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Unread 11-16-2007, 09:59 AM  
Sleestak
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Thumbs Up Thanks Matt !

I just wanted to say thanks, and that I appreciate the work that you have put into this mod. I have leveled 3 crafters to 70 using this mod and currently working on 2 more (crafting addict)

Thanks for making this mod!

Slee
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Unread 11-16-2007, 06:23 AM  
dan2507
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back again, thanks for the update


Is there a possibility to deactivate the tooltips for the crafting actions?
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Unread 11-15-2007, 10:15 AM  
matthewzellmer
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Mod under way

Hmm, I need to leave this mod. As Lv 43 Jeweler it is not usefull anymore.

I have reviewed the new tradeskill mod and am working on a convert for it. It will be a bit before I am able to get it finished in the meantime please wait for the mod to be done.

Frog Soup
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Unread 11-12-2007, 02:43 AM  
dan2507
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Hmm, I need to leave this mod. As Lv 43 Jeweler it is not usefull anymore.
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Unread 11-11-2007, 06:13 PM  
matthewzellmer
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BREAK BREAK BREAK

After reading the LU40 news, I am going to postpone anywork on this mod until the new Tradeskill stuff comes out! Thanks for your patience.

Frog Soup
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Unread 11-11-2007, 06:09 PM  
matthewzellmer
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Re: All tradeskiller max lvls

Matthewzellmer do you think you can use this link to add all of the encounters for each tradeskiller type that have gained lvl 70. This UI is awesome and i am going to use it but i have a lvl 70 provisioner and i can only use in the pop menu for tier 5 stuff. Here is the link: http://eq2.getco-guild.com/rxns/

Sure thing I will get on it today.

Frog Soup
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Unread 11-11-2007, 08:18 AM  
Llogwey
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Don't bother to correct it, now that the NdA is over, I can tell you what will come to pass :
The tradeskill UI is changing. You have now the skills used at the bottom of the tradeskill UI. Here are the images :
when crafting :


when crafting is finished :


skills are reduced to one set of six for each class, scaling with level (power is more than reduced so there's no problem). The names of the skills used are the first six of each class.
When you choose a recipe, the skills are auto-populating on you're UI and you can change the order as you wish.

for the icons : book is "recipes", red thing is "stop", green arrows are "repeat".
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Unread 11-08-2007, 10:54 PM  
jehira
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Great mod, thanks. There's a typo in the Artisty skill Sugar Coat that stops it working. In several places of the mod it's spelt as "Sugar Coa".
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Unread 11-01-2007, 02:05 PM  
pyehome
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All tradeskiller max lvls

Matthewzellmer do you think you can use this link to add all of the encounters for each tradeskiller type that have gained lvl 70. This UI is awesome and i am going to use it but i have a lvl 70 provisioner and i can only use in the pop menu for tier 5 stuff. Here is the link: http://eq2.getco-guild.com/rxns/
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Unread 10-28-2007, 04:27 PM  
Heden
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Thanks,

No worries on the delay...I downloaded everything but have never done anything like this before...I couldn't get it all to work

Thanks

Helenson
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Unread 10-26-2007, 08:00 PM  
matthewzellmer
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Fixes on the way, equal signs and Jeweley

Quote:
Are we allowed to go in and make our own edits to these mods? I have downloaded the builder, but want to make sure I can do the additions?

Thanks Helenson
Sure no problem Helenson! Just make sure that, when you publish you do so as an add on to this or a new one that pays respect

I removed the equal signs as a test and am attempting to run it without them. I also was able to fix the first button so it works like the other ones.

I was also able to add all the Artifacting (Jeweler) stuff. I am going to test all this tonight. Sorry for the delay, I have played a lot of Starcraft in order to practice for Starcraft 2 comming out soon.

Frog Soup
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Unread 10-19-2007, 09:35 AM  
Heden
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Are we allowed to go in and make our own edits to these mods? I have downloaded the builder, but want to make sure I can do the additions?

Thanks

Helenson
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Unread 10-14-2007, 12:23 PM  
Lerend
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Server: Antonia Bayle
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Great mod, but there's one problem with it: no tooltips.

Is there any way to re-add the tooltips that describe the things in your recipe book? Without them, the only way to tell if you have the proper materials for an item, or whether you've made it before is to right click and hit examine, which is a royal pain in the ass.
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Unread 09-30-2007, 02:16 PM  
acethewd
A Young Mystail Rat

Server: Antonia Bayle
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Love this mod.

2 things.

1) Anyone tried the T5 armorsmith skill "T" Joint on this mod? When I try it, I get something like "This spell or ability is no longer available". I found that I can manually type in 'useability "T" Joint' in the chat window and that works (triggers the ability). It seems not to accept the html command for quote that is in the xml file that surrounds the letter T. Is there anyway around this?

2) In using this mod, I found that if you remove the "=" from the command "useability=" then you don't have to hit the button twice to get it to activate. Saw that in a forum post somewhere on this site. Is there a reason the "=" was used with the "useability" command? I removed the "=" from all the tradeskill commands in the file and it seems to work fine (except for item 1 in this post but that doesn't work with the original either).

Nice work though. Great addition to the game.
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Unread 09-27-2007, 12:54 PM  
Heden
A Young Mystail Rat

Server: Antonia Bayle
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http://eq2.wikia.com/wiki/Jeweler

Here is a list of all the skills:

Thanks again for your mods


Focus of Spirit Spell Line
Level Spell Name
2 Focus of Spirit
10 Center of Spirit
20 Fixation of Spirit
30 Convergence of Spirit
40 Flocking of Spirit
51 Locus of Spirit
61 Aura of Spirit

Mind Over Matter Spell Line
Level Spell Name
2 Mind Over Matter
10 Telekinesis
20 Precognition
30 Psychokenesis
40 Extrasensory
51 Sixth Sense
61 Mental Wish

Round Brilliant Cut Spell Line
Level Spell Name
2 Round Brilliant Cut
10 Square Cut
20 Oval Cut
30 Radiant Cut
40 Eight Cut
51 Rose Cut
61 Pavilion Cut
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