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Unread 04-01-2007, 12:50 PM  
Wizairde
A Forest Scavenger

Server: Crushbone
Forum posts: 19
File comments: 2
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Quote:
Originally posted by xephonics
is there anyway to this to work thorui?

since there is no eq2ui_mainhud.xml file in thorui :/
Yes - I use this with ThorUI and it works great. Install ThorUI, Install Eq2Maps (then I install Infocenter), then do the unzip into the thorui directory which will place two files into the root of thorui and the rest in the subfolders. And, just rename the sample mainhud file to be the actual mainhud and you're good to go.

-Wiz
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Unread 04-01-2007, 03:01 AM  
Tyndaleon
A Young Mystail Rat

Server: Everfrost
Forum posts: 5
File comments: 8
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Quote:
Originally posted by TreeMos
I'm not sure, but assuming it uses EQ2Map there's probably a way. I'd do a file content search for the line wihich includes eq2ui_mainhud_map.xml like I describe in the installation instructions above. Once you find that just add the poifinder line below it like you would in the eq2ui_mainhud.xml file.
I don't use ThorUI, basically the mod I first ever started out on was EQ2Map, and then as I learned more about this site and mods in general, I just added different mod pieces from there as I decided to try different things, so everything's under UI/EQ2Map for me. Having said that, I had no eq2ui_mainhud.xml file either, never had one before and never seemed to need it. Your instructions regarding that confused me frankly because of this, and when I did a file search, the only location was in the UI/Default folder....and when edited and applied the change you describe, the game patcher I suppose recognized the file was different whether because of the timestamp on it or otherwise, so it just downloaded another one and overwrote the change I made. Then I decided to try copying and pasting the eq2ui_mainhud.xml file from UI/Default to my UI/EQ2Map folder since there wasn't one previously, and then edited and added in the line as you describe, saved it and launched the game, and it works just fine now.

So long story short, probably what this guy (and anyone else) needs to do is copy that file first as-is to whatever is their personal UI/_______ folder, and then edit and add the line you detail above and save it. And assuming that would work for anyone, it would probably help if you clarified this in the installation instructions as well, as it will avoid any question or confusion for anyone else who finds themselves in the same boat I was in. Hope this helps!

Edit: Noticed after I posted that I'm not the only one that's run into this (see Metha's post below), so it may well be a recurring theme.

Last edited by Tyndaleon : 04-01-2007 at 03:04 AM.
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Unread 03-31-2007, 11:29 AM  
TreeMos
A Sea Turtle
Interface Author - Click to view interfaces

Server: Kithicor
Forum posts: 32
File comments: 52
Uploads: 1
Quote:
Originally posted by xephonics
is there anyway to this to work thorui?

since there is no eq2ui_mainhud.xml file in thorui :/
I'm not sure, but assuming it uses EQ2Map there's probably a way. I'd do a file content search for the line wihich includes eq2ui_mainhud_map.xml like I describe in the installation instructions above. Once you find that just add the poifinder line below it like you would in the eq2ui_mainhud.xml file.
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Unread 03-30-2007, 09:49 PM  
xephonics
A Coastal Crab

Server: Antonia Bayle
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is there anyway to this to work thorui?

since there is no eq2ui_mainhud.xml file in thorui :/

Last edited by xephonics : 03-30-2007 at 09:50 PM.
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Unread 03-28-2007, 10:46 PM  
Brorim
Zerk Ad'Libitum
 
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Server: Runnyeye
Forum posts: 41
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Great stuff this

Should be bananatory download with eq2map

5 Bananas and added to favorites


Yours

Brorim

Last edited by Brorim : 03-30-2007 at 09:24 AM.
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Unread 03-27-2007, 04:57 PM  
Pixi
Cry Spoon!
 
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Server: Oggok
Forum posts: 241
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Very nice!

Great job TreeMos. This works nicely with ProfitUI II and the standard map mod.
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Unread 03-21-2007, 05:24 PM  
Metha
A Coastal Crab

Server: Antonia Bayle
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hmm

Great mod!

Altho I'm having a small problem, the poifinder window is all black, I get the poi info locations etc but no scrollbar, background or anything..

Edited the eq2ui_mainhud.xml like you described, unzipped to right dir etc. No idea whats wrong.


Fixed it, apparently eq2 changes the eq2ui_mainhud.xml in default folder, so I copied it to my custum ui folder and edited it.
Works great now, wonderful mod, many thanks!

Last edited by Metha : 03-21-2007 at 06:42 PM.
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Unread 03-20-2007, 11:27 AM  
Englan
A Young Mystail Rat

Server: Kithicor
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I love this mod! Excellent work. Thank you, thank you

Last edited by Englan : 03-20-2007 at 11:41 AM.
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Unread 03-20-2007, 10:13 AM  
ansar
A Brown Bear
 
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Server: Unrest
Forum posts: 14
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Excellent mod. I have been waiting for someone to do this. I am surprised that it has not been integrated into EQ2Maps already.

Thanks for your work and sharing it with the rest of us.
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Unread 03-19-2007, 09:22 AM  
TreeMos
A Sea Turtle
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Server: Kithicor
Forum posts: 32
File comments: 52
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Wizairde: I have entertained the "release the code" idea but it probably won't happen anytime soon. There are still a few features I'd like to add and I have the professional programmer's code possesiveness disease. Perl scripts aren't exe's - they're litterally code that is run through an interpreter. Plus I don't think missing out on a few week's worth of POI updates at a time would terribly inconvenience anyone's cheat... er I mean POI finding ability. With the possible exception of right after a new expansion comes out. And I'd make a point of puting up a timely update in that case.

However if I ever quit EQ2 or just find myself growing weary of the constant update posting process, I'll definitely release it.

FloridaFringe: The problem is I have little actual EQ2 UI moding exerience using the conventional tools. In this case I just took the XML from Mother's design and automated or tweaked the basic structure she already had. Adding the tooltips was basicly a guess on my part that happened to be simple and work well. Event handling and getting multiple windows to work together seems a bit more complex. But If you can point me to XML examples of such features in other mods I could try to figure it out and incorporate them.
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Unread 03-18-2007, 05:23 PM  
FloridaFringe
A Griffon

Server: Lucan DLere
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Thanks again for this update.

Any chance of having the window open / close with the map?

How about close on ESC?
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Unread 03-18-2007, 11:23 AM  
Wizairde
A Forest Scavenger

Server: Crushbone
Forum posts: 19
File comments: 2
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great mod

I loved eq2spoilers, but agree that it wasn't updated too often and i like POIFinder as a moniker much more. (It aids my cheating mentality.. lol)

Great work - ever consider releasing the exe to have folks run their own xml generation after they've run an eq2maps update? That'd save some time between updates on your end and when they're released with eq2maps. Would definitely save you (as an author) a great deal of time I'd think.

Either way, this is tremendously appreciated.
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Unread 03-17-2007, 10:12 AM  
TreeMos
A Sea Turtle
Interface Author - Click to view interfaces

Server: Kithicor
Forum posts: 32
File comments: 52
Uploads: 1
Quote:
Originally posted by Kharzon
Loved the Map Spoiler Project. I've installed your version but it will not populate.
The window comes up, completely, with all the graphics, but it doesn't matter how many times I open and close the map window, it will not populate. I'm using ProfitUI with some addon's I've put in, including the shrink map addon. Maindhud.xml comes with the spoiler xml already in it, and I've double checked for spelling, etc. Still no go.

Any ideas?
Not yet, but I've been suffering a similar problem when trying to make the final changes (autogen'd plugin_7 and scrollpage; renaming paths and files from spoiler to finder) in order to get this to version 1.0. I'll be investigating it some more today and if I can nail it down I'll let you know.

Wolfling, thanks for that reminder about the example file. Plus I may go with a completely renamed mainhud file (eq2ui_mainhud_poifinder.xml instead of eq2ui_mainhud_mapspoiler.xml) and subdirectory for the "finder files". Either way I'll be adding much more detailed installation details to this page.
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Unread 03-17-2007, 01:21 AM  
Kharzon
A Dervish Cutthroat
 
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Server: Guk
Forum posts: 39
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Loved the Map Spoiler Project. I've installed your version but it will not populate.
The window comes up, completely, with all the graphics, but it doesn't matter how many times I open and close the map window, it will not populate. I'm using ProfitUI with some addon's I've put in, including the shrink map addon. Maindhud.xml comes with the spoiler xml already in it, and I've double checked for spelling, etc. Still no go.

Any ideas?
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Unread 03-16-2007, 01:58 PM  
wolfling
A Crazed Gnoll
 
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Server: Runnyeye
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great job, thank you for all the hard work.

1 small point though, i think the example file needs updating, as some things have changed since this one was used.
The browser doesnt work correctly when used,
at least it didnt work for me =( as the browser entry is missing from the example.xml.
I copied the default eq2ui_mainhud.xml to my custom ui folder and added the mapspoiler and all works well.

Its not really a problem related to your mod, but could confuse peeps )

Thanks again

Wolf

Last edited by wolfling : 03-16-2007 at 02:10 PM.
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