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Unread 02-03-2009, 11:08 AM  
santory
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 6
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Ho ho I try something on storm server

is you entrer the french name it's work
Try /useability Bénédictions and
/useabilityonplayer Ygrenis Aégolisme

So we just need to put the name in french and see if é è .... work or not
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Unread 02-03-2009, 12:00 PM  
Hanadila
A Coastal Crab

Server: Antonia Bayle
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It doesn't work for a simple reason : the UI screw all non iso, like é,à,è,ù, etc ... and replace it by a little square. (i have the problem when researching collectings on the broker).
So the spell appear like that : A*golisme and is not matchable by the mod

Perhaps a clue on using a different iso coding ?
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Unread 02-03-2009, 08:10 PM  
slippery
A Brown Bear
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Server: Oasis
Forum posts: 14
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Quote:
Originally posted by EQAditu
Well, now that I think about it... I suppose it would be possible to have a different spell set for every single class all in one file. Originally I did not because I had no idea what buffs every class buffs. Of course slippery went ahead and compiled some lists of several classes already.

Since there seems to be people interested in doing that much research, I certainly could make one file that switched depending on your class. In fact, I suppose I could have it switch using EQ2 commands as well. Different specs as it were.

Which reminds me... I was somewhat surprised by how easily slippery filled all 20 buff slots for each file. Do I need to increase it to 30 spells or something?
I think it might only be an issue for bards where they have such a large amount of possible buffs. I was also trying to include abilities from AA's as well. I'll probably do a couple more classes when I get the chance.
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Unread 02-03-2009, 09:28 PM  
EQAditu
A Griffon
 
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Server: Permafrost
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Quote:
Originally posted by slippery
I think it might only be an issue for bards where they have such a large amount of possible buffs. I was also trying to include abilities from AA's as well. I'll probably do a couple more classes when I get the chance.
I might set up the next version with subclass detection to use external definition files. Instead of having one file with 24 different sections, you can just make an addon file to place in the same folder. Should be easy to detect if the external file exists or not assuming EQ2 doesn't crash.
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Unread 02-07-2009, 06:57 PM  
EQAditu
A Griffon
 
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Server: Permafrost
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Quote:
Originally posted by Hanadila
It doesn't work for a simple reason : the UI screw all non iso, like é,à,è,ù, etc ... and replace it by a little square. (i have the problem when researching collectings on the broker).
So the spell appear like that : A*golisme and is not matchable by the mod

Perhaps a clue on using a different iso coding ?
The file encoding is specified by the first line of the XML document... usually "utf-8". If you think that changing the file encoding will help, go ahead... but most modders that know what they're talking about think it's impossible.

I have no way of testing this as I play on US servers with no spell names with anything more exotic than an apostrophe character. aka ' aka '
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Unread 02-08-2009, 10:52 PM  
eventide7
A Coastal Crab
 
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Server: Antonia Bayle
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Quote:
Originally posted by Amerzel
I am having trouble getting this to work for me. I am using ProfitUI, whenever I edit the eq2ui_custom.xml and add <Include>eq2ui_custom_clickbuff.xml</Include>

It breaks the ProfitUI, so it doesn't work at all. Take out the line, and profitui runs without a hitch. The eq2ui_custom.xml looks as follows

<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_SubClassDetector.xml</include>
<include>_ProfitUI_QuickRaidButtons.txt</include>
<include>_ProfitUI_CuresCode.xml</include>
<include>_ProfitUI_StandardSearches.txt</include>
<include>_ProfitUI_InventoryColorSettings.txt</include>
<include>_ProfitUI_MiscSettings.txt</include>
<include>_ProfitUI_SoundControls.xml</include>
<include>_ProfitUI_VideoControls.xml</include>
<include>_ProfitUI_ControlCenter.xml</include>
<include>_ProfitUI_Timer.xml</include>
<include>_ProfitUI_BottomBar.xml</include>
<include>_ProfitUI_InfoCenter.xml</include>
<include>_ProfitUI_AutoAttackCalc.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>

It seems that it breaks if whatever you include, doesnt have _ProfitUI_ before it, so I can add it to the custom.xml by putting the _ProfitUI_ before the file and it runs no problem. However, then I can't figure out how to then call it with the show.window command. Any suggestions? or those that got it to work for ProfitUI mind telling me what they did?

Thanks
Can anyone address this? I'm having the same issues, except that changing the xml filenames and corresponding entires in the <include> statements don't allow ProfitUI to work at all. The entire thing worked when I first edited it, but then the UI "broke" upon relaunch of EQ2. Repaired itself when I took out the offending lines of code (but Mama wants her buff macros!).

Last edited by eventide7 : 02-08-2009 at 11:02 PM.
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Unread 02-09-2009, 12:50 AM  
EQAditu
A Griffon
 
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Server: Permafrost
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The listed custom XML file doesn't even include a listing for my mod and is thus probably a "working" file. Since it doesn't include my mod and there is nothing wrong with the file, I cannot possibly say anything to fix it. I don't use ProfitUI, so I can't really say anything other than by screenshots in the mod's addon section, some people got it to work properly.
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Unread 02-09-2009, 01:03 AM  
eventide7
A Coastal Crab
 
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Server: Antonia Bayle
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I figured out what was wrong. XML is very particular, and editing it using Windows Notepad can break the code, even if you type the code in exactly and save it properly. Download Notepad++ to edit these xml files for your own spell buffs. You'll have to start with the clean, freshly downloaded files before attempting to edit them, as yours are most certainly already corrupted by editing with Windows Notepad (as were mine).

If ProfitUI sees any corruption in any file it will automatically load the default UI. The references in the custom.xml weren't corrupt; rather, it was the external files those entires referred to.
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Unread 02-09-2009, 10:02 AM  
EQAditu
A Griffon
 
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Server: Permafrost
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There should be a ui.log file generated every EQ2 instance that details any errors it encountered. Of course things like EQ2MAPS(I think) contain so many non-fatal errors you won't know what any of the error messages are talking about.

XML documents aren't very particular about anything as long as the structure is intact. Not closing quotes or a node element would cause issues with the entire document. It's not very particular about whitespace as long as it's in the correct place. The only thing I can think of that's invisible that might corrupt an XML document is maybe the UTF8 ByteOrderMark at the beginning of the file. I can't remember if having one is a no-no or not.
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Unread 02-11-2009, 01:03 PM  
Shianne
A Crazed Gnoll

Server: Kithicor
Forum posts: 20
File comments: 18
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Any way?

Any way to get this to cast my mythical epic buff on someone?

Also, if a target of a buff isn't available the macro stops. Is there any way to change that so if the target isn't available (occassionally our bruiser has to play his dirge) it moves on to the next item in the macro?

Last edited by Shianne : 02-11-2009 at 01:30 PM.
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Unread 02-11-2009, 03:03 PM  
EQAditu
A Griffon
 
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Re: Any way?

Quote:
Originally posted by Shianne
Any way to get this to cast my mythical epic buff on someone?

Also, if a target of a buff isn't available the macro stops. Is there any way to change that so if the target isn't available (occassionally our bruiser has to play his dirge) it moves on to the next item in the macro?
I would definitely have to do a lot more coding to get it to work with items.

The UI cannot see the message where it says it cannot find the player in the group/raid, so at the moment, it doesn't even stop in failure. You'll have to uncheck them item manually.
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Unread 02-11-2009, 07:47 PM  
Shianne
A Crazed Gnoll

Server: Kithicor
Forum posts: 20
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Request

Thanks for your response to my previous question.

I do have another request...

The Toggle Buffing button and the text box... any way that that could be either above or below the spell listing to reduce the overall width of the box? I realize it can be resized, but I would like to be able to see 1/2 the spell name without having a lot of blank blue space on the left side under the button/text box. This is an great Mod, there are times when I wouldn't mid leaving it up on my screen for the duration of a raid (expecially one where I potentially die often or I have to recast buffs on a squishie who dies often), but it is taking up too much screen real estate.
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Unread 02-12-2009, 02:42 PM  
ObsidianDragon
A Berserk Golem

Server: Oasis
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Thanks for a very cool and useful interface.

One idea (not sure how easy it would be) would be to have a button to record all your current maintained spells. They could either go into a separate instance like the clickbuff2 or just overwrite the current instance. That way you could manually buff once at the beginning of a group or raid, set that as the default, and then rebuffing would be easy throughout the rest of the outing. The user would have to uncheck item-based spells manually after, but it'd still be really handy for folks that have a different group each session but then stick with that group for the rest of the session.
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Unread 02-12-2009, 04:34 PM  
EQAditu
A Griffon
 
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Server: Permafrost
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Quote:
Originally posted by ObsidianDragon
Thanks for a very cool and useful interface.

One idea (not sure how easy it would be) would be to have a button to record all your current maintained spells. They could either go into a separate instance like the clickbuff2 or just overwrite the current instance. That way you could manually buff once at the beginning of a group or raid, set that as the default, and then rebuffing would be easy throughout the rest of the outing. The user would have to uncheck item-based spells manually after, but it'd still be really handy for folks that have a different group each session but then stick with that group for the rest of the session.
Well, that would be possible. I'm already reading all of the icons for spells and targets for casting purposes... it wouldn't be hard to overwrite a spell list with the currently shown icons.

I was thinking of creating buttons that loaded the alternate spell list files that are now external per class. I could save the current icons to a button like that.

Saving that icon list for the next session is another issue entirely. gm9 keeps hinting its possible by hijacking the map window's functionality but I'm not seeing it yet.
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Unread 02-13-2009, 03:22 PM  
Shianne
A Crazed Gnoll

Server: Kithicor
Forum posts: 20
File comments: 18
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Quote:
Originally posted by battosa
i finally get the graphic for the windows but i have a strange things happening since i added the include line in eq2ui_custom

each time i cast a spell i have a lag ( it was also happening with the windows all black )

i removed the include line and the lag disappear but i really don't know why

i use fetish and i am on the french server Storms
I also have bad lag when I have the window open. If I close the window it decreases, but doesn't completely go away. I have the window set to be perfectly clear whether moused over or not. This didn't seem to happen when I had the background totally black, but I may have just not noticed as I was just sitting in the guild hall.

Upon further testing, the lag seems to occur at the end of each buff cast. This occurs when buffs are cast from spell book/hotbar or from the macro. I cannot be sure that this is being caused by the macro or if this is something introduced with the patch on 2/12 as I installed the macro the same day.
When I have time, I will remove the line from my custom xml file and see if this lag still occurs.

Last edited by Shianne : 02-13-2009 at 07:31 PM.
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