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Unread 04-08-2009, 01:54 PM  
Terrorcheeta
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First off...


I want to thank you for making AND updating this UI.
I like both the raid and the groupsetup for it for my dirge...
I sure as heck can't make this and I don't have enough free time (nor willingness) to learn it all.

I was wondering tho, would it be possible to add the dirge heal in the groupmembers option? (Speech of Sacrifice)
And add that heal AND Gravitas to the raid window?

Not telling you to do it, but kindly requesting if it would be possible

Kind regards, Keylies
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Unread 04-02-2009, 09:48 AM  
caoimhin
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Loading a new version right now

I have had this ready for weeks on test waiting for Sony to finally load LU51. Of course they chose the week when I am completely cut off from the internet due to work.

I havent had a chance to test the new versions in production due to my inability to access the internet for the last 3 days. They were working in test fine but there may have been some last minute changes that could cause a problem. If anyone finds anything wrong, let me know and I will fix asap.

Last edited by caoimhin : 04-02-2009 at 11:10 AM.
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Unread 04-01-2009, 04:35 PM  
doctracer
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LU51

Anyone else having issues with this with the latest update from Sony?
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Unread 01-03-2009, 02:53 PM  
Greu
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Hooray thank you thank you. Great ui, this is the only thing I wanted from profit ui without having to use all the unnecesary other crap

Delighted to see you can even queue spells properly, have yet to test that on cures.

Once again thank you ^^
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Unread 12-24-2008, 09:00 PM  
truespirit123
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Cool changing spell names

I managed to figure out how to get it work, but i am reading forums that you can change your spell names ( Mystic) i love this but was wondering if I could have a cure, and a group ward/heal added to my little icons uneder the names? I read you can change it but when I go into my UI folder I find this

Icon IconRect="84,84,126,126" Location="22,0" IconResource="images/icons/icon_ss5.dds" Name="SpellButton2Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true" />
<Button BackgroundOpacity="0.000" LocalToolTip="Ritual Healing" Location="44,0" Name="ZSpellButton3" OnHoverIn="target_allow_pet_self_toggle=0 target_allow_pet_self_toggle=0" OnHoverOut="target_allow_pet_self_toggle=1 target_allow_pet_self_toggle=1" OnPress="useability Ritual ; useability Ritual Healing" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible" />
<Icon IconRect="0,0,42,42" Location="44,0" IconResource="images/icons/icon_ss14.dds" Name="SpellButton3Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true" />
<Button BackgroundOpacity="0.000" LocalToolTip="Oberon" Location="66,0" Name="ZSpellButton4" OnPress="clearabilityqueue ; cancel_spellcast ; useabilityonplayer Parent.Parent.Name.LocalText oberon obstruction ; target_previous" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible" />
<Icon IconRect="42,126,84,168" Location="66,0" IconResource="images/icons/icon_ss6.dds" Name="SpellButton4Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true" />
<Button BackgroundOpacity="0.000" LocalToolTip="Eidolic Ward" Location="88,0" Name="ZSpellButton5" OnPress="clearabilityqueue ; cancel_spellcast ; useabilityonplayer Parent.Parent.Name.LocalText Eidolic Ward ; target_previous" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible" />
<Icon IconRect="84,84,126,126" Location="88,0" IconResource="images/icons/icon_ss6.dds" Name="SpellButton5Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true" />
<Button BackgroundOpacity="0.000" LocalToolTip="Ancestral Savior" Location="110,0" Name="ZSpellButton6" OnPress="clearabilityqueue ; cancel_spellcast ; useabilityonplayer Parent.Parent.Name.LocalText Ancestral Savior ; target_previous" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible" />
<Icon IconRect="126,0,168,42" Location="110,0" IconResource="images/icons/icon_ss7.dds" Name="SpellButton6Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true" />
<Button BackgroundOpacity="0.000" LocalToolTip="DeAgro" Location="132,0" Name="ZSpellButton9" OnPress="clearabilityqueue ; cancel_spellcast ; useability Spirits ; target_previous" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible" />
<Icon IconRect="42,84,84,126" Location="132,0" IconResource="images/icons/icon_ss5.dds" Name="SpellButton9Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true" />
</Page>




but it wont let me change anything,, any information would be great..

Truespirit (mistmore)
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Unread 12-24-2008, 01:24 PM  
truespirit123
A Young Mystail Rat

Server: Antonia Bayle
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help with install

i have download the file but it is on my desktop, so i unzipped it to my Sony file? but there doesnt seem to be any change to my settings, am i doing something wrong in install maybe?

truespirit (mistmore)
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Unread 10-26-2008, 09:45 PM  
caoimhin
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Server: Crushbone
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Yes, if you added the clear queue and cancel spellcast commands as well as the target_previous command then it would work fine.

The reason the raid window will work is that part of the window doesn't have a built in target the player if you click on it. The group window target switching happens at the highest level of the player parent code group, this is functionality built-in by SOE and is not in the xml file we get to alter.

If one places buttons within these groups then clicking them targets the player.

One could create a number of buttons or boxes outside of that code level and tie them to a person in the group. The issue is that group window would not be user reconfigurable, buttons wouldnt stay near a person. The layout, placement and size of the group members and their buttons would have to be coded for every arrangement that people want.
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Unread 10-23-2008, 06:29 PM  
beerninja
A Young Mystail Rat

Server: Antonia Bayle
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Howdy,

I have been trying out this great UI and noticed what people have said earlier about the target switching. I was wondering if I added the clearqueue and cancel spell cast commands in the xml will it stop the target switching for the heal spells?

Also, I found that the following UI is somehow programmed to allow spell queues all without target switching. Not sure how he did it
http://www.eq2interface.com/download...llPriests.html
Not trying to be rude linking to another guy's UI or anything, just hoping maybe we could get the same functionality in your awesome mod
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Unread 10-11-2008, 12:33 AM  
caoimhin
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Server: Crushbone
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Quote:
Originally posted by jameys18
ok, answer to my own question. and for any one else experianceing this problem. You have to go into the xml file player, group, and raid. then find the coding that has the spell name of the default spell. (it will appear twice in line). in first spot. make name what you want it to say then in the second spot write the name of the spell with upper case where needed then what level of spell in ().

ex. "Fleshweave (Master I)" then it will work!
You will have to change the spell names in several locations and files as you found out, but you shouldn't need to have the spell version as part of useability. Is it possible that you didn't rerun the bat file to change the used files as well before restarting. The code you posted looked correct and should have worked.
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Unread 10-06-2008, 03:52 PM  
jameys18
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Server: Antonia Bayle
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ok, answer to my own question. and for any one else experianceing this problem. You have to go into the xml file player, group, and raid. then find the coding that has the spell name of the default spell. (it will appear twice in line). in first spot. make name what you want it to say then in the second spot write the name of the spell with upper case where needed then what level of spell in ().

ex. "Fleshweave (Master I)" then it will work!
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Unread 10-06-2008, 02:46 PM  
jameys18
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ok, i've downlaoded and played with this thing all day trying to get it to work. finally got it like its supposed to be but i can't change the heals out to match the ones my level. i've gone into player and group xml files and change names i.e. dire salve to predatory salve. making sure the spacing was the same as before and saved it but no change in game. and of course i've shut down eq2 and restarted it. whats the deal? what am i not realizing?

from reading down belowe do i have to put Predatory Salve with the exact spell i have? as in Predatory Salve Master I? i have no idea.... below is what i changed in my fury player xml file.....

AbsorbsInput="false" Location="7,85" Name="Spells" ScrollExtent="153,21" Size="153,21">
<Button BackgroundOpacity="0.000" LocalToolTip="Fleshweave" Name="ZSpellButton1" OnHoverIn="target_allow_pet_self_toggle=0 target_allow_pet_self_toggle=0" OnHoverOut="target_allow_pet_self_toggle=1 target_allow_pet_self_toggle=1" OnPress="useability Fleshweave" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible"></Button>
<Icon IconRect="210,42,252,84" IconResource="images/icons/icon_ss6.dds" Name="SpellButton1Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true"/>
<Button BackgroundOpacity="0.000" LocalToolTip="Predatory Salve" Location="22,0" Name="ZSpellButton2" OnHoverIn="target_allow_pet_self_toggle=0 target_allow_pet_self_toggle=0" OnHoverOut="target_allow_pet_self_toggle=1 target_allow_pet_self_toggle=1" OnPress="useability Predatory Salve" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible"></Button>
<Icon IconRect="84,84,126,126" Location="22,0" IconResource="images/icons/icon_ss5.dds" Name="SpellButton2Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true"/>
<Button BackgroundOpacity="0.000" LocalToolTip="Wildling Elixer" Location="44,0" Name="ZSpellButton3" OnHoverIn="target_allow_pet_self_toggle=0 target_allow_pet_self_toggle=0" OnHoverOut="target_allow_pet_self_toggle=1 target_allow_pet_self_toggle=1" OnPress="useability Wildling Elixer" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible"></Button>
<Icon IconRect="0,0,42,42" Location="44,0" IconResource="images/icons/icon_ss14.dds" Name="SpellButton3Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true"/>
<Button BackgroundOpacity="0.000" LocalToolTip="Sylvan Touch" Location="66,0" Name="ZSpellButton5" OnPress="clearabilityqueue ; cancel_spellcast ; useabilityonplayer Parent.Parent.Name.LocalText Sylvan Touch ; target_previous" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible"></Button>
<Icon IconRect="42,42,84,84" Location="66,0" IconResource="images/icons/icon_ss6.dds" Name="SpellButton5Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true"/>
<Button BackgroundOpacity="0.000" LocalToolTip="Breath of the Untamed" Location="88,0" Name="ZSpellButton6" OnPress="clearabilityqueue ; cancel_spellcast ; useabilityonplayer Parent.Parent.Name.LocalText Breath of the Untamed ; target_previous" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible"></Button>
<Icon IconRect="126,0,168,42" Location="88,0" IconResource="images/icons/icon_ss7.dds" Name="SpellButton6Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true"/>
<Button BackgroundOpacity="0.000" LocalToolTip="DeAgro" Location="110,0" Name="ZSpellButton7" OnPress="clearabilityqueue ; cancel_spellcast ; useability incapacitating thorns ; target_previous" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible"></Button>
<Icon IconRect="42,84,84,126" Location="110,0" IconResource="images/icons/icon_ss5.dds" Name="SpellButton7Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true"/>

<Button BackgroundOpacity="0.000" LocalToolTip="" Location="132,0" Name="ZSpellButton4" OnPress="target_previous" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible"></Button>
<Icon IconRect="210,252,210,252" Location="132,0" IconResource="images/icons/icon_ss14.dds" Name="SpellButton4Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true"/

Last edited by jameys18 : 10-06-2008 at 03:25 PM.
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Unread 09-10-2008, 09:03 PM  
caoimhin
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Server: Crushbone
Forum posts: 89
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No, nothing is installed incorrectly.

That is the trade off of queuing vs instant cast spells. The cures and save vs deaths are cancel current casting, cast right away and retarget to prior target.

If you let a spell queue like I do with the heals, then if you put in a command to switch the target back it cancels the queued spell.

Unfortunately it is part of the underlying code that sony puts in, such that I can't prevent it from targeting a group member when you click on them. I have even tried it with useabilityon commands and has the same result when it changes targets back. I have bugged the behavior with sony but I wouldn't hold breath for a fix.
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Unread 08-27-2008, 04:52 PM  
Aesculapius
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Great UI, much nicer than the Profit version... Just one thing though, unless I installed something incorrectly, my target shifts when I click on a templar heal button of another group member other than the MT. The cures do not shift targets but the heals do.

It would be greeat if I didn't shift targets at all so shield ally stays continuosly on the MT. Other than that, it is great. Pls let me know if I did something wrong on the install, thx.
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Unread 08-01-2008, 01:26 PM  
caoimhin
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Re: Mystic

Quote:
Originally posted by Taxet
Mystic spell not right
you have Ancient Balm
Its Ancestral Balm now
just for you next update
I purposely left it as ancient balm as the master I of ancient balm will cure up to lvl 93 (which is higher than anything possible in tier 8) and uses 23 less power to do it. Until tier 9 there is no advantage to using ancestral balm.

If you only have the adept III of ancient balm, feel free to change the spell in the player, group and raid window. The player window has it in only one spot near the middle of the file. The raid window has it in only one spot near the top of the file. The group window will have 5 occurrences of it that need to be changed.

Last edited by caoimhin : 08-05-2008 at 01:23 PM.
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Unread 05-28-2008, 03:36 AM  
Taxet
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Mystic

Mystic spell not right
you have Ancient Balm
Its Ancestral Balm now
just for you next update

Last edited by Taxet : 05-28-2008 at 03:37 AM.
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