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Unread 07-08-2009, 09:46 AM  
ScorchingIce
A Crazed Gnoll
Interface Author - Click to view interfaces

Server: Guk
Forum posts: 23
File comments: 21
Uploads: 6
Smile Re: WB Wildsong

Quote:
Originally posted by Brorim
Been updating it a few times while you were gone to comply with new LU's.

I hope you dont mind
No that is great. Thank you for the appreciation of the mod.

New updates and screenshots are available Hopefully I can keep this one updated. Any requests to help make it better would be appreciated.
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Unread 07-08-2009, 05:09 AM  
Brorim
Zerk Ad'Libitum
 
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Interface Author - Click to view interfaces

Server: Runnyeye
Forum posts: 41
File comments: 84
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Talking WB Wildsong

Been updating it a few times while you were gone to comply with new LU's.

I hope you dont mind
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Unread 06-09-2009, 01:22 PM  
Shianne
A Crazed Gnoll

Server: Kithicor
Forum posts: 20
File comments: 18
Uploads: 0
I have been using this mod since it came out. I don't like the Profit Target/Implied Target windows as much so I have been inserting this mod in its place.

Cheers!
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Unread 06-12-2007, 10:07 AM  
gloeckle
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 5
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mobs name

hi guys

this mod is realy good but that it changes the normal mobs name - well dunno how to explain it...
Normaly u see the lvl also near the mobs name itself and this mod changes it.

I play on pvp and its a disadvantage for me to dont see the lvl near a enemy players name... the target and impield windows are realy great. im sure i have just to delete some lines in 1 of the files to get the normal look back but not sure wich could some1 help me out plz? =)

would be nice

good job keep on

*** was the wrong 1 sry i meant the combatible with the new LU

Last edited by gloeckle : 06-12-2007 at 10:14 AM.
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Unread 02-01-2007, 04:46 PM  
Brorim
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Server: Runnyeye
Forum posts: 41
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Lightbulb I updated it for LU29/30

Quote:
Originally posted by Shianne
Any chance of getting this to work with LU29?
It's my favorite too

( Just posted the updated version have fun )

Last edited by Brorim : 02-01-2007 at 05:05 PM.
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Unread 11-15-2006, 06:07 PM  
Shianne
A Crazed Gnoll

Server: Kithicor
Forum posts: 20
File comments: 18
Uploads: 0
Any chance of getting this to work with LU29?
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Unread 10-06-2006, 05:07 AM  
DusTDeviL
A Coastal Crab

Server: Talendor
Forum posts: 0
File comments: 1
Uploads: 0
Question from a EQ2 Newbie :)

Hi @ all

I'm new to EQ2 and i really love this Mod ...but i have one problem.

If i target a Heroic (not Epic) Mob, i dont see if its a lvl2 or lvl3 Heroic (no arrows ^^ / ^^^) ...or im just blind ?


greetings
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Unread 09-20-2006, 06:15 PM  
Inokis
A Brown Bear
 
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Server: Befallen
Forum posts: 13
File comments: 6
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The only thing missing from this are timers on the effects icons for the target and implied. I'm looking for the perfect mod to match my tastes and I'm going to try this one.
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Unread 04-02-2006, 02:36 PM  
Brorim
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Server: Runnyeye
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Thumbs Up Great stuff .. really good

Love this mod .. first time i changed this since Jaxels ..

It's as close to perfect as possible i guess

Thanx a million

Yours

Brorim
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Unread 12-19-2005, 04:35 AM  
halldor
A Brown Bear

Server: Antonia Bayle
Forum posts: 9
File comments: 11
Uploads: 0
thanks, the perfect mod for me
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Unread 12-17-2005, 08:19 AM  
halldor
A Brown Bear

Server: Antonia Bayle
Forum posts: 9
File comments: 11
Uploads: 0
thank you
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Unread 12-16-2005, 08:14 PM  
ScorchingIce
A Crazed Gnoll
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Server: Guk
Forum posts: 23
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I will look into that and Update it. thank youfor the feedback !
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Unread 12-16-2005, 02:54 PM  
halldor
A Brown Bear

Server: Antonia Bayle
Forum posts: 9
File comments: 11
Uploads: 0
is it possible that you add the negative effects icons to the player windwow like in profits ui?
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Unread 12-14-2005, 07:36 PM  
ScorchingIce
A Crazed Gnoll
Interface Author - Click to view interfaces

Server: Guk
Forum posts: 23
File comments: 21
Uploads: 6
Thank you for that I will change it tonight
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Unread 12-14-2005, 01:15 PM  
Kaldran
A Griffon

Server: Valor
Forum posts: 358
File comments: 5
Uploads: 0
Re: Implied Target window - Level issue

Quote:
Originally posted by lollygagger
I just noticed that the implied target window is showing any/all NPCs, mobs and players at level 60 in the middle of the pwr/hp bars.

The main target window correctly shows lvls, just the implied target is not.

Suggestions/thoughts?

//null
befallen
The Implied Target Window is referring to the wrong dynamic data. To show the correct level values, find the following line in your eq2ui_mainhud_impliedtarget.xml

Code:
<Text AbsorbsInput="false" actiontype="Target" Color="#FFFF00" DynamicData="/GameData.Target.Level" Font="/Fonts.FontZapf15" LocalText="999" Location="26,0" MaximumSize="152,30" MaxLines="1" Name="Level" ScrollExtent="152,18" ShadowStyle="/ShadowStyles.Outline1" Size="152,18" TextAlignment="Center" TextAlignmentVertical="Center" TruncateElipsis="false">999</Text>
and change it to

Code:
<Text AbsorbsInput="false" actiontype="Target" Color="#FFFF00" DynamicData="/GameData.ImpliedTarget.Level" Font="/Fonts.FontZapf15" LocalText="999" Location="26,0" MaximumSize="152,30" MaxLines="1" Name="Level" ScrollExtent="152,18" ShadowStyle="/ShadowStyles.Outline1" Size="152,18" TextAlignment="Center" TextAlignmentVertical="Center" TruncateElipsis="false">999</Text>
Greetings
Kaldran
Valor server

Last edited by Kaldran : 12-14-2005 at 05:21 PM.
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