Player window

There are three view modes built into the Player window that can be changed by stretching the frame of the window vertically. The default view is displayed when the window is at its minimum height; stretching the window slightly taller will add self health and power percentages; at maximum height the window will display health and power percentages and value ranges on separate lines. The window can be elongated horizontally with any of the display modes.

Like the Extended Player window discussed below, the standard Player window can be extended to display target and implied target tiles arranged horizontally. The Player window can be configured with target and implied target distance values, threat bars and casting bars. Unlike the secondary Extended Player window, the standard Player window remains visible on screen at all times whether or not it is in extended mode.

Status flagsCheck the boxes for player status flags you want to appear in the Player window. Once a flag is displayed in the Player window, you can click to toggle your status on and off.

Extended player windowThis window duplicates much of the functionality of the Player, Target and Implied Target windows in a more compact logical sequence of panels. Many players prefer focusing on a window like this for combat gameplay over using the individual UI pieces alone.

The Extended Player window does not have an equivalent UI piece in the default game interface, and thus it is hosted by the Player window which is required to be present in order to load custom settings. The various settings for this window come from three sources: