group and raid windows, but I'm waiting to see what kind of impact the Sentinel's Fate expansion will have on the UI. Once I know more, I'll be able to continue with the improvements. Thank you for your comments.

__
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Unread 12-27-2009, 04:48 AM  
Praetorian
A Grove Wisp

Server: Antonia Bayle
Forum posts: 28
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Your UI is very well written Darq but there is one fatal flaw with it IMO, and this by no means is meant to be a insult.

Just getting the UI started is a chore and rather hassling. Having to go through and create the data for the files is awfully tedious.

The data should already be present like it is in other full UI's. It is easier for the end user to make adjustments here and there rather than having to go through the whole creation process.

The webpage is a novel idea but I think the novelty really wears itself thin rather quickly. Perhaps instead of using the resources to create that webpage it would have been more productive to just have the data already created for the most commonsense abilities for those classes much like ProfitUI or FetishUI do. I think you have a winner on your hands with features, but I think if you streamlined the installation process and made it more readily accessible that even more people would be on this mod. If you wish to have the webpage customizability... atleast preload the cures for your users.

Having to do EVERYTHING isnt really a fun thing to have to go through.

But like i said, its a fine product to be sure. But i think to hit that mass appeal...there should be less a person has to do to get it working.

Nice job so far though.

Last edited by Praetorian : 12-27-2009 at 04:49 AM.
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Unread 12-02-2009, 07:22 AM  
chriswebstar
A Griffawn

Server: Runnyeye
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I wonder whether there's a way to include multiple macro lines in a macro? Does it recognize \ n linebreaks or something?
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Unread 11-28-2009, 09:58 AM  
Darqwood
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Post Re: Couple of suggestions.

Kecks, thank you for your comments. Putting an assist function under the archetype icons has been suggested several times (for both group and raid windows), and it would indeed free up a spell button for a good proportion of raiders and groupers that need it. I've been trying to resist adding "tricky" hidden controls that aren't immediately obvious from looking at the window, although a button outline could be raised around the archetype icon on mouseover as a visual cue, similar to the spell buttons themselves. Let me test it out a bit, you may have convinced me.

Moving the scroll arrows that switch between spell sets out onto the main window is something I gave up on in favor of a more streamlined raid window. My preference would be forward and reverse buttons that follow the spell icons themselves, since this is where your mouse is positioned when you need to switch. Like this:

http://i848.photobucket.com/albums/a...rollmockup.jpg

There is a pile of extra code associated with doing something like this as opposed to a single set of VCR controls on the options panel, in a mod that's already fairly code-heavy. If I can come up with a clean way to add it, I'll certainly give it a try. Maybe one day the developers will give us an "OnShiftHover" parameter so you can hold down the Shift key and get set #2, etc. like the hotbars.

Also, thanks for the tip for Firefox users. I admit I don't use Firefox and so I haven't tested the utility with it. The guide advises using Internet Explorer to run the utility for this reason. I would also like to see Firefox users set disable_remote_image back to true once you are done with the utility. Spammers using embedded images is a very real privacy threat. MS Outlook also has a no-remote-images view for HTML email, but for whatever reason it's not connected with the ability to view local pictures in IE.

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Unread 11-27-2009, 07:38 PM  
NWTracker
A Coastal Crab

Server: Antonia Bayle
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Couple of suggestions.

First if we could get a thread on the forums to discuss this great mod and utility.

Secondly, I suggest that the character lvl spot be the click able assist so that would free up one more spell slot.

An Inquisitor has a lot of things going on (spells) that can be targeted on a player more than just a heal or cure. (Haven't got my cures to show yet, but maybe I need to be in combat or need something to cure first.) A toggle from one set of four spells to another and back would be useful.

As a ranger there are some spells that I dare not use except in very specific cases. If my healer or mage has a heavy agro, then the flame arrow or flying hawk could be used to break that agro so the next hitter could take it. I wouldn't use those spells unless my group or raid was experienced in their use. But those could prevent a wipe with enough experience.

Thanks for the great mod and the utility is pretty awesome too.
Kecks
Lvl 80 Ranger/Woodworker
Kithicor
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