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Unread 03-17-2005, 12:22 PM  
grandbean
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 3
Uploads: 0
I can't get the implied target window to actually show the implied target. Any ideas?
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Unread 03-17-2005, 11:32 AM  
Wyynd
A Forest Scavenger
Interface Author - Click to view interfaces

Server: Guk
Forum posts: 16
File comments: 11
Uploads: 1
Quote:
Originally posted by Khandor
Is there any way we can have the casting bar seperate from the UI? I LOVE the reskin of the bar *in the screenshots, where you're casting pathfinding* and I'd like to add those to another UI I downloaded.
I plan to upload all my individual windows in a few days as solo components. I just have a few adjustments to make so that they are self contained/portable. Then you should be able to pick any single windows you want and use them with other mods.

Also, I just noticed my screenshots are pretty outdated, so i'll upload better screenshots, showing more of the modified windows tonight when i get home from work.
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Unread 03-17-2005, 11:30 AM  
Wyynd
A Forest Scavenger
Interface Author - Click to view interfaces

Server: Guk
Forum posts: 16
File comments: 11
Uploads: 1
Quote:
Originally posted by mingzhong
looks great, very ornate style, but there's a small bug that prevent me making any bank withdraw, hope that will be fixed soon
what is the bug you're experiencing? i don't have any problem moving items or money from the bank to my character--if I know what problem you're having I'll try to fix it asap.
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Unread 03-09-2005, 12:19 PM  
mingzhong
A Coastal Crab

Server: Steamfont
Forum posts: 0
File comments: 2
Uploads: 0
looks great, very ornate style, but there's a small bug that prevent me making any bank withdraw, hope that will be fixed soon
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Unread 03-07-2005, 10:41 PM  
Khandor
A Grove Wisp
 
Khandor's Avatar

Server: Crushbone
Forum posts: 27
File comments: 1
Uploads: 0
Is there any way we can have the casting bar seperate from the UI? I LOVE the reskin of the bar *in the screenshots, where you're casting pathfinding* and I'd like to add those to another UI I downloaded.
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Unread 03-03-2005, 03:32 PM  
Wyynd
A Forest Scavenger
Interface Author - Click to view interfaces

Server: Guk
Forum posts: 16
File comments: 11
Uploads: 1
Quote:
Originally posted by Gnik
btw can you make the target window show con color ?
I have tried, so far unsucessfully, to do this. I've posted a few times asking for ideas, but nothing i've done so far, (or read), seems to work.

in theory, you should be able to filter the con color from the gamedata for the targets name. I want to apply that color to the color of the gauge. all i get when i filter the target name text color is white =( My assumption at this point is that the server doesn't actually transmit that information in the target name, but rather every client does that at based on the users color settings (this is customizable in game via the options window for game and chat colors). so the game only gets white for the target name con color and then the client applies that color ... anyone have any other ideas about what dynamic data might contain the con color of a mob, or if it's possible to change the color of an item in the target window based on the /con of the target?

Also, in a day or two I will be updating the mod again with some significant changes. I redid the image files and they're now "cleaner".. (less artifacting and distortion). I made some of the gauges longer, and others shorter, and I do plan to have various versions with the gauges using esentially 3 different widths. for example, a gauge could be 150 pixels wide, 200 pixels wide, or 300 pixels wide. then a user could pick the style they preferred and put that in their UI folder.

I have also continued to make some additional changes to the images used in skinning the UI. things like buttons and scroll bars should be more custom instead of just silver versions of the default.

thanks for all the feedback, and let me know if there is anything else you'd like to see added

Dryyzt, Guk Server
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Unread 02-23-2005, 05:08 AM  
Drakhon
A Crazed Gnoll

Server: Antonia Bayle
Forum posts: 20
File comments: 4
Uploads: 0
Wonderful UI... Been using it for some time but the target/implied target windows need some serious revamping... would be swell if you got rid of the general Group characterization and made the mob's name con with th appropriate colour... Also the player stats would be much more handy if they were moved to a bar instead of a window, without taking anything off though... just a few friendly suggestions to better one of the absolutely best looking and more handy UIs I've seen so far...
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Unread 02-19-2005, 05:37 PM  
Gnik
A Coastal Crab

Server: Antonia Bayle
Forum posts: 1
File comments: 1
Uploads: 0
Quote:
Originally posted by Ovidious
I really like this UI, but I have one problem. I cannot move one of the windows - the one that shows my characters stats. This is the one that comes up with the "alt U" command I think.

I have to log out, change the EQ2.ini file to load another UI, log in, change the position of this window, then log out and load "myUI". There is no way of grabbing onto this window to reposition it.

I tried to take a shortcut by using the ingame /loadui command to load the default - did that but when I got back to myUI it crashed to desktop after a few seconds.

I do not have a clue how to make or modify UI's yet, so any help is appreciated.

Happy Hunting
to fix this you need to chance the wc_frames in the startbutton and player hud atm it is 2pixel.

btw can you make the target window show con color ?

but nice UI
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Unread 02-18-2005, 05:39 AM  
premenition
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
Quote:
Originally posted by Drakhon
The latest patch seems to have messed up the target window as all mobs show now as group. Anyone knows what happened to the solo indicator? I haven't tried anyother UI but this one so I'm not sure if it's localized or not.
I've tried a few other target windows to see the difference, and it appears to affect them all... all i get is "Group" when i target myself (it normally would say 24 Assassin)

Is this a bug and all we can do is wait for SoE to fix it?
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Unread 02-18-2005, 03:30 AM  
Drakhon
A Crazed Gnoll

Server: Antonia Bayle
Forum posts: 20
File comments: 4
Uploads: 0
The latest patch seems to have messed up the target window as all mobs show now as group. Anyone knows what happened to the solo indicator? I haven't tried anyother UI but this one so I'm not sure if it's localized or not.
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Unread 02-02-2005, 01:05 AM  
Wyynd
A Forest Scavenger
Interface Author - Click to view interfaces

Server: Guk
Forum posts: 16
File comments: 11
Uploads: 1
Quote:
Originally posted by Binton
Oh, and also looking for the GroupMember window to not include myself. Don't really need it with the giant health 'n power bars that are there. I'm revamping my layout to match this. I'm tryin' to do this part on my own, as I only use a few of your windows mixed in with a ton of other ui mods. I'm not good at this stuff at all, but tryin'. Hopefully I can do this easily without screwing something up.
I put the 1st (or 6th) group slot for SELF in the window for a guildie that wanted to see all 6 together. I can (and plan to) add the individual pages once I have finished most of the revamping I want to do, and when I upload them to the individual sections i'll upload the 5 version group window as well as the 6 member version.

Quote:
Originally posted by Binton
... I got everything done using the UI-Builder, exactly the way I wanted it. But... it's showing the tooltip overlay for myself still, which is exactly what is blocking the LFG button from being clicked... I cannot find this at all, tried letting it show everything...
this is one of the big reasons why i wanted to remove the health and power gauges from the stats window. the window size had to be wide enough for both of those gauges, so even though there was a lot of empty or dead space to the right of the stats, it was still part of the overall window, and therefore whenever you mouseover'd that blank space the client thought you were wanting the tooltip for the PlayerWindow. I think you'll find this problem is mostly eliminated with the recent UI version (0.91).

Quote:
Originally posted by Brimztone
It would be nice to have the EXP and Artisan EXP bars like the Target HP Bar as well as the HP and MAna bars in a different place. Perhaps if the HP and Mana bars were above the Player Info, or even below, except lined up one above the other instead of being next to each other horizontally. [/b]
I also have a version of the health/power bars that are vertical instead of horizontal (and the same for the two xp bars). Now that the stats window is split off from the health/mana gauges, it's a simple matter of just picking the layout ya want (horizontal or vertical) for the two sets of gauges.

I'll be uploading those shortly. keep up the suggestions, I don't mind fiddling with things to tailor it to what other ppl like.


Cheers,

Last edited by Wyynd : 02-02-2005 at 01:11 AM.
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Unread 02-02-2005, 01:00 AM  
Wyynd
A Forest Scavenger
Interface Author - Click to view interfaces

Server: Guk
Forum posts: 16
File comments: 11
Uploads: 1
thanks for the feedback. I have been working on cleaning up some little things with the UI, and was fiddling on test and added some things that were pushed in todays patch.

I also wanted to separate that health and mana bars from all the player info, so that's done now. I'm uploading a new version tonight with a few of the changes that I want to implement. I have a few more that I haven't finished yet (skinning the new implied target, adding some new graphics for the window borders, and adding some other new stuff like the vitality, etc...)

Cheers,
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Unread 01-31-2005, 04:47 PM  
Brimztone
A Brown Bear

Server: Befallen
Forum posts: 9
File comments: 5
Uploads: 0
Very nice ...

Very Clean and Easy to read.

It would be nice to have the EXP and Artisan EXP bars like the Target HP Bar as well as the HP and MAna bars in a different place. Perhaps if the HP and Mana bars were above the Player Info, or even below, except lined up one above the other instead of being next to each other horizontally.

Last edited by Brimztone : 01-31-2005 at 04:49 PM.
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Unread 01-31-2005, 01:18 PM  
Binton
A Mist Grinnin

Server: Antonia Bayle
Forum posts: 76
File comments: 18
Uploads: 0
Would there be a way to separately move the Health 'n Power from the Player Window? I believe someone was able to do this with the Raid Window, and was curious if it could be done with this one, along with a better fix for adjusting it to the proper location. It's hard to logoff 'n on a bunch of times guessing where it should be by changing to another UI or the default one to move the player window around. I do love the gauges and setup by the way, very very nice looking.

Oh, and also looking for the GroupMember window to not include myself. Don't really need it with the giant health 'n power bars that are there. I'm revamping my layout to match this. I'm tryin' to do this part on my own, as I only use a few of your windows mixed in with a ton of other ui mods. I'm not good at this stuff at all, but tryin'. Hopefully I can do this easily without screwing something up. <Edit: I can't get this to load in the UI-Builder>

And if anyone else is curious, you CAN move this window freely, just find the dead movable space in the very top-left corner about 2 or so pixels.

<Edit: The Group Window is giving me some troubles.> What it's doing is overlaying the popup self-information from the added F1/Self Name/Health/Power over the Looking for Group marker. I can select the Look for Group Members one easily, but the Looking for Group (for yourself to be LFG) is not clickable when you're solo.

I've tried everything to modify this window myself, but I can't get the UI Builder to actually SHOW me the window, all it does it show me a blank space for a few of the things. Like I said before, I do not know what I'm doing.

<Insert> I am having soo much fun with the UI Builder... man I've edited this message a lot... Ok, ok, here's my last question for this window... I got everything done using the UI-Builder, exactly the way I wanted it. But... it's showing the tooltip overlay for myself still, which is exactly what is blocking the LFG button from being clicked... I cannot find this at all, tried letting it show everything... still don't see it, can you please tell me what that is so I can remove it? THanks a TON for this UI for me to play with to customize for myself, oh it's so much more fun when you start to know what you're doing a little. :-)

Edit again... Nevermind, it's your player window... If I put your group window starting in the empty space of your player window, which I put in the upper left corner, it overlaps and the player window tooltip blocks everything.

Last edited by Binton : 02-01-2005 at 12:06 AM.
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Unread 01-30-2005, 11:57 AM  
Ovidious
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 7
File comments: 1
Uploads: 0
I really like this UI, but I have one problem. I cannot move one of the windows - the one that shows my characters stats. This is the one that comes up with the "alt U" command I think.

I have to log out, change the EQ2.ini file to load another UI, log in, change the position of this window, then log out and load "myUI". There is no way of grabbing onto this window to reposition it.

I tried to take a shortcut by using the ingame /loadui command to load the default - did that but when I got back to myUI it crashed to desktop after a few seconds.

I do not have a clue how to make or modify UI's yet, so any help is appreciated.

Happy Hunting
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