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07-08-2009, 07:36 AM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 2
File comments: 1
Uploads: 0
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Window still vanishign between relogs :(
this is getting odd Still vanishes between char swaps...
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>eq2ui_custom_dragowulfui_spelltimer.xml</include>
<include>_ProfitUI_custom.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>
Last edited by efour : 07-08-2009 at 08:26 AM.
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07-04-2009, 04:22 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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Tweak possible?
Loving the mod, thanks for making it.
Question, is it possible to have the spells appear from the bottom of the window and add on above rather than below?
I'm pretty limited for screenspace and having effects added top-to-bottom means something's guaranteed to overlap (not to mention cluttering the top 1/2 of my screen while the middle goes unused.).
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07-01-2009, 11:50 PM
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A Griffon
Server: Nagafen
Forum posts: 899
File comments: 244
Uploads: 20
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Quote:
Originally posted by chriswebstar
That is because spells cast by someone else don't show up in your maintained window.
Your easiest bet is to have ACT trigger a timer whenever your dirge shouts his CoB macro.
On a different page, I'm wondering if there is a way to have spell names be partial matches, so they match spell names without the roman numerals.
EDIT: I also can't seem to figure out how to duplicate the window. I've duplicated both xml files, given them different names, added another include into the custom file and changed the include in the window file so it matches the second spell name file. But the second window doesn't show.
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Edit eq2ui_dragowulfui_spelltimer.xml and under the second line I think it is it should say Name="SpellTimer". Just rename it SpellTimer2 and I think it should work.
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07-01-2009, 11:49 PM
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A Griffon
Server: Nagafen
Forum posts: 899
File comments: 244
Uploads: 20
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Quote:
Originally posted by blastz
dang sometime the window still disappear, had to relog to fix it
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That's weird. I relog all the time and it doesnt. Did you download the newest version?
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07-01-2009, 06:43 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 8
Uploads: 0
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dang sometime the window still disappear, had to relog to fix it
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07-01-2009, 06:50 AM
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A Young Mystail Rat
Server: Runnyeye
Forum posts: 5
File comments: 5
Uploads: 0
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Quote:
Originally posted by opeth_pa
Weird..No matter what i can do, I can not get it to pickup CoB
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That is because spells cast by someone else don't show up in your maintained window.
Your easiest bet is to have ACT trigger a timer whenever your dirge shouts his CoB macro.
On a different page, I'm wondering if there is a way to have spell names be partial matches, so they match spell names without the roman numerals.
EDIT: I also can't seem to figure out how to duplicate the window. I've duplicated both xml files, given them different names, added another include into the custom file and changed the include in the window file so it matches the second spell name file. But the second window doesn't show.
Last edited by chriswebstar : 07-01-2009 at 06:59 AM.
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06-28-2009, 09:06 PM
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A Griffon
Server: Nagafen
Forum posts: 899
File comments: 244
Uploads: 20
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Re: Spell Effects???
Quote:
Originally posted by yhype
Would there be any way to get this mod to catch proc-ed spells that don't show up in my maintained window and only in the spell effects window? If so that would be awesome. thanks
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I would only dream for that!. But the answer is no. The answer is no because that information is not currently available for the modding community. Only the Maintained is.
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06-28-2009, 06:24 PM
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A Coastal Crab
Server: Unrest
Forum posts: 1
File comments: 1
Uploads: 0
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Spell Effects???
Would there be any way to get this mod to catch proc-ed spells that don't show up in my maintained window and only in the spell effects window? If so that would be awesome. thanks
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06-28-2009, 01:24 AM
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A Griffon
Server: Nagafen
Forum posts: 899
File comments: 244
Uploads: 20
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Try "Cacophany of Blades II" or just "Cacophany of Blades"
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06-27-2009, 03:59 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 3
Uploads: 0
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Quote:
Originally posted by dragowulf
Well. If it can be shown in the Maintained window than it can be shown in my window.
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Weird..No matter what i can do, I can not get it to pickup CoB
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06-25-2009, 12:19 AM
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A Griffon
Server: Nagafen
Forum posts: 899
File comments: 244
Uploads: 20
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Well. If it can be shown in the Maintained window than it can be shown in my window.
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06-25-2009, 12:03 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 3
Uploads: 0
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COB and other similar Spells
Hey there!
What a great mod..
THis should pick up spells that other people cast on me right? Obviously as a scout I would want to track COB
I have tried Cacophany of Blades II then had someone in group cast it but it was not picked..
granted its late and im tired but am i thinking about this wrong?
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06-23-2009, 12:33 AM
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A Griffon
Server: Nagafen
Forum posts: 899
File comments: 244
Uploads: 20
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Quote:
Originally posted by Senzuki
hi there, im using profit ui, the latest version. Im having problems with the box disappearing each time i camp between my toons. Ive read the past post and seems this used to be a previous problems, but thought it had been fixed. There something im misssing here? .
Thanks
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Make sure you have downloaded the latest version.
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06-22-2009, 07:12 PM
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A Coastal Crab
Server: Splitpaw
Forum posts: 0
File comments: 1
Uploads: 0
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hi there, im using profit ui, the latest version. Im having problems with the box disappearing each time i camp between my toons. Ive read the past post and seems this used to be a previous problems, but thought it had been fixed. There something im misssing here? .
Thanks
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06-22-2009, 03:53 PM
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A Forest Scavenger
Server: Antonia Bayle
Forum posts: 17
File comments: 13
Uploads: 0
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Possibility?
Would there be anyway for it to accurately calculate your recast for said spell and give a countdown for recast time or is that getting a bit crazy. Could maybe have it ding or something when the recast is up. I know just look at your hotbars so its not that bad but having it right in that popup window, consolidated at able to see the countdown rather than mouseover for a tool tip, might be pretty nice. Its already an incredible mod for sure.
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