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Unread 09-25-2007, 07:41 PM  
matthewzellmer
A Brown Bear
 
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new jeweler teir

Quote:
Still lovinging this mod.

I am almost at teir 5 for jeweler, but there are only 4 sets of skills. Is there a way for me to add the new skills?

Thanks

Helenson
Sure thing Helenson! Once you reach that teir just post the names and abilities of the new tradeskills here and I will add them right away.

-Frog Soup
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Unread 09-25-2007, 05:59 PM  
Heden
A Young Mystail Rat

Server: Antonia Bayle
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Still lovinging this mod.

I am almost at teir 5 for jeweler, but there are only 4 sets of skills. Is there a way for me to add the new skills?

Thanks

Helenson
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Unread 09-17-2007, 08:02 PM  
Heden
A Young Mystail Rat

Server: Antonia Bayle
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I love this mod....

My problem didn't have anything to do with your UI...sorry

Heden

Last edited by Heden : 09-17-2007 at 09:25 PM.
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Unread 09-05-2007, 02:08 PM  
matthewzellmer
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RE: Try it again!

Quote:
I love this mod, but I am trying to use this in conjunction with ProfitUI Reborn. I have copied it to the same directory of ProfitUI, which has worked on other UI's I have tried. Still, I have the default Tradeskill recipe window.....
Try it again! The only possible way to fix this is to double check what directory ProfitUI is working out of. Try downloading and coping it again! Never give up! Never surrender... or something like that.

Frog Soup
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Unread 09-03-2007, 08:48 AM  
Llogwey
A Young Mystail Rat
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Server: Storms
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Somebody in EQtraders linked me this :
http://eq2.getco-guild.com/rxns/

I think you could use it
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Unread 09-02-2007, 10:33 AM  
Cptpizzaboy
A Coastal Crab

Server: Antonia Bayle
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I love this mod, but I am trying to use this in conjunction with ProfitUI Reborn. I have copied it to the same directory of ProfitUI, which has worked on other UI's I have tried. Still, I have the default Tradeskill recipe window.

I have to admit I am a bit new to using custom UIs, but I have gotten it to work with other mods successfully. I have tried everything I can think of, but am out of Ideas. Anyone who can help me out, please do...


Any
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Unread 08-31-2007, 04:47 PM  
Llogwey
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OK, checked for WOODWORKER :
For inscribing, it's in fact "Appraise"...
Measure, Success -6%, Progress +18
Weigh, Success -3%, Durability +10
Estimate, Success -9%, Progress +27
Inscribing, Success -6%, Durability +20 <-- you have to change Inscribing by Appraise HERE


For Rime and Reason, I you can use /useability 2221103391 and it's working. I did not check the name you're using.

My main problem is that your mod is in english and I'm on Storms (french server) with french names for my abilities. But I discovered something that makes me able to edit the mod and add the useabilities that are missing and that I use in T7 scholars... I open my knowledge book, take the skill icon and drag it to my main chat. The name shows ther, I say it, open the log file and see something like that :
You say, "\aABILITY 2221103391 Rime & Raison:Rime & Raison\/a"
Then I take the number, open your mod and insert for the useability the number of the ability and so I don't need to find the french name for the ability. It's working
But I don't know the names in english so it's a bit useless for you, expect for names with symbols like "&"
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Unread 08-31-2007, 02:08 PM  
Sleestak
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I love this thing

Awesome job with this mod. This mod is one of my all-time favorites. Sony should buy this mod from you and put it in the game as a regular thing.
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Unread 08-27-2007, 04:00 AM  
ixoth
A Sea Turtle
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Server: Splitpaw
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There might be slight bug with the addon what it comes to Artistry and last tier buff called Enliven. When I press the button it'll say skill/spell no longer available.
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Unread 08-25-2007, 03:40 PM  
ixoth
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Server: Splitpaw
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Nice addon, keep up the good work mate.
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Unread 08-24-2007, 09:35 PM  
matthewzellmer
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Re: problem with Fletching

[quote] I foresee a problem with Fletching... I cannot test but here it is ...
....[quote]

I went ahead and added the transmuting stuff and your right about the Fletching but I cant find the correction. Let me know if you find anything.
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Unread 08-24-2007, 05:29 AM  
Llogwey
A Young Mystail Rat
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Server: Storms
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For Carpenter I added the last ones to the mod and it seams to be working. Here it is :

CARPENTER

Concentrate, Success -6%, Progress +28
Consider, Success -3%, Durability +20
Contemplate, Success -3%, Progress +14
Muse, Success -6%, Durability +40
Ponder, Progress +7 (error in french translation ?)
Fixate, Success -4%, Durability +30
Establish, Success -12%, Progress +35

Dovetail Joint, Durability -6, Progress +18
Tee Joint, Progress -10, Durability +20
Box Joint, Durability -9, Progress +27
Wedge Joint, Progress -15, Durability +30
Spline Joint, Durability -30, Progress +9
Halving Joint, Progress -5, Durability +10
Mortise Joint, Durability -15, Progress +35

Metallurgy, Power drain, Progress +9
Geology, Power drain, Durability +10
Corrugate, Power drain, Progress +18
Smelting, Power drain, Durability +20
Solder, Power drain, Progress +27
Welding, Power drain, Durability +15
Flux, Power drain, Progress +35



OK, checked for WOODWORKER :
For inscribing, it's in fact "Appraise"...
Measure, Success -6%, Progress +18
Weigh, Success -3%, Durability +10
Estimate, Success -9%, Progress +27
Inscribing, Success -6%, Durability +20 <-- you have to change Inscribing by Appraise HERE

Last edited by Llogwey : 08-24-2007 at 05:43 AM.
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Unread 08-23-2007, 07:56 PM  
Bekkr
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Server: Unkown
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Oooh, an update. Nice... my carpenter is nearly high enough that he needs the new skills. Thanks so much for this mod, btw. Best UI mod ever.

EDIT: D'oh! Still only 4 levels of sculpting skills. Anyway, tooltips for T3 sculpting are as follows:

Corrugate: Power -10% / Progress +18
Contemplate: Success chance -3% / Progress +14
Box Joint: Durability -9 / Progress +27

Oh, and Geology (T2 Sculpting) should be Power -7%, and Metallurgy should be Power -5%. (not Power -37 as they both are currently)

Hope that helps out, and keep up the good work.

Last edited by Bekkr : 08-23-2007 at 08:13 PM.
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Unread 08-23-2007, 02:21 PM  
Llogwey
A Young Mystail Rat
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Server: Storms
Forum posts: 7
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problem with Fletching

I foresee a problem with Fletching... I cannot test but here it is

T4
Carving ... Progress -30 , Durability +15
Inscribing ... Success -6% , Durability +20
Detail ... -Power , Durability +15

T5
Inscribing ... Durability -9 , Progress +27
Evaluate ... Success -3% , Progress +9 <----- This one is odd but is what it says
Jig ... -Power , Progress +27

So you've got on Frame1-4 :
LocalTooltip="Inscribing Success -6% , Durability +20" Name="Button" OnPress="useability=&apos;Inscribing&apos; "

and then on Frame3-5 :
LocalTooltip="Inscribing Durability -9 , Progress +27" Name="Button" OnPress="useability=&apos;Inscribing&apos; "


One is wrong...




Then for transmuting :
- Subastral Weave, Power -, Progress +20
OnPress="useability=&apos;Subastral Weave&apos; "
SourceRect="168,168,207,207"

- Corporeal Weave, Power-, Durability +15
OnPress="useability=&apos;Corporeal Weave&apos; "
SourceRect="83,167,126,209"

- Subastral Binding, Success -11%, Progress +30
OnPress="useability=&apos;Subastral Binding&apos; "
SourceRect="210,168,251,209"

- Corporeal Binding, Success -11%, Durability +25
OnPress="useability=&apos;Corporeal Binding&apos; "
SourceRect="126,168,168,209"
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Unread 08-21-2007, 05:46 PM  
CrimsonDivine
A Brown Bear

Server: Antonia Bayle
Forum posts: 9
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I just wanted to say I absolutely love this mod, it makes crafting so much easier, 10/10
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